Hello Dev team & Forum Community,
I signed up my account to make this post; I normally do not post on Forums and would rather just browse but I just had to put in my suggestions. First off, I've watched the first 8 or 9 videos of the "All hail the Blorg" series and I really like the way the game is shaping up.
However, I have some constructive criticism on War and Combat. While watching the video I found the space combat to be claustrophobic. The ships got extremely close to each other and swarmed around each other like fish in a school. While I realize that game speed was often on very fast, the corvettes seemed to fly around more like fighters veering sharply then what I am used to from traditional corvettes or frigates.
Would it be possible to change the ship AI to maintain more distance when engaged and their movement physics more shiplike and less like a fighter?
Another suggestion I have to make Wars more interesting, in my opinion of course, is to implement garrison fleets ala Total War series (possibly generated by spaceports / military / defense stations and scaling with upgrades). This mechanic would be to assist the AI & player defend the large swaths of space an empire could potentially control and to reduce the propensity for 1 battle = war over because you wiped out their whole fleet. If a garrison system was implemented before launch or via DLC if before launch is unrealistic, you could rebalance the spaceports / military / defense stations around this fact so that defense isn't too powerful requiring huge attack fleets to conquer a planet.
Lastly, in the 8 or 9 videos of the "All hail the Blorg" series I have yet to see any fighters or carriers in the game. Do they even exist in Stellaris?? Are they just later tier Tech??? Yes to either of these would make me a sad panda because fighters are extremely common in space games of all types and it would be a shame to not have them in Stellaris or locked behind a mid-late tier Tech that is randomly given to you. In this instance my suggestion would be to make the tech unlock more common if it even exists and if fighters don't exist, please consider including them at some point.
Thank you to the devs for making such an interesting game and my hope in general to all who read this post to take it for what it is... the expression of a genuine desire for an awesome game with some personal feedback based on what I've seen so far!
I signed up my account to make this post; I normally do not post on Forums and would rather just browse but I just had to put in my suggestions. First off, I've watched the first 8 or 9 videos of the "All hail the Blorg" series and I really like the way the game is shaping up.
However, I have some constructive criticism on War and Combat. While watching the video I found the space combat to be claustrophobic. The ships got extremely close to each other and swarmed around each other like fish in a school. While I realize that game speed was often on very fast, the corvettes seemed to fly around more like fighters veering sharply then what I am used to from traditional corvettes or frigates.
Would it be possible to change the ship AI to maintain more distance when engaged and their movement physics more shiplike and less like a fighter?
Another suggestion I have to make Wars more interesting, in my opinion of course, is to implement garrison fleets ala Total War series (possibly generated by spaceports / military / defense stations and scaling with upgrades). This mechanic would be to assist the AI & player defend the large swaths of space an empire could potentially control and to reduce the propensity for 1 battle = war over because you wiped out their whole fleet. If a garrison system was implemented before launch or via DLC if before launch is unrealistic, you could rebalance the spaceports / military / defense stations around this fact so that defense isn't too powerful requiring huge attack fleets to conquer a planet.
Lastly, in the 8 or 9 videos of the "All hail the Blorg" series I have yet to see any fighters or carriers in the game. Do they even exist in Stellaris?? Are they just later tier Tech??? Yes to either of these would make me a sad panda because fighters are extremely common in space games of all types and it would be a shame to not have them in Stellaris or locked behind a mid-late tier Tech that is randomly given to you. In this instance my suggestion would be to make the tech unlock more common if it even exists and if fighters don't exist, please consider including them at some point.
Thank you to the devs for making such an interesting game and my hope in general to all who read this post to take it for what it is... the expression of a genuine desire for an awesome game with some personal feedback based on what I've seen so far!
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