Hi,
I think AoD could offer an increase in realism and an improvement of gameplay by some changes in stockpiling.
I can't talk for anybody else but I would like to be eager for capturing oil and rares stockpiles from the enemy, to be vastly dependant on war-time trade partners and uncertain convoy trade routes when playing Germany or Japan...would you too?
I suggest introducing some kind of limitation system.
HoI3 has 100k cap for every resource which is, IMO, a bad solution. I think the game deserves a more realistic approach:
1. resource caps depend on total IC; they could be different for each resource since some of them are more valuable than the others
- example - 200 energy, 150 metal, 100 oil, 50 rares etc. per 1 IC
OR
2. decay over time
- example - all stockpiles reduce by 2% each month
OR
3. a new province building - resource depot or silo
- example - one depot costs 5 IC and takes 180 days to build; can contain 5000 oil or 2500 rares etc...
My ideal solution is a combination of options 2 and 3. That means building depots + decay of superfluous resources.
Could anything of this be coded into a patch?
I think AoD could offer an increase in realism and an improvement of gameplay by some changes in stockpiling.
I can't talk for anybody else but I would like to be eager for capturing oil and rares stockpiles from the enemy, to be vastly dependant on war-time trade partners and uncertain convoy trade routes when playing Germany or Japan...would you too?
I suggest introducing some kind of limitation system.
HoI3 has 100k cap for every resource which is, IMO, a bad solution. I think the game deserves a more realistic approach:
1. resource caps depend on total IC; they could be different for each resource since some of them are more valuable than the others
- example - 200 energy, 150 metal, 100 oil, 50 rares etc. per 1 IC
OR
2. decay over time
- example - all stockpiles reduce by 2% each month
OR
3. a new province building - resource depot or silo
- example - one depot costs 5 IC and takes 180 days to build; can contain 5000 oil or 2500 rares etc...
My ideal solution is a combination of options 2 and 3. That means building depots + decay of superfluous resources.
Could anything of this be coded into a patch?