Hello there!
From what I have seen of the game, there is no mercenaries in Stellaris, but I don't know why. From a gameplay point of view it would makes sense to add some. I mean, if you are a small but insanely rich Empire, hire mercenaries to defend against other nations if your specie is weak would be logical : that's what Carthago relied upon for the most part.
From a logical sense it would be coherent too. If a specie is pretty freaking strong physically, that the society where he comes from is militaristic, he could join a mercenary company, from where he can go fight for money.
My idea is like : Empire which have the Fanatically Militaristic Ethos can enact an edict, which acknowledge the creation of a mercenary company. From that, it would gain more income (he would partially tax the mercenaries spoils of war ) and a monthly gain of Influence (to be a specie that gives mercenaries is something other Empire will rely upon, that's why the gain of influence ), with a penalty for the Pop's grows, because some of them decided to join mercenaries. This will allow, as I said small weak Empires to potentially defend themselves.
This would be justified by some exemples, both in SF and reality : Mandalorians of Star Wars, Krogans and some Turians in Mass Effect (Wasn't Garrus a mercenary? ), Kroots in Warhammer 40k , Nordic people which serves as Byzantine Elite Shock Troops in our world and such.
If you say "but so , mercenaries could end up in fighting their Empire if they are hired by its ennemy " , well, Xerxes used to enlist some Greeks mercenaries in the Greek-Persian wars. It is even for this reason that Persians won Thermopylaes so.
So, what do you think about that ?
EDIT :
Some idead have been posted there, I will try to explain them :
Make the distinction between 2 kind of mercenaries : one will be a kind of a private military agency, like Blackwater society , which will cost less than your army and basically will more or less suppress the unrest in a world or in a system, you know, basically what Blackwater does. But it would not be that powerfull against a real army, because it is mostly, like, light mercenaries. They could be formed by every governements via certain conditions (I guess).
The other kind would be regular mercenaries, as we know them. They will be only created by the conditions I said: Fanaticall Militaristic, etc.
About the regular mercenaries , some differents point of views :
Either they should only be ground mercenaries , either they did in fact possess a little fleet. But the last proposal make us wonder where they did actually pick a ship . Some ideas :
- They took over it by Piracy or , take old ships that they repaired, or purchase it in black market. We can even imagine that their "Home Empire" give them some reduction to ships, or whatever reason we could find to explain that.
-They passed deals with ship-building companies and conglomerate, because big ships need spaceports, which are held by an Empire ( or a company , which is not currently present in the game, but it is an idea of mechanic ). That will suppose to add a new mechanic, like, incorporing corporations inside an Empire, OR that some Empire, depending of their form of governements ( Megacorporation for exemple) or personnality (ruthless capitalists) would have sell some to them. This idea is supposing adding a whole new gameplay mechanic (third-party ship builders, companies, etc ) .
An other Idea was to complexify a little bit more the Mercenaries, by making a kind of diplomatic screen, but for mercenaries, which will give you indication about their fiability. It would have been calculated about Ethos (if they are Individualists, well,they would be less fiable, if Materialists they might ask for more money ), the regularity with which you paid them , the privileges you give to them, like plunder taken planets or give them rewards, or the time you hired them (at some point they might become utterly loyal , like the Varangian Guard ). But this idea was a bit too complex, so I put it there as an indication.
From what I have seen of the game, there is no mercenaries in Stellaris, but I don't know why. From a gameplay point of view it would makes sense to add some. I mean, if you are a small but insanely rich Empire, hire mercenaries to defend against other nations if your specie is weak would be logical : that's what Carthago relied upon for the most part.
From a logical sense it would be coherent too. If a specie is pretty freaking strong physically, that the society where he comes from is militaristic, he could join a mercenary company, from where he can go fight for money.
My idea is like : Empire which have the Fanatically Militaristic Ethos can enact an edict, which acknowledge the creation of a mercenary company. From that, it would gain more income (he would partially tax the mercenaries spoils of war ) and a monthly gain of Influence (to be a specie that gives mercenaries is something other Empire will rely upon, that's why the gain of influence ), with a penalty for the Pop's grows, because some of them decided to join mercenaries. This will allow, as I said small weak Empires to potentially defend themselves.
This would be justified by some exemples, both in SF and reality : Mandalorians of Star Wars, Krogans and some Turians in Mass Effect (Wasn't Garrus a mercenary? ), Kroots in Warhammer 40k , Nordic people which serves as Byzantine Elite Shock Troops in our world and such.
If you say "but so , mercenaries could end up in fighting their Empire if they are hired by its ennemy " , well, Xerxes used to enlist some Greeks mercenaries in the Greek-Persian wars. It is even for this reason that Persians won Thermopylaes so.
So, what do you think about that ?
EDIT :
Some idead have been posted there, I will try to explain them :
Make the distinction between 2 kind of mercenaries : one will be a kind of a private military agency, like Blackwater society , which will cost less than your army and basically will more or less suppress the unrest in a world or in a system, you know, basically what Blackwater does. But it would not be that powerfull against a real army, because it is mostly, like, light mercenaries. They could be formed by every governements via certain conditions (I guess).
The other kind would be regular mercenaries, as we know them. They will be only created by the conditions I said: Fanaticall Militaristic, etc.
About the regular mercenaries , some differents point of views :
Either they should only be ground mercenaries , either they did in fact possess a little fleet. But the last proposal make us wonder where they did actually pick a ship . Some ideas :
- They took over it by Piracy or , take old ships that they repaired, or purchase it in black market. We can even imagine that their "Home Empire" give them some reduction to ships, or whatever reason we could find to explain that.
-They passed deals with ship-building companies and conglomerate, because big ships need spaceports, which are held by an Empire ( or a company , which is not currently present in the game, but it is an idea of mechanic ). That will suppose to add a new mechanic, like, incorporing corporations inside an Empire, OR that some Empire, depending of their form of governements ( Megacorporation for exemple) or personnality (ruthless capitalists) would have sell some to them. This idea is supposing adding a whole new gameplay mechanic (third-party ship builders, companies, etc ) .
An other Idea was to complexify a little bit more the Mercenaries, by making a kind of diplomatic screen, but for mercenaries, which will give you indication about their fiability. It would have been calculated about Ethos (if they are Individualists, well,they would be less fiable, if Materialists they might ask for more money ), the regularity with which you paid them , the privileges you give to them, like plunder taken planets or give them rewards, or the time you hired them (at some point they might become utterly loyal , like the Varangian Guard ). But this idea was a bit too complex, so I put it there as an indication.
Last edited:
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