I did some testing around intel needed for naval invsions lately and have some thoughts on how to make naval supremacy (that you need for naval invsions) more realistic and more inuitive.
Now you require some intel and you put some ships in a seazone and get supremacy for a moment and can invade. Details see here: https://hoi4.paradoxwikis.com/Battle_plan#Naval_supremacy
I think it shouldn't be like that.
Suggestion V1:
//Edit: New suggestion V2:
Suggestion V2:
Now you require some intel and you put some ships in a seazone and get supremacy for a moment and can invade. Details see here: https://hoi4.paradoxwikis.com/Battle_plan#Naval_supremacy
I think it shouldn't be like that.
Suggestion V1:
My suggestion:
Advantages:
The sugesstion is at a very early stage, but I want to start a discussion about it to get more ideas.
(*) Is it possible to do patrol mission and be undiscovered for a longer time by others on patrol? Then maybe a new "naval supremacy" mission is needed, like we have one for air. My point is you should get naval supremacy with ships being present and visible.
- Remove all intel requirements for naval invasions and make intel give a bonus on naval battles and naval invasion attacks. Naval invasions should only require naval supremacy, because you can't have that without intel. (But ships beeing on missions need intel anyway. Can't move around much without a map)
- Remove instant naval supremacy you get when you assign ships to a seazone.
- Ships (small patrol task forces) on patrol mission(*) let you gain naval supremacy in the zones the are assigned. It will take some time (maybe 2 weeks completly uncontested) to have enough naval supremacy for a naval invasion. Naval supremacy will slowly decay again if you have no ships there.
Advantages:
- AI has to put ships on patrol mission(*)
- You cannot gain naval supremacy against someone that has a navy protecting it's coast, without fighting that navy.
- You cannot be safe against naval invasions without sending some ships out (That is possible now and is very annoying.)
- If you try to get naval supremacy and get contested it will not be only a fight in numbers until you have more. You really have to fight for naval supremacy.
- Should be less easy to cheese by waiting for the enemy to repair or reshuffle the fleet or simliar thing.
The sugesstion is at a very early stage, but I want to start a discussion about it to get more ideas.
(*) Is it possible to do patrol mission and be undiscovered for a longer time by others on patrol? Then maybe a new "naval supremacy" mission is needed, like we have one for air. My point is you should get naval supremacy with ships being present and visible.
//Edit: New suggestion V2:
Suggestion V2:
- I think the best defense against naval invasions in the game are coast guards. Make it easier to deploy coast guards all over your coast and make the AI do it if at war. (For example give every nation a very small (e.g. 4 width) coast garrison template and improve the "area defense" order, so that it's possible to click a longer coast line like a border, to quickly set up coast garrisons.)
- You should have to fight at least a small fight when invading someone, like when you attack over land. The borders have always some divisions, so should the coasts.
- Design naval supremacy like air superiority: Naval supremacy should give a big buff/debuff for naval invasion battles. Like it is now very hard to push a enemy division in mountains under red air, it should be really difficult to push even small coast guards if you lack naval supremacy.
- That means that you don't need naval supremacy to start naval invasions. The defensive "firewall" as I called it before are the coast guards now.
- If a country has significant naval supremacy you will not only not be able to invade them (because they have coast guards everywhere and you can't just land uncontested like it is now), but your convoys will be engaged by the enemy fleet and you will lose a lot of equipment and manpower.
- The current mechanic for naval supremacy could stay the same. Including intel.
- Optional: Naval mission "Naval supremacy", similar to air superiority mission.
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