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Valyrian_Knight

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Hello there!

From what I have seen of the game, there is no mercenaries in Stellaris, but I don't know why. From a gameplay point of view it would makes sense to add some. I mean, if you are a small but insanely rich Empire, hire mercenaries to defend against other nations if your specie is weak would be logical : that's what Carthago relied upon for the most part.

From a logical sense it would be coherent too. If a specie is pretty freaking strong physically, that the society where he comes from is militaristic, he could join a mercenary company, from where he can go fight for money.

My idea is like : Empire which have the Fanatically Militaristic Ethos can enact an edict, which acknowledge the creation of a mercenary company. From that, it would gain more income (he would partially tax the mercenaries spoils of war ) and a monthly gain of Influence (to be a specie that gives mercenaries is something other Empire will rely upon, that's why the gain of influence ), with a penalty for the Pop's grows, because some of them decided to join mercenaries. This will allow, as I said small weak Empires to potentially defend themselves.

This would be justified by some exemples, both in SF and reality : Mandalorians of Star Wars, Krogans and some Turians in Mass Effect (Wasn't Garrus a mercenary? ), Kroots in Warhammer 40k , Nordic people which serves as Byzantine Elite Shock Troops in our world and such.

If you say "but so , mercenaries could end up in fighting their Empire if they are hired by its ennemy " , well, Xerxes used to enlist some Greeks mercenaries in the Greek-Persian wars. It is even for this reason that Persians won Thermopylaes so.

So, what do you think about that ?


EDIT :

Some idead have been posted there, I will try to explain them :
Make the distinction between 2 kind of mercenaries : one will be a kind of a private military agency, like Blackwater society , which will cost less than your army and basically will more or less suppress the unrest in a world or in a system, you know, basically what Blackwater does. But it would not be that powerfull against a real army, because it is mostly, like, light mercenaries. They could be formed by every governements via certain conditions (I guess).

The other kind would be regular mercenaries, as we know them. They will be only created by the conditions I said: Fanaticall Militaristic, etc.
About the regular mercenaries , some differents point of views :
Either they should only be ground mercenaries , either they did in fact possess a little fleet. But the last proposal make us wonder where they did actually pick a ship . Some ideas :
- They took over it by Piracy or , take old ships that they repaired, or purchase it in black market. We can even imagine that their "Home Empire" give them some reduction to ships, or whatever reason we could find to explain that.
-They passed deals with ship-building companies and conglomerate, because big ships need spaceports, which are held by an Empire ( or a company , which is not currently present in the game, but it is an idea of mechanic ). That will suppose to add a new mechanic, like, incorporing corporations inside an Empire, OR that some Empire, depending of their form of governements ( Megacorporation for exemple) or personnality (ruthless capitalists) would have sell some to them. This idea is supposing adding a whole new gameplay mechanic (third-party ship builders, companies, etc ) .

An other Idea was to complexify a little bit more the Mercenaries, by making a kind of diplomatic screen, but for mercenaries, which will give you indication about their fiability. It would have been calculated about Ethos (if they are Individualists, well,they would be less fiable, if Materialists they might ask for more money ), the regularity with which you paid them , the privileges you give to them, like plunder taken planets or give them rewards, or the time you hired them (at some point they might become utterly loyal , like the Varangian Guard ). But this idea was a bit too complex, so I put it there as an indication.
 
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SanguineGus

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What about an empire acting as a mercenary? The hooks are already in for it, resources per month in exchange for alliance or defense pact or guarantee of independence or whatever.
 
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Valyrian_Knight

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What about an empire acting as a mercenary? The hooks are already in for it, resources per month in exchange for alliance or defense pact or guarantee of independence or whatever.

Well, an entire civilisation which is bound together only to be employed as mercenaries is somewhat not really realistic. BUT it is the Best way to mod it if Paradox did not implement it.
 

SanguineGus

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Who said "only"?

You do realize that this is exactly what America does, right? In exchange for not needing a military, a country will host us and give us lucrative trade deals.
 
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Bas da Graca

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Sounds like a good idea for a mod or dlc.
Maybe its interesting to be able to make a portion of your military to be able to rent as mercenaries to make some energy credits. Or maybe even more interesting to use a vassal for this.
 

Valyrian_Knight

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Who said "only"?

You do realize that this is exactly what America does, right? In exchange for not needing a military, a country will host us and give us lucrative trade deals.

Well, that's not entirely wrong. Besides, a lot of country did that indeed, even if it's not America, basically something like a third of the entire countries in Africa does rely upon the mighty French army (stop laughing behind your screen, I hear you ) to protect them, 'cuz they have a bad military. Basically, your idea is the Same as Bas de Graca 's one , and it is rather a good idea in fact.
 
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Valyrian_Knight

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Something I think about, it should be possible for the empire which exports mercenaries to negociate with other Empires to ""give"" them mercenaries. Like Vladimir of Kiev, which send Russian mercenaries to the Byzantine Emperor Basil II in order to secure a treaty (a marriage with the Emperor's niece to be exact ) , thus creating the Varangian Guard. Should be able to get an option "Give Mercenaries advantages " , which would gave them more mercenaries for less money or something like that, in the diplomatic screen.
 
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I can understand mercenary ground forces, and those would be pretty cool. I can't understand mercenary ships though: FTL-capable spacecraft would require vast industrial, technical and scientific capabilities to field. That's the sort of thing that only empires would really have.

I agree with SanguineGus that an empire hiring its fleet (or a portion thereof) out would be pretty cool. It'd be a fascinating thing for a OPM to do.
 
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lwarmonger

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I can understand mercenary ground forces, and those would be pretty cool. I can't understand mercenary ships though: FTL-capable spacecraft would require vast industrial, technical and scientific capabilities to field. That's the sort of thing that only empires would really have.

I agree with SanguineGus that an empire hiring its fleet (or a portion thereof) out would be pretty cool. It'd be a fascinating thing for a OPM to do.

I would see a lot of potential for security companies like Blackwater or Executive Outcomes with ships (although I agree seeing individual mercenaries with military ships is far fetched)... after all, a rich empire of 30 worlds would be capable of hosting corporations with revenues that dwarf a single poor world (like the one we start out on in the game). Additionally, supporting private security firms enable a large empire like that a certain measure of deniability while still able to effect outcomes on the periphery without direct involvement.

If the government pays a corporation that owns a shipyard to build corvettes, why can't a business do the same? And if piracy exists in game, then the incentive may even be there for some to do so.
 
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Aries666

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Back in the day in Imperium Galactica 2 you would get visits from mercenary commanders who would have a set fleet of ships (like 2 cruiser, 1 frigate and 5 corvettes) and you could hire them for x credits a month until you released them or they were destroyed. I would prefer something like this in Stellaris than something like the ubiquitous merc pool in EU4.
 
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Valyrian_Knight

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I can understand mercenary ground forces, and those would be pretty cool. I can't understand mercenary ships though: FTL-capable spacecraft would require vast industrial, technical and scientific capabilities to field. That's the sort of thing that only empires would really have.

I agree with SanguineGus that an empire hiring its fleet (or a portion thereof) out would be pretty cool. It'd be a fascinating thing for a OPM to do.


Well, think of it : if this is a State business, the official corporations of the Empire from which the Mercenary is from could very well pass deals with the mercenaries to give them some ships. That, or they would board on the same ships that regular troops, and so being hired on a planet and then board with your regular troops. Or we can ignore it for the sake of gameplay.

But in any case it would be with one limitation : a mercenary should only be hireable in your core planets (or not-core planets if it is simplier, but it would be a little strange to see a very far planet being fully garrisonned in a week by mercenaries despite the fact that it is very far from the Capital of the Empire and that an ennemy fleet just arrive in the system to take the one week ago totally undefended planet. Wouldn't make any sense).


I would see a lot of potential for security companies like Blackwater or Executive Outcomes with ships (although I agree seeing individual mercenaries with military ships is far fetched)... after all, a rich empire of 30 worlds would be capable of hosting corporations with revenues that dwarf a single poor world (like the one we start out on in the game). Additionally, supporting private security firms enable a large empire like that a certain measure of deniability while still able to effect outcomes on the periphery without direct involvement.

If the government pays a corporation that owns a shipyard to build corvettes, why can't a business do the same? And if piracy exists in game, then the incentive may even be there for some to do so.

Yeah, it is not a bad idea. Like, you recruit some mercenaries and they can become your Empire's very own police force and security agency. So the mercenaries could have two forms then : Full war form and Peacekeeping forces. The Peacekeeping forces being cheaper than the war mercenaries, but cannot immediatly being turned in full war mode if war breaks, and so being less effective than regular troops during some month. Could be interesting to do that, but it would become a little bit complicated I think.
 

lwarmonger

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Yeah, it is not a bad idea. Like, you recruit some mercenaries and they can become your Empire's very own police force and security agency. So the mercenaries could have two forms then : Full war form and Peacekeeping forces. The Peacekeeping forces being cheaper than the war mercenaries, but cannot immediatly being turned in full war mode if war breaks, and so being less effective than regular troops during some month. Could be interesting to do that, but it would become a little bit complicated I think.

So companies have different focuses. Executive Outcomes was oriented on winning wars in Africa (their backbone was in former SADF personnel). Blackwater was oriented primarily on providing specialized military style training to elements of the US government and providing security to US government operations (the company was formed primarily from former US military and founded by a former SEAL).

I could see each type having a role. One to fight deniable conflicts, the other to protect your installations and trade (once that is in).
 
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Valyrian_Knight

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So companies have different focuses. Executive Outcomes was oriented on winning wars in Africa (their backbone was in former SADF personnel). Blackwater was oriented primarily on providing specialized military style training to elements of the US government and providing security to US government operations (the company was formed primarily from former US military and founded by a former SEAL).

I could see each type having a role. One to fight deniable conflicts, the other to protect your installations and trade (once that is in).

I see. It is not a bad idea. And it would be cheaper to give it to these mercenaries in Blackwater-mode than your regular troops, because less materiel and such, but it would be less effective if war breaks as I said. An interesting concept.

And so, would it be better to make the Blackwater-style mercenaries avalaible for everyone ? Because, you know, it is security agency. Not really difficult to make it.
And so reserve the formation of proper mercenaries to, like I said, Fanatical Militaristic Empire which pass an edict. And so it would be two entirely different kind of mercenaries : one make fo war, the other for peacekeeping. It would be indeed much simplier than an unique mercenary unit which would be versatile between war and peacekeeping.
 

[Q]uik

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I'm gonna be honest and say that I think your OP ideas are.. well they're weird.. Why would I hire mercenaries from my own people? in previous paradox titles, mercenaries has had the point pf being a substitute from your own military - which makes sense, as historically it wasn't weird for say king of x country to hire people from other countries.
But - it's fairly dumb to hire mercenaries in your own country - since.. well you got your own people for that.. Idno it just doesn't make sense.
ESPECIALLY for a Fanatically Militaristic country which I would assume would have basically joining the army wouldn't be a choice. But rather forced recruitment.

And just flat out gaining money and influence just sounds like "Hey, let's buff militaristic governments :3"
 
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Valyrian_Knight

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I'm gonna be honest and say that I think your OP ideas are.. well they're weird.. Why would I hire mercenaries from my own people? in previous paradox titles, mercenaries has had the point pf being a substitute from your own military - which makes sense, as historically it wasn't weird for say king of x country to hire people from other countries.
But - it's fairly dumb to hire mercenaries in your own country - since.. well you got your own people for that.. Idno it just doesn't make sense.
ESPECIALLY for a Fanatically Militaristic country which I would assume would have basically joining the army wouldn't be a choice. But rather forced recruitment.

And just flat out gaining money and influence just sounds like "Hey, let's buff militaristic governments :3"

Well, as I said, if you are a little peacefull rich Empire with a weak specie in term of combat, buy the military of other countries to defend yourself is a rather logicall choice. Plus, look in Star Wars : Mandalorians are an extensively militaristic people, we can call them Fanataticall Militarist since all their society is modelled to Martial prowess. But their central governement... well it isn't really one. So they enlist. Don't see any problem with that idea
I mean, we saw that on the history, Nordic warriors which ASKED for their king to join the Varangian Guard (during the Norvegian Crusade, approximately one decade after the First Crusade) , because the Emperor paid them a pretty fair amount of money and because it was really viewed in high esteem to enlist in this legendary guard. If the ruler isn't against the formation of a mercenary company, people which came from an Empire were martial training is held in high esteem , they would be vvery prized . Spartan mercenaries were highly searched because of their military expertize.

Plus, a Fanaticall Military won't enlist all its military-capable citizens in its army, it is not physically possible. But ""export"" its people which want to fight is a sure mean to expand its inflence.

About the bonus, yeeeah, it could need a little balanncing review.
 

lwarmonger

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I'm gonna be honest and say that I think your OP ideas are.. well they're weird.. Why would I hire mercenaries from my own people? in previous paradox titles, mercenaries has had the point pf being a substitute from your own military - which makes sense, as historically it wasn't weird for say king of x country to hire people from other countries.
But - it's fairly dumb to hire mercenaries in your own country - since.. well you got your own people for that.. Idno it just doesn't make sense.
ESPECIALLY for a Fanatically Militaristic country which I would assume would have basically joining the army wouldn't be a choice. But rather forced recruitment.

And just flat out gaining money and influence just sounds like "Hey, let's buff militaristic governments :3"

Why does the US hire American (and Ugandan, Argentinian, and Afghani) mercenaries today?
 
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KonradKurze202

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I'm gonna be honest and say that I think your OP ideas are.. well they're weird.. Why would I hire mercenaries from my own people? in previous paradox titles, mercenaries has had the point pf being a substitute from your own military - which makes sense, as historically it wasn't weird for say king of x country to hire people from other countries.
But - it's fairly dumb to hire mercenaries in your own country - since.. well you got your own people for that.. Idno it just doesn't make sense.
ESPECIALLY for a Fanatically Militaristic country which I would assume would have basically joining the army wouldn't be a choice. But rather forced recruitment.

And just flat out gaining money and influence just sounds like "Hey, let's buff militaristic governments :3"
There are two different types of mercenaries.
1) Mercenary Nations - The militaristic Knightly Orders of old Christianity were an example of this, to some extent the US does this today (notably with Japan).
2) Private Mercenaries - Private organizations who may be citizens of a nation/empire, but use their own personal resources (ie they buy/build their own tanks, starships, guns, etc).

A Private Mercenary can be of any nation, including your own. The US has a tremendous history of using private mercenaries, Germany and Switzerland do as well. Indeed most of the armies in Italy for a long period of time were actually mercenary companies paid for by the city-states.
In a few hundred years I could totally see some guys buying a few destroyers/corvettes and selling their services to the highest bidder, using the gains to buy more ships.
 
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[Q]uik

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Well - I do guess that the argument "You don't have to build the ships" would be a fair enough of one, but then they'd have to cost a lot more in maintenance than regular ships to make up for it, kind of like EUIV, but more expnesive (to make up for the lack of manpower in this title)
 

Drow7

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I would base mercenaries like single ship crews, something like freelancers.

There would be galactic "pool", every empire would slowly add "freelancer crews" aka mercenary ships at rate based on their total pop and increased rate for militarist and lowered for pacifist.

Ships would be randomly made from technology available to that empire.

Any empire would be able to recruit ships from this "pool" from empires it has met.

These ships would arrive quickly(faster than building new one) and cost more than built version, increased upkeep as well.

Dismissed ones would return to the "pool".

Only thing I'm not sure about is how to handle FTL of those ships, either leave them with original empire FTL or get FTL of their employer.

Also there is issue of uncontrolled leaks of technology through these ships so I guess empires should have policy to restrict mercenaries or make them available only to them or maybe allies.
 
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