Hi,
Since everybody is complaining about sectors but the rational behind limiting the size of a sector is in my opinion sound and here to stay, here is my suggestion to improve upon the current issues:
Allow the manual creation of sector:
This can also be coupled with the following idea: allow the maximum range of a system (distance to capital) to increase with technologies. I think it would make sense to add this to the hyperdrive tech, faster travel means the bureaucracy can be spread further, but any tech or new tech could work. This way we could start with range 2 and go to range 4-5 late game which would allow tall empire to use less governor as the games goes on and wide empire to expand existing sector and recycle governors on newly conquered sectors.
Since everybody is complaining about sectors but the rational behind limiting the size of a sector is in my opinion sound and here to stay, here is my suggestion to improve upon the current issues:
Allow the manual creation of sector:
- The player can choose any colonized system that isn't already a sector capital as a new sector capital
- The player can add a free system to a sector if it's in range from the sector capital
- The player can remove an uncolonized system from a sector (if it's not necessary to link 2 system of the sector)
- If a system is in range of multiple sector capital, the player can choose to manually assign it to any one of them
- If a sector has only the system capital in it, it can be deleted by adding this system to another sector
- Keep the default automatic system for players that don't want to manage this themselves and to ensure all colonized system are in a sector
This can also be coupled with the following idea: allow the maximum range of a system (distance to capital) to increase with technologies. I think it would make sense to add this to the hyperdrive tech, faster travel means the bureaucracy can be spread further, but any tech or new tech could work. This way we could start with range 2 and go to range 4-5 late game which would allow tall empire to use less governor as the games goes on and wide empire to expand existing sector and recycle governors on newly conquered sectors.