[Suggestion] Nerf westernized Steppe Hordes

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Zagys

Doomsday Prophet
23 Badges
Mar 1, 2000
1.128
15
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Pride of Nations
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Interestingly, very few people in this thread are yelling for, or even agreeing with, the Johan announced nerf. As many have pointed out, it has plenty of maluses to offset its strength, and it will never compare to a Muscowy Russia.

But regardless of fun, flavor, or playstyle, Johan has said they're nerfing the Hordes, and since they seem so intent on homogenizing potential strategies and playstyles, the consensus here means little to nothing.

For the record, I agree completely with Johan on the proposed nerf. There's no consensus here.
 

Captain Frye

Major
9 Badges
Jan 13, 2012
767
834
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
No, lolwut to you, good sir. Westernization isn't just a shiny new tech group and vastly superior late game units, it's also a restructuring of the entire society, how it thinks, how it acts, how it does things, how it administrates to be at least very similar to how a western European society would do such things. This is why you get nasty events throughout the westernization process. The "old guard" is resisting this part, not your desire to field infantry that don't suck. To try to keep such an unstructured government as a horde or tribal government through this is essentially absurd. In the new societal thought processes being introduced in such a radical change, a relatively ad hoc government like the horde and tribal governments would only naturally (because you're restructuring your society based on people who think that tribal and horde governments are only for primitive savages and barbarians) be thrown aside as the society adopts a more structured, conventional government structure as part of the changes and as a sign of civilization. Similarly, westernization is conceptually almost wholly incompatible with a nomadic lifestyle, so again, a horde government doesn't really make sense for a westernized (former) horde.

Basically, if a strong khan decides to westernize his country, he's going to be reforming his government to something better suited to western thought and administration as part of doing that.

If Russia could westernize, the hordes could have westernized aswell. Not all hordes were primitive. Timurids shouldn't even be a horde at this point anyway. And Khazan evolved aswell.
 

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
18.408
38.945
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
While the Horde government is REALLY strong, having westernized hordes automatically revert to monarchies makes little sense. If they abandoned their lifestyle and became settled, more structured nations, it's because they passed the decision to reform the government. Moreover, reforming the government becomes REALLY bad - you lose somewhere around 850 AMPs, not counting the whole Administrative idea branch needed, to get something you are going to get anyway westernizing. I'm all for giving them a Westernized Horde government, maybe with reduced boni (25%?), but removing it altogether is just going to be bad.

you'll need to settle down before westernising though.
 

Tikinaattori

Second Lieutenant
47 Badges
Aug 12, 2009
185
18
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
If the game was supposed to follow history as closely as you think it should, than Westernization would not even be a gameplay option, but rather an event chain for Russia. Its not even so much game balance as it is removing one of the few unique gameplay styles that the game has to offer and I am getting really tierd of this whole 'Your having fun playing an unconventional faction in an unconventional way, it must be nerfed' attitude that is starting to permiate this forum.

I couldn't have said it better. This is getting really annoying, that the game is getting changed less fun in every patch. For God's sake, countries are not equal even at the game start, so why westernized Horde would be end of the world?
 

Olaus Petrus

Field Marshal
91 Badges
Nov 20, 2004
6.916
803
  • Europa Universalis: Rome Collectors Edition
  • Sengoku
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
We are saying they will steamroll over hordes if this nerf comes to pass. Given, they wont do it in 1400, but once the Muskets come in the mid 1500s Steppe Horde units are hopelessly obsolete and without the forcelimit/manpower/damage bonuses the Russians will simply zerg rush the Hordes, whom wont have the manpower or forcelimit to support large armies. Note that, in AI vs AI game, Russia does a pretty damn good job cleaning out the hordes. I only see Crimea survive for any length of time against the Russians and only because they have the Ottomans as a patron state.

Guess what happened to real hordes. At some point nomadic and semi-nomadic hordes just couldn't compete with more organised military might with gunpowder weapons. By the end of EUIV's time period nomads were only a minor annoyance and both Russia and China could easily defeat them. And Crimea survived as long as it did, because it was under Ottoman protection.

you'll need to settle down before westernising though.

That sounds logical.
 

unmerged(652342)

Banned
21 Badges
Feb 1, 2013
951
12
  • Europa Universalis IV: Art of War
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
If the game was supposed to follow history as closely as you think it should, than Westernization would not even be a gameplay option, but rather an event chain for Russia. Its not even so much game balance as it is removing one of the few unique gameplay styles that the game has to offer and I am getting really tierd of this whole 'Your having fun playing an unconventional faction in an unconventional way, it must be nerfed' attitude that is starting to permiate this forum.
- translation of what Novacat meant - evil Pdox stole my exploits wuaah wuaaah.
PS: and yep, you are completely right non western powers should not have ability to modernize their society because you know - they are filthy barbarians who cant rule by themself.

Lolwut? It simply needs a guy like Peter the Great, who is completely fascinated with the west. Just because it didn't happen in real life, doesn't mean it couldn't have happened. In history it's always about the rulers and their decisions. History is not an inevitable chain of events, but history was made by country leaders. If a strong khan decides to westernize - then why not?
- 1. you know, if you did not have any idea or knowledge about other country history its better not talk about it. "Westernization" (note the quotation marks) was started in Russia long before Peter even born. 2. westernization is ingame decision and everyone can enact it. 3. so if "strong khan decides to westernize" he can do it. And his decision will transform his nomadic realm in modern western monarchy.
 

unmerged(652342)

Banned
21 Badges
Feb 1, 2013
951
12
  • Europa Universalis IV: Art of War
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Pretending that government forms didn't evolve is bull. Did we ever see the evolution of a horde while staying a horde? No. Does it make it impossible? Hell no. Democracy is possibly the most primitive sort of government ever, at its roots, and monarchy doesn't lag much behind.
- pretending that NOMADIC government can be modern is BULL. Nomads can modernize their society and end end up with good old proper despotic monarchy where modern thinking khan is a good old proper King.

Pretending that government forms didn't evolve is bull. Did we ever see the evolution of a horde while staying a horde? No. Does it make it impossible? Hell no. Democracy is possibly the most primitive sort of government ever, at its roots, and monarchy doesn't lag much behind. The Mughals reformed because they ended up almost assimilated after having conquered a high-population land, just like the Norse did in Russia (there it was more a matter of them being few, but the point stands).
- im sorry but your examples are shitty as hell and have nothing to do with "westernized nomads".
In the steppes, the Golden Horde is going to assimilate to...who?
- so steppes inhabited by ghosts and goblins and not actual people, cool story. Apparently you dont understand what ingame westernization represents.


1. Yet you are calling for nerfs.
2. Their NIs are fine with the Steppe Horde government. Without it, they are weak.
3. No, they cannot. Russia gets +125% Global Manpower, +50% Land Force Limit, -10% Tech cost, +0.5 Army Tradition, +10% Production cost, -50% Infantry Cost (this reduces infantry maintenance by 50% as well, FYI), +10% Manpower Recovery, and -15% Core Creation cost. Steppe Horde NIs, even the Timurids, has nothing that can compete with this.
- 1. nope, i just expressing my opinion on longtime needed fix which will happen in 1.3 and vocalize my support of this Pdox decision presented to us by Johan himself. 2. their NI are fine with or without nomadic government, game has far worse examples of NI's but no one defending them i wonder why... 3. bla bla bla every country can defeat Russia (and BTW Russia can be fomed not only by Moskovy) and why you even comparing Moskovys NI to nomads NI? Compare them to Polish/Lithuanian, Sweden, Prussia and Ottos.
 

Wolfmaster1979

Wolfen
25 Badges
Jun 12, 2012
1.303
11
steamcommunity.com
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
If a horde can westernise then they deserve all the buffs they end up with.

I think that can be said with any non-European/Western Country.

PDS should let their "nerf-bat" at home and bring the "buff-bat" into play to buff areas of the game that are weak.
 

Colombo

Banned
40 Badges
May 12, 2005
1.484
0
  • Surviving Mars
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
From what I remember, hordes got no problem with gunpowder cavalry. All those cossacs etc. Even north american nations got gunpowder cavalry. So why it is so problem to got those in game?
 

TheHoon

Second Lieutenant
9 Badges
Apr 21, 2012
148
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
From what I remember, hordes got no problem with gunpowder cavalry. All those cossacs etc. Even north american nations got gunpowder cavalry. So why it is so problem to got those in game?

Lol, buying a few guns from europeans consider them "westernised". Or do you mean that they should get gunpowder horsemen as they progress in tech? Maybe from a trade with european event or something

IA with the nerf, right now it's along the same lines as the Ming keeping the Mandate of Heaven (faction system/tech reduction thing what ever it was) but i do think they should get some NI buffs to compensate.
 
Last edited:

Gzav8

Captain
44 Badges
Jul 22, 2011
396
21
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I am trying for the last week to westernize a Shiite converted Timuride horde then culture switch it to France because, Shiite Horde BBB ! It is not that easy... and with each new patch it becomes harder and less interesting to do that kind of crazy stuff
 

Varyar

POPpet Master
28 Badges
Sep 8, 2002
2.900
33
  • Europa Universalis IV
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Because one of the main drivers of Russian expansionism was the threat from the steppe hordes. Why not represent that in game by making the hordes a credible threat?
So hordes are no threat without this boni? What kind of threat are we talking about, border raids and skirmishers or a return to ye olde Tatar yoke? Was there no change in this percieved threat from the 1400's to the 1600's?

As I understood the original argument, there was a desire for hordes to be able to stand toe-to-toe with Russia strictly from a gameplay point-of-view, and not because Russia is Russia but because Russia, Brassia (Brandenburg/Prussia), and Sweden top the league of boni-infused military strength, and apparently it is a goal in itself for some to expand that trio.

Also Timurids, but not after this nerf takes place.
Why aren't you arguing for Austria, Georgia or Majapahit to be able to compete with Europe's finest militaries?

Potentially, yes. They should still have to go through the hurdles of westernization, but I do believe that European countries should not have a monopoly on the best NIs.
Why this focus on NI's? Surely gameplay circumstances (land, overall strength, alliances, times of weakness, etc.) are more decisive to the outcome of a game than a handful of boni here and there?
 

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.460
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
- pretending that NOMADIC government can be modern is BULL. Nomads can modernize their society and end end up with good old proper despotic monarchy where modern thinking khan is a good old proper King.

- im sorry but your examples are shitty as hell and have nothing to do with "westernized nomads".
- so steppes inhabited by ghosts and goblins and not actual people, cool story. Apparently you dont understand what ingame westernization represents.

I told you how. Have more centralization, massive prestige in being a soldier (maybe having them as the higher social class) and institutions being built around war. "Aristocracy" is actually a class made of soldiers, and getting to the higher ranks is a matter of being a good fighter, soldier and commander, not money. Here, you have a reformed horde government still pretty recognizable as a former all-sacking horde.
 

Varyar

POPpet Master
28 Badges
Sep 8, 2002
2.900
33
  • Europa Universalis IV
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Its not even so much game balance as it is removing one of the few unique gameplay styles that the game has to offer and I am getting really tierd of this whole 'Your having fun playing an unconventional faction in an unconventional way, it must be nerfed' attitude that is starting to permiate this forum.
Please expound on your idea of 'unique gameplay', 'fun', and 'unconventional way'.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
you'll need to settle down before westernising though.

Which is perfectly fine, but then the NIs of the Horde countries will need to be overhauled. As it is, one thing thats common across the Horde countries is that their NIs are pretty terrible if left to stand on their own. This is not a problem when they have the Horde government bonuses propping them up, but this is a very serious issue if any attempt at modernization/westernization (which is absolutely mandatory for Steppe Hordes because they get no infantry/cavalry upgrades) results in them losing those bonuses. Thus the NIs for Steppe Hordes really should be looked at and redone.

Guess what happened to real hordes. At some point nomadic and semi-nomadic hordes just couldn't compete with more organised military might with gunpowder weapons. By the end of EUIV's time period nomads were only a minor annoyance and both Russia and China could easily defeat them. And Crimea survived as long as it did, because it was under Ottoman protection.

Again, I know what happened in real life, but EU IV is not supposed to be a perfect choreograph of real life. EU IV is deliberately designed to not be so deterministic that no matter how hard a player tries he cannot change the fate of a country.

- translation of what Novacat meant - evil Pdox stole my exploits wuaah wuaaah.
PS: and yep, you are completely right non western powers should not have ability to modernize their society because you know - they are filthy barbarians who cant rule by themself.

You live up to your name very well. Considering that your argument has more or less boiled down to strawmen and ad hominem, you are very obviously a troll, and thus, should be ignored.

I think that can be said with any non-European/Western Country.

Hordes have an even harder time westernizing because they not only have to deal with all the normal problems of westernization, but they also have to deal with the "Khan is Weak" pretender revolts for being at peace too long, unless your crazy enough to launch a war in the middle of westernization.

As I understood the original argument, there was a desire for hordes to be able to stand toe-to-toe with Russia strictly from a gameplay point-of-view, and not because Russia is Russia but because Russia, Brassia (Brandenburg/Prussia), and Sweden top the league of boni-infused military strength, and apparently it is a goal in itself for some to expand that trio.

There is a desire for hordes to be able to, should the cards be played right, stand toe to toe with Russia. As said, nothing is more fustrating than doing everything right, conquering huge amounts of territory, westernizing successfully, and yet despite all that your armies are still vastly inferior to the Russians.

Why aren't you arguing for Austria, Georgia or Majapahit to be able to compete with Europe's finest militaries?

Because not every country is focused around military. Austria has a diplomacy focus, their military is lousy but their far superior diplomacy makes up for it, this is fine. Georgia and Majapahjit both use generic NIs, and considering that the forums universally agree that generic NIs are shit and Paradox is taking moves to rectify this problem I do not see why I have to beat that dead horse.

Please expound on your idea of 'unique gameplay', 'fun', and 'unconventional way'.

Westernized Steppe Hordes, despite all the bitching, were hardly unstoppable juggernauts. While everyone is focused on the upsides of the Steppe Hordes, there were also downsides. The constant pretender revolts, the Succession Crisises, the fact that Dynasties rarely persisted because all it took was a little bit of bad luck to completely wipe out a dynasty. Even the bonuses of a Steppe Horde were not all that amazing. +50% Manpower, +50% Landforce Limit, and +25% Power in owned Plains/Desert gives the Steppe Hordes a very unique defensive gameplay in wars, in that they could only match Russia (whom can get +125% Manpower, +10% Discipline (from Absolute Monarchy), and +50% Land Force Limit) when fighting defensively on the Steppes. This also limited expansion as, once you got out of Plains/Desert terrain, even defensively the Hordes could not fight well.

Infact, im not even sure why people are bitching about 'exploits' and 'its overpowered' when the Russians surpass them in bonuses, without the disadvantages of pretender revolts and succession crisises. Sure the Russians dont get horde CBs but I never use horde CBs after I westernize anyway, the Expansion CB is far superior anyhow considering that it gets 50% peace costs.

This is also why, even if the Horde NIs get buffed, im still going to be somewhat upset over this, because even if you can still match Russia on the battlefield, the unique restrictions that guided your playstyle will be gone and your more or less functioning like any other ordinary country.
 
Last edited:

Olaus Petrus

Field Marshal
91 Badges
Nov 20, 2004
6.916
803
  • Europa Universalis: Rome Collectors Edition
  • Sengoku
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Again, I know what happened in real life, but EU IV is not supposed to be a perfect choreograph of real life. EU IV is deliberately designed to not be so deterministic that no matter how hard a player tries he cannot change the fate of a country.

The point was that you can't expect that steppe horde can survive against the more advanced nations in the long run, it just isn't realistic. In order to survive and win the day they have to evolve into more organised states. Historically Russian and Persian khanates were already becoming more settled and had permanent administrative and trade cities around the time when the game starts. I find reforms in government as reasonable requirement for westernization, although I think that it would be nice to have some sort of settled horde government type instead of regular monarchy.
 

balmung60

Field Marshal
101 Badges
Jan 20, 2013
6.515
2.763
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition
This is also why, even if the Horde NIs get buffed, im still going to be somewhat upset over this, because even if you can still match Russia on the battlefield, the unique restrictions that guided your playstyle will be gone and your more or less functioning like any other ordinary country.
You take a decision to restructure your society to be more like an "ordinary" western European country, and then you want to keep functioning nothing like the countries that your restructuring was modeled on? O-kay. I'll be over here instituting a tribal democracy in France because why the eff not? Makes as much sense.

And really, from all this yacking about matching Russia, Russia this, Russia that, the real problem is probably that Russia is OP and needs a nerf. And +125% manpower? Isn't that maybe, just a bit excessive? Oh, and with a real government, don't forget that you can then beat them at discipline, at least as the Timurids.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
The point was that you can't expect that steppe horde can survive against the more advanced nations in the long run, it just isn't realistic. In order to survive and win the day they have to evolve into more organised states. Historically Russian and Persian khanates were already becoming more settled and had permanent administrative and trade cities around the time when the game starts. I find reforms in government as reasonable requirement for westernization, although I think that it would be nice to have some sort of settled horde government type instead of regular monarchy.

The problem is that even if you advance a Steppe Horde, if they lose the Government bonus, they become inferior to 'advanced' countries even if they managed to match and surpass them in tech level. Russia is the big example of this, as they get the Landforce limit bonus and an even bigger manpower bonus just in their NIs alone.

And really, from all this yacking about matching Russia, Russia this, Russia that, the real problem is probably that Russia is OP and needs a nerf. And +125% manpower? Isn't that maybe, just a bit excessive?

Its a good argument to make, but the Russians are pretty well balanced vis-a-vis Sweden, Brandenburg and Prussia, considering that, its absolutly insane to nerf them as then you would have those nerfs later on cascade to Sweden/Brandenburg, and who wants that?

Besides, even if the Russian NIs were nerfed, that doesnt account for the fact Steppe Horde NIs are terrible.

What is insane about this pathetic episode is that everyone agrees that the Steppe Hordes are balanced now, but a few people are arguing for changes anyway because the concept of a westernized steppe hordes offends their 'realism' sensibilities.

Oh, and with a real government, don't forget that you can then beat them at discipline, at least as the Timurids.

By 5%. Woop-de-fucking-do. Infact, losing the steppe horde bonus means that Hordes will have less quality, too, as they will lose the 25% power bonus in owned plains/desert. As I said, this is a -huge- nerf for westernized hordes, to the point where playing a Westernized horde would not even be worth it anymore. Which I imagine is fine if Paradox's purpose is to turn hordes into the same thing as the Africans and Native Americans: Cardboard cutouts whose sole purpose is to provide a convinient target for expansionist Europeans.
 
Last edited: