From the "Westernized horde" thread:
I've long had an idea about how EU IV could really be improved in this regard, and it also addresses the colonial game which feels more than a bit empty to me.
What EU IV desperately needs is a better representation of non-state societies, as well as both the hordes and the generic "natives" in the colonies. This could be achieved by giving each province an urbanization percentage (which would be nicely complemented by more dedicated population tracking instead of just assigning each province a flat "base tax", but that's not totally necessary for this purpose). All of the non-urbanized provinces have a culture group (whether Sami, Tartar, Inuit, or Great Plains Native American) so that those societies are actually acknowledged more than in vanilla, as well as being able to be "occupied" by a state society until it is urbanized. Thus Sweden would be "occupying" Lappland at the 1444 start, and "occupied" urbanizing provinces would be differentiated from provinces occupied during war by having the appropriate-color hatched pattern over the grey/beige "blank province" color. At a certain level of urbanization the province could either fold into the greater cultural area of the state society occupying it, or it might attempt to form a (Sami, Inuit, Sioux, etc.) nation.
A horde country might only have a single urbanized province- their capital- surrounded by a bunch of "occupied" cores, whhich would require settling in much the same way as colonies (or maybe not, I'm no expert on the degree to which the steppe had urban centers historically). Certain things like westernization might be contingent on already being completely sedentary, or maybe urbanization would gradually occur during the process of westernization (transitioning to having less "occupied" and more "administrated" provinces). But essentially I'd like to see there be a unified mechanic that applies to nomadic hordes, colonial natives, and any other non-state societies in the game.
This would exponentially improve the game in my opinion, as in its current form colonization falls a bit flat and the game's representation of non-state societies is rather deficient in my opinion, even for a largely Euro-centrically-minded game. Thoughts?
As a side note, I find it very strange that the game makes no attempt to simulate population growth (as I hint at above), since that should have a very significant effect on many things in the game.
I just want to bring another point. Nomads are NEVER done right in any game so far, including EU4. Face it, the Hordes as depicted in EU4 are just regular territorial states with different bonuses and penalties. You don't just roam around; you sit in your capital, you conduct diplomacy, you send a nice declaration of war before invading (even if the CB is "Horde")... Basically they do everything the settlers do. And that might be unfortunate but you can't change it unless you overhaul the game entirely and have a completely different mechanics for the nomads. In other words, it doesn't matter if westernized horde is an oxymoron or not. What matters is whether that is waaay too OP and needs to be further nerfed.
I've long had an idea about how EU IV could really be improved in this regard, and it also addresses the colonial game which feels more than a bit empty to me.
What EU IV desperately needs is a better representation of non-state societies, as well as both the hordes and the generic "natives" in the colonies. This could be achieved by giving each province an urbanization percentage (which would be nicely complemented by more dedicated population tracking instead of just assigning each province a flat "base tax", but that's not totally necessary for this purpose). All of the non-urbanized provinces have a culture group (whether Sami, Tartar, Inuit, or Great Plains Native American) so that those societies are actually acknowledged more than in vanilla, as well as being able to be "occupied" by a state society until it is urbanized. Thus Sweden would be "occupying" Lappland at the 1444 start, and "occupied" urbanizing provinces would be differentiated from provinces occupied during war by having the appropriate-color hatched pattern over the grey/beige "blank province" color. At a certain level of urbanization the province could either fold into the greater cultural area of the state society occupying it, or it might attempt to form a (Sami, Inuit, Sioux, etc.) nation.
A horde country might only have a single urbanized province- their capital- surrounded by a bunch of "occupied" cores, whhich would require settling in much the same way as colonies (or maybe not, I'm no expert on the degree to which the steppe had urban centers historically). Certain things like westernization might be contingent on already being completely sedentary, or maybe urbanization would gradually occur during the process of westernization (transitioning to having less "occupied" and more "administrated" provinces). But essentially I'd like to see there be a unified mechanic that applies to nomadic hordes, colonial natives, and any other non-state societies in the game.
This would exponentially improve the game in my opinion, as in its current form colonization falls a bit flat and the game's representation of non-state societies is rather deficient in my opinion, even for a largely Euro-centrically-minded game. Thoughts?
As a side note, I find it very strange that the game makes no attempt to simulate population growth (as I hint at above), since that should have a very significant effect on many things in the game.
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