The announcement of Jade Dragon has initiated quite a few discussions about whether there will be imperial bureaucratic government and more importantly, if this system would be playable. While there are serious doubts that such system could be playable within the current game mechanics, I will try to think about the possibilities we could have.
You may know my other suggestions, such as The Qabila, in which I presented ideas about how Muslim tribal societies could work(mainly here, here and here), how Islam could be enhanced and how the game could introduce things such as Cadet branches, playable slave mercenaries or potentialy playable theocracies in form of religious brotherhoods/movements/orders and other things. I also tried to give some basic introduction of muslim bureaucratic systems as I have learned about them.
Here I will try to expand these budeaucracy ideas into a separate system.
Not all of these ideas are genuinely mine, some of them I have borrowed from others while roaming on these forums and tried to develop them into a comperhensive system. If you have anything to add, please do it. It will be very appreciated.
When talking about imperial bureaucratic government, there are various important questions which need to be solved first:
1) How to make the imperial bureaucratic system work together with CK2 principles of dynastic rule? The essence of bureaucratic system is that the ruler appoints his officials for a period of time and the officials often can't really control that they will keep the office, either for themselves or for their heir. There should be a tool in which the bureaucrats should be able to survive even if they don't hold a landed title. Since most if not all medieval bureaucratic states were centered around a court or a Palace, I thought about introduction of The Palace mechanic, in which there would be circa 10 bureaucratic families struggling for imperial offices. More about it later.
2) What would be the goals of bureaucratic families? The system should be somehow vital to prevent the problems of Tribal government, where the ultimate goal of Tribal governments is to get rid of their government and become Feudal or Republic. This should be avoided and the bureaucrats should have goals which would not force them to leave the system they are in. At the same time, introducing this system should be a goal of many if not all large kingdoms and empires.
This means the bureaucratic empire should enable some kind of hereditary rule - at least for the emperor, but perhaps also on other levels? Will be explained later...
3) How to set a Game over for bureaucratic family and how to make them somehow dynamic. If the palace would have some 10 bureaucratic families, how should we make it possible that a family gets eliminated? This game over should enable both some dynamism, so a new families can get there (from our experience in empires such as ERE, Seljuk or other muslim empires, it shouldn't be that hard), but at the same time it should also enable long lasting and strong dynasties expand their power and be powerfull and influential enough so they could threaten or even replace the ruling dynasty. How will a bureaucratic dynasty end and how will it become prominent?
4) How to deal with county level rulers. In current semi-bureaucratic system of viceroys, these are hereditary and that is also how I suggested it for muslim bureaucratic system, despite it being largely ahistorical. How to deal with it to make it practical, but at the same time to prevent too much micromanagement?
I will try to outline a system here which could deal with these questions. This concept is based on what I have learned about systems in regions I know a little, this means pre-feudal Bohemia, Islamic world and partly Byzantine empire/ERE. If anyone knows the Chinese system, or has good knowledge of the Byzantine system, I'd be glad for your inputs which could adjust the ideas I will try to outline here.
In all of the above-mentioned societies the bureaucracy was more or less concentrated around royal/imperial court. In various societies it had various forms. In ERE it was the Constantinople, The empire of Great Seljuks had 2 kinds of court - a military one which traveled with the Sultan, and the bureaucratic administration. Throughour the time these 2 institutions more or less merged and were dynamicaly influencing each other. In other islamic empires it was also usualy tied to the capital. And as somebody else already suggested here, it would be good if the bureaucrats would have palaces similar to merchant families in The Republic. So let's talk about the base of the imperial bureaucracy, the Palace:
The Palace
The bureaucratic/imperial system should introduce a new "administrative window" next to laws, council, military, intrigue etc. called The Palace*.
It would offer an overview of all the bureaucratic dynasties inside your empire.
At imperial level the ruler can overview his own imperial Palace, but when picking a character, he may use also characters from minor Palaces, which are tied to de jure kingdoms he or his viceroys hold. The overview would look similarily to Republic window, but you would also be able to see all e_ and k_ titles you hold (or are subordinated to you), just like in the case of laws, and you can overview the Palaces tied to those titles.
On the Screenshot of the Palace overview we can see 10 bureaucratic families (those in the second layer are just copycats who can't find their own names
),
each with its own respect (prestige) and palace and below the palace, there is a Chair icon, which indicates how many offices the family currently holds - be it administrative, military or court offices - within the empire.
In the upper part we can see the emperor and his successor, there should also be visible successor law and perhaps some icon to give you an easy approach to faction and laws window, since these should most probably be the ones used the most.
Above the emperor you can see the Imperial CoA as well as 2 kingdom level CoAs which indicate that there are 2 kingdom titles subordinated to the emperor with bureaucratic system (these kngdom titles can either be directly held by the emperor or - more often - be kingdom tier viceroyalities, which can have their own Palaces.
* There should be cultural/reliigious mutations for the interface and the name of the Palace.
-----------------
Goals of bureaucratic characters/dynasties
The main goal of all bureaucratic characters would be to become the ruler of the empire and if possible make the imperial rule hereditary. At this point the goals of the imperial dynasty and other bureaucratic dynasties are in absolute oposition. From the perspective of imperial bureaucratic families (which don't rule now), the rule can be acheived through various ways:
1) Usurpation of imperial title either via regency or other influential office
2) Become elected emperor
3) Use factions, diplomacy and/or threats
The possibilities / tools for bureaucratic families
His family owns one of the palaces and his aim is to collect as many prestige as possible because if the prestige collected during certain time period is below certain level (TBD), the palace would be lost ( => GAME OVER).
There are various ways how to get prestige, most of them are some kind of offices inside the empire, but there are also other, less official or sometimes even less legal ways.
1) Serving as ruler's military commander or other "minor title"
2) Serving as mercenary (or slave captain or advanturer)
3) Serving at the council
4) Tax farming and buying landed offices
5) Usurpations of imperial land leading to establishment of landed dynasty
6) Buying landed property leading to establishment of landed dynasty
7) Negotiating and intriguing to acheive change of laws and government from imperial to Feudal/Iqta system
Some of these steps are tied to the empire in which the palace is located (1, 3, 4, 6, 7), others can be done outside its boundaries. Some of them are dependent on the will of the imperial ruler and in imperial system may only last temporarily...
Details about those things will be elaborated later...
You may know my other suggestions, such as The Qabila, in which I presented ideas about how Muslim tribal societies could work(mainly here, here and here), how Islam could be enhanced and how the game could introduce things such as Cadet branches, playable slave mercenaries or potentialy playable theocracies in form of religious brotherhoods/movements/orders and other things. I also tried to give some basic introduction of muslim bureaucratic systems as I have learned about them.
Here I will try to expand these budeaucracy ideas into a separate system.
Not all of these ideas are genuinely mine, some of them I have borrowed from others while roaming on these forums and tried to develop them into a comperhensive system. If you have anything to add, please do it. It will be very appreciated.
When talking about imperial bureaucratic government, there are various important questions which need to be solved first:
1) How to make the imperial bureaucratic system work together with CK2 principles of dynastic rule? The essence of bureaucratic system is that the ruler appoints his officials for a period of time and the officials often can't really control that they will keep the office, either for themselves or for their heir. There should be a tool in which the bureaucrats should be able to survive even if they don't hold a landed title. Since most if not all medieval bureaucratic states were centered around a court or a Palace, I thought about introduction of The Palace mechanic, in which there would be circa 10 bureaucratic families struggling for imperial offices. More about it later.
2) What would be the goals of bureaucratic families? The system should be somehow vital to prevent the problems of Tribal government, where the ultimate goal of Tribal governments is to get rid of their government and become Feudal or Republic. This should be avoided and the bureaucrats should have goals which would not force them to leave the system they are in. At the same time, introducing this system should be a goal of many if not all large kingdoms and empires.
This means the bureaucratic empire should enable some kind of hereditary rule - at least for the emperor, but perhaps also on other levels? Will be explained later...
3) How to set a Game over for bureaucratic family and how to make them somehow dynamic. If the palace would have some 10 bureaucratic families, how should we make it possible that a family gets eliminated? This game over should enable both some dynamism, so a new families can get there (from our experience in empires such as ERE, Seljuk or other muslim empires, it shouldn't be that hard), but at the same time it should also enable long lasting and strong dynasties expand their power and be powerfull and influential enough so they could threaten or even replace the ruling dynasty. How will a bureaucratic dynasty end and how will it become prominent?
4) How to deal with county level rulers. In current semi-bureaucratic system of viceroys, these are hereditary and that is also how I suggested it for muslim bureaucratic system, despite it being largely ahistorical. How to deal with it to make it practical, but at the same time to prevent too much micromanagement?
I will try to outline a system here which could deal with these questions. This concept is based on what I have learned about systems in regions I know a little, this means pre-feudal Bohemia, Islamic world and partly Byzantine empire/ERE. If anyone knows the Chinese system, or has good knowledge of the Byzantine system, I'd be glad for your inputs which could adjust the ideas I will try to outline here.
In all of the above-mentioned societies the bureaucracy was more or less concentrated around royal/imperial court. In various societies it had various forms. In ERE it was the Constantinople, The empire of Great Seljuks had 2 kinds of court - a military one which traveled with the Sultan, and the bureaucratic administration. Throughour the time these 2 institutions more or less merged and were dynamicaly influencing each other. In other islamic empires it was also usualy tied to the capital. And as somebody else already suggested here, it would be good if the bureaucrats would have palaces similar to merchant families in The Republic. So let's talk about the base of the imperial bureaucracy, the Palace:
The Palace
The bureaucratic/imperial system should introduce a new "administrative window" next to laws, council, military, intrigue etc. called The Palace*.
It would offer an overview of all the bureaucratic dynasties inside your empire.
At imperial level the ruler can overview his own imperial Palace, but when picking a character, he may use also characters from minor Palaces, which are tied to de jure kingdoms he or his viceroys hold. The overview would look similarily to Republic window, but you would also be able to see all e_ and k_ titles you hold (or are subordinated to you), just like in the case of laws, and you can overview the Palaces tied to those titles.

On the Screenshot of the Palace overview we can see 10 bureaucratic families (those in the second layer are just copycats who can't find their own names
each with its own respect (prestige) and palace and below the palace, there is a Chair icon, which indicates how many offices the family currently holds - be it administrative, military or court offices - within the empire.
In the upper part we can see the emperor and his successor, there should also be visible successor law and perhaps some icon to give you an easy approach to faction and laws window, since these should most probably be the ones used the most.
Above the emperor you can see the Imperial CoA as well as 2 kingdom level CoAs which indicate that there are 2 kingdom titles subordinated to the emperor with bureaucratic system (these kngdom titles can either be directly held by the emperor or - more often - be kingdom tier viceroyalities, which can have their own Palaces.
* There should be cultural/reliigious mutations for the interface and the name of the Palace.
-----------------
Goals of bureaucratic characters/dynasties
The main goal of all bureaucratic characters would be to become the ruler of the empire and if possible make the imperial rule hereditary. At this point the goals of the imperial dynasty and other bureaucratic dynasties are in absolute oposition. From the perspective of imperial bureaucratic families (which don't rule now), the rule can be acheived through various ways:
1) Usurpation of imperial title either via regency or other influential office
2) Become elected emperor
3) Use factions, diplomacy and/or threats
The possibilities / tools for bureaucratic families
His family owns one of the palaces and his aim is to collect as many prestige as possible because if the prestige collected during certain time period is below certain level (TBD), the palace would be lost ( => GAME OVER).
There are various ways how to get prestige, most of them are some kind of offices inside the empire, but there are also other, less official or sometimes even less legal ways.
1) Serving as ruler's military commander or other "minor title"
2) Serving as mercenary (or slave captain or advanturer)
3) Serving at the council
4) Tax farming and buying landed offices
5) Usurpations of imperial land leading to establishment of landed dynasty
6) Buying landed property leading to establishment of landed dynasty
7) Negotiating and intriguing to acheive change of laws and government from imperial to Feudal/Iqta system
Some of these steps are tied to the empire in which the palace is located (1, 3, 4, 6, 7), others can be done outside its boundaries. Some of them are dependent on the will of the imperial ruler and in imperial system may only last temporarily...
Details about those things will be elaborated later...
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