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ashbery76

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Drones still requires skilled ingeneers and pilots. And good weapons.

But even today, like I said there is countries with a proffesionnal army AND agreements with stronger countries that employs mercenaries.

Those are used for internal security and will would not be relevant when you are invading a nation.I don't perceive Blackwater doing very well invading Russia,lol.
 
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Valyrian_Knight

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Those are used for internal security and will would not be relevant when you are invading a nation.I don't perceive Blackwater doing very well invading Russia,lol.

Nope, but that's a proof you didn't read all >:-3
The idea was finally : Two kind of mercenaries : one private agency in Blackwater way, which only goal would be internal check, and so would reduce the kinda-revolt risk-thing, and such, and the other being true mercenaries, like the mercenaries the Gulf States are employing in Yemen (again, despite the US protection and their professionnal army ).
 

Drow7

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Nope, but that's a proof you didn't read all >:-3
The idea was finally : Two kind of mercenaries : one private agency in Blackwater way, which only goal would be internal check, and so would reduce the kinda-revolt risk-thing, and such, and the other being true mercenaries, like the mercenaries the Gulf States are employing in Yemen (again, despite the US protection and their professionnal army ).

AFAIK Blackwater was hired to fight in Yemen and didn't do well :rolleyes:
 

PichuTrainer

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I think Mercenaries would make the gameplay more interesting, allowing an empire to effectively keep their own fleets in the coe systems and have the backwater and border worlds defended by Mercenaries. But then comes to the point, what if the Mercenaries start fighting against the government they have been hired by? They see a weakness and believe more profit can be made by taking or pillaging system XXX for example.
 

Valyrian_Knight

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I think Mercenaries would make the gameplay more interesting, allowing an empire to effectively keep their own fleets in the coe systems and have the backwater and border worlds defended by Mercenaries. But then comes to the point, what if the Mercenaries start fighting against the government they have been hired by? They see a weakness and believe more profit can be made by taking or pillaging system XXX for example.


I would say that it should depend from there specie's Ethos. If they came from Fanatical Individualist, it wouldn't be a that great reliable mercenary
 

PichuTrainer

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I would say that it should depend from there specie's Ethos. If they came from Fanatical Individualist, it wouldn't be a that great reliable mercenary
True. Ethos would affect this and perhaps also depending on whether your reputation with the Empire their company belongs to or apart of. Also wouldn't be unheard for a PMC or groups of Mercs to become Outlaws or Pirates.
 

Drow7

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I would base mercenaries like single ship crews, something like freelancers.

There would be galactic "pool", every empire would slowly add "freelancer crews" aka mercenary ships at rate based on their total pop and increased rate for militarist and lowered for pacifist.

Ships would be randomly made from technology available to that empire.

Any empire would be able to recruit ships from this "pool" from empires it has met.

These ships would arrive quickly(faster than building new one) and cost more than built version, increased upkeep as well.

Dismissed ones would return to the "pool".

Only thing I'm not sure about is how to handle FTL of those ships, either leave them with original empire FTL or get FTL of their employer.

Also there is issue of uncontrolled leaks of technology through these ships so I guess empires should have policy to restrict mercenaries or make them available only to them or maybe allies.

Since it looks like people want "Mercenary Companies" I will expand on my idea a bit.

Over time with galactic pool full of all kind of freelancer ships "Security Corporations" would form and recruit those freelancers.

They would be like "empires" without planets(could have super spaceport as HQ) and there you go, you can recruit mercenary army all at once(could even include veteran admiral).

So in the end you can either hire few freelancers or whole professional army.
 

Valyrian_Knight

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True. Ethos would affect this and perhaps also depending on whether your reputation with the Empire their company belongs to or apart of. Also wouldn't be unheard for a PMC or groups of Mercs to become Outlaws or Pirates.

Well, if we beginn with that we can construct a whole relation screen where it is shown the probability of them betray you . It would be influenced by their Ethos, by the " rapport de force" (I don't know how translate in english, but it is a comparaison between your strength and their ) , the regularity with which you paid them, your amount of money, the advantages you give to them (plunder taken planets, high rewards etc ) , the time you employed them (if it is long enough they might become utterly loyal, like the Varangian Guard which was loyal to the end and they defend succesfully their part of Constantinople in the 4 th Crusade despite the collapse of Byzantine forces ) , and if they are loyal they might lower their money exigences etc. There is a whole idea for a DLC there.
 
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PichuTrainer

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Well, if we beginn with that we can construct a whole relation screen where it is shown the probability of them betray you . It would be influenced by their Ethos, by the " rapport de force" (I don't know how translate in english, but it is a comparaison between your strength and their ) , the regularity with which you paid them, your amount of money, the advantages you give to them (plunder taken planets, high rewards etc ) , the time you employed them (if it is long enough they might become utterly loyal, like the Varangian Guard which was loyal to the end and they defend succesfully their part of Constantinople in the 4 th Crusade despite the collapse of Byzantine forces ) , and if they are loyal they might lower their money exigences etc. There is a whole idea for a DLC there.

It just adds a totally new dimension to the game and that in itself makes it DLC worthy.
 

Valyrian_Knight

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It just adds a totally new dimension to the game and that in itself makes it DLC worthy.


Note that if you demobilize mercenaries which are going to rebel the next day, the mercenaries won't just go like "we cannot rebel and plunder the planet, they have disbanded us -Crap! Well, just get out of here " but may indeed rebel nevertheless if they hate you that many.
But mercenaries rébellions shouldn't be every time, other way nobody will use them
 

Drow7

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Note that if you demobilize mercenaries which are going to rebel the next day, the mercenaries won't just go like "we cannot rebel and plunder the planet, they have disbanded us -Crap! Well, just get out of here " but may indeed rebel nevertheless if they hate you that many.
But mercenaries rébellions shouldn't be every time, other way nobody will use them

Keep it simple, they change sides when you can't pay them anymore.
 

Cruxador

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I would like mercenary groups, something like in CK2 dynamically formed by governments or adventurers. Mercenaries like the kind Europa Universalis would be dumb in this context, and is kind of dumb in EU too honestly. the CK2-style mercs are definitely something that would need to be part of a DLC though, and while I wouldn't hate it I'm not sure I'd like it better than any of quite a few other things that could be in a DLC.

I can understand mercenary ground forces, and those would be pretty cool. I can't understand mercenary ships though: FTL-capable spacecraft would require vast industrial, technical and scientific capabilities to field. That's the sort of thing that only empires would really have.
Space Pirates are already in the game.

Why would advanced societies use them.We have professional armies.They would not be relevant at this scale.
I don't think "advanced" means what you think it does.

At this scale you are talking billons of troops.This is not 10 Krogans in ME in a squad battle.More realistic is paying another empire to fight.
When making an argument, consider ascertaining whether it relates at all to the post you're responding to. If it doesn't, consider revising your post.

I would say that it should depend from there specie's Ethos. If they came from Fanatical Individualist, it wouldn't be a that great reliable mercenary
On the other hand, mercenaries should probably have their own ethos and be more loyal to a government that rules in a way they like. Although some ethoses would be more common than others.
That's true. But is is a little bit too simple then, isn't it ?
It seems okay to me. That works well in CK2.
 

Drow7

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Why people think mercenaries need to have this whole ethos thing, they fight for money and they don't care who you are as long you pay them.

Otherwise they would have joined militaries of their empires etc...
 
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The US (and the Saudis and Emiratis and other countries) use modern-style mercenaries for a very specific purpose: occupation and pacification of countries where there is no expectation of long-term occupation and no interest in reconciling the civilians to their occupiers.

Blackwater is a good example: they are not as good at fighting as an actual first-world army, or indeed as some of the insurgents they've gone up against. They are also deeply unpopular with the civilian populations of those countries, far more so than either professional armies or locally-raised forces.

In the longer term, as we've seen in Iraq, the conduct of mercenary forces and ill-disciplined regulars creates enough public outcry that it can force the newly-installed client government to turn against its liberator. This "turning against" needn't be in the sense of a military uprising; it might only be in the sense of revoking political ties and becoming a satellite of one's enemies instead, but that's hardly a good outcome.

If this was the case in Stellaris, I wouldn't use them to pacify a newly-conquered planet if I actually wanted to keep that planet and its people. I also wouldn't use them if my goal was to stabilise the planet and turn it into a prosperous ally. I also wouldn't use them if I thought there would be real fighting, because that's what I have real soldiers for. I might, however, use them if I wanted to make the planet stop fighting against me and didn't really care what happened to it afterwards so long as it didn't involve me.

This also seems to be the attitude of the Americans in Iraq and the Saudis in Yemen.
 
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As for mercenary ships: it depends on whether it's possible for warships to be produced by non-state actors, either purpose-built or converted from civilian ships.

I would argue that the answer to this is no: IIRC from the Blorgstream, empires need to produce special facilities in their spaceports to build things larger than corvettes. They also need access to amounts of minerals on the order of what entire planets would give them.

I would argue that if any mercenary group has access to this amount of minerals and this level of spaceport, then their home base is large and powerful enough to make them a One-Planet Minor rather than an off-map group of mercenaries. Their empire description might say "megacorporation" or "cutthroat pirate band", but they are an entity large enough to engage in diplomacy and economics... and also an entity whose home system can be crushed militarily should it come to that.

You could make a case that OPMs should be allowed to rent out their entire fleet en masse as a mercenary fleet, and honestly I'd be pretty cool with that. However it wouldn't be an abstracted thing like CK2 mercenary companies: there are only so many mercenary states, when their armies are hired then they're hired and nobody else can have then, and if they have issues of their own then they may choose not to hire out their fleets at all.

(We might make an exception for corvette-sized ships, because I can see an argument for those being able to be built in civilian yards or converted from civilian ships.)
 
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Wolfshield156

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As for mercenary ships: it depends on whether it's possible for warships to be produced by non-state actors, either purpose-built or converted from civilian ships.

I would argue that the answer to this is no: IIRC from the Blorgstream, empires need to produce special facilities in their spaceports to build things larger than corvettes. They also need access to amounts of minerals on the order of what entire planets would give them.

I would argue that if any mercenary group has access to this amount of minerals and this level of spaceport, then their home base is large and powerful enough to make them a One-Planet Minor rather than an off-map group of mercenaries. Their empire description might say "megacorporation" or "cutthroat pirate band", but they are an entity large enough to engage in diplomacy and economics... and also an entity whose home system can be crushed militarily should it come to that.

You could make a case that OPMs should be allowed to rent out their entire fleet en masse as a mercenary fleet, and honestly I'd be pretty cool with that. However it wouldn't be an abstracted thing like CK2 mercenary companies: there are only so many mercenary states, when their armies are hired then they're hired and nobody else can have then, and if they have issues of their own then they may choose not to hire out their fleets at all.

(We might make an exception for corvette-sized ships, because I can see an argument for those being able to be built in civilian yards or converted from civilian ships.)
Quick question about your whole mercenaries wouldn't have access to warships because they wouldn't have access to the infrastructure needed argument. What's stopping them from using already existing space ports built by empires to build their ships? I mean we don't know how the ports are owned by the empire itself, or merely by private groups who than take payments to build the ships. And even if all the ports are 100 percent under the control of the empire government, there are Government types (mega corps) and personalities ( ruthless capitalists) who would probably not mind selling military vessels to those who can afford them. Or who said they needed to build the ships themselves. They could salvage a ship that was destroyed in space battle, send it to a civilian port to be repaired (costly, but not near as costly as building from scratch), and than buy weapons surplus weapons ( where do you think all those weapons go that you remove from ships when you "upgrade" them) to fit them with. Really, I can easily see someone with some start money doing this.
 
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