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unmerged(773066)

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I'm sure this has been brought up before as it's not modelled at all within EU4 and to bring it up again, would it not be a good idea? Nations did have problems with dissent within the military and aside from certain events that decrease manpower etc it's not very well touched on. So to give it another go, a brief outline as a suggestion that could work. I haven't put too much thought in to it aside from a quick brainstorm so, feel free to poke holes.


Military Dissent Metre

- A separate bar from the Rebel Page within the Military tab to represent how satisfied or rebellious each military regiment is feeling within your army. Same sort of thing as the rebel percentage bar but much lower probability to fire, it could be rebalanced in difficulty to represent civilian rebels as widespread but a medium threat, and Military rebellions as a more focused and larger threat.

- Looking at my current army I've noticed each regiment is tracked by name to where it was recruited. This could be enhanced (assuming it doesn't hammer performance) by adding in a culture for each regiment. Norwegian recruited regiments in a Swedish national army may be more inclined to support nationalist civilian uprisings representing Norways desire for independence.



What I feel it would add

- A compromise between the people who think current rebellions are too powerful for what kind of people they represent, and the people who think it's fine as it is. We would have the best of both worlds as mentioned above, wider spread civilian rebellions at medium strength would be there, but so would a hardcore military uprising that you would have to combat within your military, by your military.

- A strategic element of recruiting locally to handle local areas. Currently Norwegian soldiers wouldn't give a second thought about me stationing them in Estonia for fifteen years, but in real life they wouldn't be too please to be so far away from home for so long. This would go some way to mediating the fact that armies generally had to return home for crop season. The closer Norwegian regiments are to Norwegian culture provinces the less change the military dissent bar for the Norwegian regiments, the further out for longer they are, the more it raises.

- Localised Leadership in the same way cardinals now come from provinces, Norwegian Leaders recruited from a Norwegian province to lead a Norwegian army will make them happier and less likely to rebel in a Swedish Army, but if they did they would have better leadership and more impact in a civil war. If for example the Norwegian led army of seven regiments rebelled at a time when they had three swedish regiments as part of the same army, it would trigger a battle, leaders siding with the relevant cultural regiments obviously. A decent compromise between having your leaders in your armies, but risking a harder threat should they decide it's Thursday and there's a ******* comet somewhere in Ceylon and you think cake and bread are easily accessible etc.

- Localised Armies. Again same as above, the reason I separate this from above is I feel it would add depth to the current colonial and imperial game. Recruit a regiment in a colonial region, let's say USA, to control the USA region, meaning you don't have to station Swedish troops over there, causing dissent within the Swedish regiments. In turn, should the colonial region revolt, it would have your army rebel to protect that colonial region, making it far more difficult to put down.

- Government applications. Constitutional Monarchies cause less dissent, Absolute Monarchies cause less dissent but much harder to put down if they break out, etc. Republics could be tied to the loyalty of the faction in power, etc. I feel as though this would give a decent representation of the change in public perception to governments as the centuries went on, could be tacked on to the revolutionary mechanics we have in some applicable way.

- Ways to control. Gifts and bonuses to the military from the treasury, etc. There's loads of ideas for this.

- Accept demands. Change government, raise land maintenance by 10% as better pay, install military leader as national leader. Again, could tie in to revolutionary mechanics.

Revolutionary spread. A province by province spread, in some way similar to the Protestant reformation mechanics we currently have, to represent the way revolutionary sentiment spread throughout Europe. It wuld give incentives for bordering nations to change the revolutionary nations government to protect their own nation and to put down the sentiment that in turn, will effect them in the future.





I had a load more stuff to add to this when I started typing but as I went on I lost my thread. It's just ideas, if you have better historical education on how or why this may or may not be applicable, or the game couldn't support it, feel free to poke holes. If not, just let the thread die already ;)
 

clockworkBabbag

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I'm sure this has been brought up before as it's not modelled at all within EU4 and to bring it up again, would it not be a good idea? Nations did have problems with dissent within the military and aside from certain events that decrease manpower etc it's not very well touched on. So to give it another go, a brief outline as a suggestion that could work. I haven't put too much thought in to it aside from a quick brainstorm so, feel free to poke holes.


Military Dissent Metre

- A separate bar from the Rebel Page within the Military tab to represent how satisfied or rebellious each military regiment is feeling within your army. Same sort of thing as the rebel percentage bar but much lower probability to fire, it could be rebalanced in difficulty to represent civilian rebels as widespread but a medium threat, and Military rebellions as a more focused and larger threat.

No. Each military regiment? Absolutely not. With how many hundreds or thousands of regiments there are on the map at each time, that would take a ridiculous amount of resources to process.

- Looking at my current army I've noticed each regiment is tracked by name to where it was recruited. This could be enhanced (assuming it doesn't hammer performance) by adding in a culture for each regiment. Norwegian recruited regiments in a Swedish national army may be more inclined to support nationalist civilian uprisings representing Norways desire for independence.

This isn't Vicky2. POPs aren't a thing in EU4, and I don't really think they need to be. EU4 isn't about populations, it's about nations as a cohesive whole. Something similar to what you're proposing already exists in Vicky2, which is much more suited to that kind of mechanic. But it really doesn't fit EU4.
 

unmerged(773066)

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It's only comparable to PoPs in this sense of a culture, which we already have, and revolts to go with. And I did say "if it doesn't hammer performance".
 

drayath

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To make this work as a player for a mid-large nation would be a micro-management nightmare even with a large ammount of work to add a new streamlined army ui to support it.

It also add's little that the present more (new) rebel system covers. The contoll/demand stuff is covered by local autonomy and the 'troops are rebeling' mechanism, is abstracted by leaving you all your troops and having more/better rebel stacks than might appear in real life E.g. Instead of 20k troop vs 20k rebel troops and 10k rebels (2:3 ratio), you get all 40k troop vs 60k rebels (2:3 ratio) retaining the same sort of difficulty level.

This is already implimented in viky 2 and fits that games style better than the EU4 more abstracted style.
 

Lemont Elwood

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No. Each military regiment? Absolutely not. With how many hundreds or thousands of regiments there are on the map at each time, that would take a ridiculous amount of resources to process.



This isn't Vicky2. POPs aren't a thing in EU4, and I don't really think they need to be. EU4 isn't about populations, it's about nations as a cohesive whole. Something similar to what you're proposing already exists in Vicky2, which is much more suited to that kind of mechanic. But it really doesn't fit EU4.

You do realize that EU4 ALREADY has a culture system, don't you?
 

clockworkBabbag

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You do realize that EU4 ALREADY has a culture system, don't you?

Yes, and it's entirely different from Vicky2, and much more simplified and abstracted. The suggestion here is pretty much exactly a mechanic that exists in Vicky2, and I see no need for it in EU4. EU4's culture system does not require micromanaging culture, and Vicky2-like mechanics (which do require such micromanagement) simply don't belong in EU4.