[Suggestion] More control over job priority

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EvilKnievel82

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Currently the order in which jobs are filled is completely intransparent and often feels like the job you want filled first has the least priority (for example medical workers for growth seem to have a very low priority). So I end up disabling all free specialist jobs and have to check every month if there is a new worker pop I want to promote. This is unnecessary micromanagement, and the opposite of what the new economy system was supposed to achieve.

My suggestion is to add at least another layer of control to the job system. For example, you should be able to move job categories up and down inside a stratum. The jobs at the top get filled first and the ones at the bottom get filled last. If you can then still disable individual job slots then you can avoid a lot of the regular checking on planets.

A further possibility would be to set a priority species (or priority order of species) for each job type either centrally or on a planet by planet level.
 

Kendov

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I am a great fan of min-maxing with at least two races, one for energy/research, one for food/minerals/soldiers etc. the latest build made this utterly impossible - no matter what I try, my soldiers work for energy and my researchers go and produce food. what I see the need for is either an interface to set your own priorities for each race/subrace or at least an option to lock pops in place so that when I put a certain pop on a job I can make sure that it won't switch away. the way it is right now it works as long as you have but a single species per planet. anything becond that becomes impossible to play because the player has no control at all over who does what.
 

EvilKnievel82

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I am a great fan of min-maxing with at least two races, one for energy/research, one for food/minerals/soldiers etc. the latest build made this utterly impossible - no matter what I try, my soldiers work for energy and my researchers go and produce food. what I see the need for is either an interface to set your own priorities for each race/subrace or at least an option to lock pops in place so that when I put a certain pop on a job I can make sure that it won't switch away. the way it is right now it works as long as you have but a single species per planet. anything becond that becomes impossible to play because the player has no control at all over who does what.
You can more or less do it with syncretic evolution because serviles can only do worker or slave jobs. However, since solder job priority is botched, your academic species will still take all the solder jobs even if they are far less qualified. Apart from that it mostly works.
 

Kendov

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You can more or less do it with syncretic evolution because serviles can only do worker or slave jobs. However, since solder job priority is botched, your academic species will still take all the solder jobs even if they are far less qualified. Apart from that it mostly works.

I almost exclusively play hive, so I have to work with what other hives I integrate and other pops I mod into hives. no syncretic or slaves there.