[SUGGESTION] Make more realistic traffic simulation

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Nashetovich

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Jun 12, 2011
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Hello, I teleported from this thread: http://forum.paradoxplaza.com/forum...rkers-not-getting-to-work-has-no-consequences!

And there is my suggestion:

As my tests in previous posts shows (this and this and this) , there is no really noticeable bad road punishment for your city except for ambulance, police, firetrucks, garbage collectors and corpse transports. Everybody else can teleport in some way, and pay taxes for years without road connections or with deadly jammed roads.

Well, many people enjoy this system, and it is really very gorgeous game, but I afraid hype train may wreck eventually, as it happened to ****2013.

So if I am allowed, I have some suggestions for developers.

Do an optional mode with more realistic traffic simulation. It will be, probably, more CPU expensive but I think we can handle it, even in cost of city size. And may be it is possible to spread calculations in time.
Specifically,

Before any building started construction it should be checked if there is a road connected, road is not deadly jammed and have reasonable travel time. This check should be repeated each X ticks. If some building fails this check there should be special icon and building should stop paying taxes and lose happiness. After a long time this building should be abandoned.

And, optionally, allow as to turn off teleportation at all. We can handle consequences. If some vehicle jammed hardly it should search way to escape. If vehicle jammed deadly for a long time driver should drop vehicle at the curb and go home by legs. Abandoned vehicle should disappear after a 1 year, let say.

I don't speak about public mass transit, devs already work on it, AFAIK.

(sorry for my broken English)
 
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DrJamesWhite

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Could more realistic traffic simulation be for the cim3? :) Perhaps it could also be an option to be turn on and off in the game to those who feel the need to want it and those that dont? Are you wanting something that real city planner use? :) That kind of realism?