To start off: I've searched but not found any previous threads which suggested this, but I'm not a regular so if I apologize if it's already been discussed.
The idea is to assign airplanes or squadrons to, for example, a general much like you assign divisions. Exactly like garrisoning land based divisions to guard ports, forts and VPs, this air force general would automatically move about squadrons to achieve air superiority or ground support in selected and relevant provinces or air zones.
For example, if you're playing as Germany, assign 20 squadrons of 100 fighters to an air force general and select all air zones which you want to protect. The general would then independetly move about his aircraft to counter strategic bombing operations done by the enemy. This would work the same over enemy territories, where you assign fighters and bombers and the commander would move about the forces to obtain the players' objectives (Here priority zones could enable the player to direct his AI general). This would introduce commanders to the third military branch. Hopefully this could also mean that it would be easier to have an overview of your air forces than what is possible today.
Pros:
Alleviate the player with micro management, no more cat-and-mouse game where the AI or players rotate their strategic bombers every second. Focus on the grand objective, not individual squadrons
(could) Introduces commanders and skills to the third military branch
Easier overview of the air force in large
Cons:
Help me out here; if done correctly I think this would be an improvement in every aspect.
I believe this would improve the gameplay on the air force side. Once again, I'm sorry if this has already been suggested or if this is the wrong forum for suggesting features. Do you share my opinion in that this would remove bothersome parts of the game play both against AI and human players? Discuss!
The idea is to assign airplanes or squadrons to, for example, a general much like you assign divisions. Exactly like garrisoning land based divisions to guard ports, forts and VPs, this air force general would automatically move about squadrons to achieve air superiority or ground support in selected and relevant provinces or air zones.
For example, if you're playing as Germany, assign 20 squadrons of 100 fighters to an air force general and select all air zones which you want to protect. The general would then independetly move about his aircraft to counter strategic bombing operations done by the enemy. This would work the same over enemy territories, where you assign fighters and bombers and the commander would move about the forces to obtain the players' objectives (Here priority zones could enable the player to direct his AI general). This would introduce commanders to the third military branch. Hopefully this could also mean that it would be easier to have an overview of your air forces than what is possible today.
Pros:
Alleviate the player with micro management, no more cat-and-mouse game where the AI or players rotate their strategic bombers every second. Focus on the grand objective, not individual squadrons
(could) Introduces commanders and skills to the third military branch
Easier overview of the air force in large
Cons:
Help me out here; if done correctly I think this would be an improvement in every aspect.
I believe this would improve the gameplay on the air force side. Once again, I'm sorry if this has already been suggested or if this is the wrong forum for suggesting features. Do you share my opinion in that this would remove bothersome parts of the game play both against AI and human players? Discuss!
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