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Tilarium

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Apr 26, 2007
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Something I was thinking about while reminiscing about my current vanilla game. My current ruler is a Child of Destiny that grew his lands to form the Wendish Empire. I used the games search for a smith to make some crown jewels but then started to think "wouldn't it be cool, as an Emperor, to be able to forge a real imperial crown like the Iron Crown or the Byzantine one".

So there's my suggestion. Would it be possible to add in a feature that as an Emperor tier character you can summon a smith to (at great cost) forge a crown that will function just like the imperial crowns, getting passed from Emperor to Emperor?
 
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Doesn't vanilla provide this kind of events alongside with coronations for new titles ?
I like the idea.
 
Code:
decisions = {
   
    forge_crusader_crown = {
        ai = no
        only_playable = yes

        potential = {
            NOT {
                any_artifact = {
                            artifact_type = crown_crusader_king
                            is_artifact_equipped = yes
                        }
                }
           
        }
        allow = {
            prestige = 2000
            scaled_wealth = 0.5
            religion_group = christian
            OR = {
                has_landed_title = k_jerusalem
                has_landed_title = e_outremer
            }
            NOT = {
                has_character_modifier = in_seclusion
            }
        }
        effect = {
            scaled_wealth = -0.5
            add_artifact = crown_crusader_king
            new_artifact = {
                set_description = crown_crusader_king_desc_1
                random_list = { #Randomize names to avoid too much repetition.
                    20 = { set_name = crown_crusader_king_random_1 }
                    20 = { set_name = crown_crusader_king_random_2 }
                    20 = { set_name = crown_crusader_king_random_3 }
                    20 = { set_name = crown_crusader_king_random_4 }
                    20 = { set_name = crown_crusader_king_random_5 }
                    20 = { set_name = crown_crusader_king_random_6 }
                    20 = { set_name = crown_crusader_king_random_7 }
                    20 = { set_name = crown_crusader_king_random_8 }
                }
            }
        }
        revoke_allowed = {
            always = no
        }
        ai_will_do = {
            factor = 0
        }
    }
}


This is then added to common/descisions.txt

Best practice is to make a new mod with only common/descisions.txt and have the pasted code as the only content of that file.
 
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