I suggest allowing individual ships to automatically attempt to emergency warp out of combat when seriously damaged. This would be triggered when a specified % of hull damage is received. I suggest 90%hull damage, but this is just an arbitrary number. The retreat would have a chance of succeeding based on a few factors.
Notes and thoughts. This will be a small inconvenience against doomstacks. Not gamebreaking against them since they tend to take negligible losses anyways when in the advantage. This will not help a smaller empire to win a lost war. The intent is to give a losing, outnumbered empire a a little boost in recovery after a bad war. I just started playing a couple of days before Heinlein. So my experience is not much. Thanks for reading.
Precondition: Emergency Fleet Retreat must not be on cooldown.
#1 a base value of say 20%.
#2 modified by ship evasion, say 10% of ship evasion. (giving smaller ships and higher tech ships a small increase in success.
#3 modified by current combat odds. Enemy Fleet strength in system divided by Own fleet strength ion system. multiplied by 3% Only applies to outnumbered fleets. If your fleet is bigger, no bonus. This may not be realistic, but I believe it will help in game balance. See below.
Example: (sorry if I am fudging numbers, I don't have specific ship evasions memorized and such) A corvette with 60% evasion belongs to a 5k fleet, fighting an enemy 15k fleet. The corvette crosses the 90% threshold. The corvette will attempt to emergency warp out : base 20% + 6% (10% of ship evasion) + 9% (3/1 odds x3%) for an attempt chance of 35%.
Example: A battleship with 0% evasion is involved in the same fight as above. However it is later in the fight. Friendly fleet has been reduced to 3k without any loss to the enemy fleet. The battleship passes the 90% threshold. It will attempt individual evasion: base 20% + 0% ship evasion + 15% (5/1 odds x3%) for again a 35% chance.
Example: A battleship with 1k power is the last ship alive in the above example. It passes the 90% threshold. It attempts evasion: base 20% + 0% ship evasion + 45% (15/1 odds x3%) for a total of 65%.
Example: A cruiser with 20% evasion is on the bigger (15k) side against the smaller (5k) fleet at battle start. The cruiser passes the 90% threshold. It attempts evasion: base 20% + 2% (10% ship evasion) - 9% (3/1 odds in own favor x3%) for a chance of 13%.
Note: Another [possibility would be to allow emergency individual retreat only for the losing fleet.
When a ship performs an emergency warp it is removed from the game temporarily. Follow the standard times for how long a ship is "lost in the void" or whatever when performing a fleet emergency retreat. Next add the time to repair the damage sustained. Next add some sort of small penalty increase. (I do not consider this as a means to sustain a war, rather a means to recover from a loss.) After the end of this time allotment the ship is added to a pool of "lost ships". This pool appears in the spaceport build menu as "re-commision disabled shipname Corvette: x available" These ships can be built (rebuilt) at a spaceport for say 20% of cost and time. Up to the number which successfully disengaged.#1 a base value of say 20%.
#2 modified by ship evasion, say 10% of ship evasion. (giving smaller ships and higher tech ships a small increase in success.
#3 modified by current combat odds. Enemy Fleet strength in system divided by Own fleet strength ion system. multiplied by 3% Only applies to outnumbered fleets. If your fleet is bigger, no bonus. This may not be realistic, but I believe it will help in game balance. See below.
Example: (sorry if I am fudging numbers, I don't have specific ship evasions memorized and such) A corvette with 60% evasion belongs to a 5k fleet, fighting an enemy 15k fleet. The corvette crosses the 90% threshold. The corvette will attempt to emergency warp out : base 20% + 6% (10% of ship evasion) + 9% (3/1 odds x3%) for an attempt chance of 35%.
Example: A battleship with 0% evasion is involved in the same fight as above. However it is later in the fight. Friendly fleet has been reduced to 3k without any loss to the enemy fleet. The battleship passes the 90% threshold. It will attempt individual evasion: base 20% + 0% ship evasion + 15% (5/1 odds x3%) for again a 35% chance.
Example: A battleship with 1k power is the last ship alive in the above example. It passes the 90% threshold. It attempts evasion: base 20% + 0% ship evasion + 45% (15/1 odds x3%) for a total of 65%.
Example: A cruiser with 20% evasion is on the bigger (15k) side against the smaller (5k) fleet at battle start. The cruiser passes the 90% threshold. It attempts evasion: base 20% + 2% (10% ship evasion) - 9% (3/1 odds in own favor x3%) for a chance of 13%.
Note: Another [possibility would be to allow emergency individual retreat only for the losing fleet.
Option: Spaceport module: Repair Yard. Allows re-commisioned ships to be rebuilt at 5% cost (or no cost) and 10% build time.
Option: Admiral abilities altering retreat chances.
Option: Edict altering retreat chances and repair cost.
Option: Admiral abilities altering retreat chances.
Option: Edict altering retreat chances and repair cost.
Notes and thoughts. This will be a small inconvenience against doomstacks. Not gamebreaking against them since they tend to take negligible losses anyways when in the advantage. This will not help a smaller empire to win a lost war. The intent is to give a losing, outnumbered empire a a little boost in recovery after a bad war. I just started playing a couple of days before Heinlein. So my experience is not much. Thanks for reading.
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