Just saw Edmon's 3 hr flashpoint battle and I was starting to wonder if the number of turns could be converted into number of days that passes in the sim portion. I side with the 'make me feel like a commander' experience when playing Battletech so a mission lasting real-time hours should feel like a drawn-out battle lasting for days in-game.
So what I'm suggesting is, for example, a defend base contract last 10 turns so maybe 10 turns = 1 day. can be a benchmark So if you complete a mission before 10 turns, the day does not go over. I know there's more nuance to this idea but I was wondering what other's might think of this.
So what I'm suggesting is, for example, a defend base contract last 10 turns so maybe 10 turns = 1 day. can be a benchmark So if you complete a mission before 10 turns, the day does not go over. I know there's more nuance to this idea but I was wondering what other's might think of this.
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