• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Tilarium

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Something I was thinking about while reminiscing about my current vanilla game. My current ruler is a Child of Destiny that grew his lands to form the Wendish Empire. I used the games search for a smith to make some crown jewels but then started to think "wouldn't it be cool, as an Emperor, to be able to forge a real imperial crown like the Iron Crown or the Byzantine one".

So there's my suggestion. Would it be possible to add in a feature that as an Emperor tier character you can summon a smith to (at great cost) forge a crown that will function just like the imperial crowns, getting passed from Emperor to Emperor?
 
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Arko

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Doesn't vanilla provide this kind of events alongside with coronations for new titles ?
I like the idea.
 

IronValley

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I did something like this for the Crusader helmet that is sometimes provided when you win a crusade. If interested I can post the required descision.
 

IronValley

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Code:
decisions = {
   
    forge_crusader_crown = {
        ai = no
        only_playable = yes

        potential = {
            NOT {
                any_artifact = {
                            artifact_type = crown_crusader_king
                            is_artifact_equipped = yes
                        }
                }
           
        }
        allow = {
            prestige = 2000
            scaled_wealth = 0.5
            religion_group = christian
            OR = {
                has_landed_title = k_jerusalem
                has_landed_title = e_outremer
            }
            NOT = {
                has_character_modifier = in_seclusion
            }
        }
        effect = {
            scaled_wealth = -0.5
            add_artifact = crown_crusader_king
            new_artifact = {
                set_description = crown_crusader_king_desc_1
                random_list = { #Randomize names to avoid too much repetition.
                    20 = { set_name = crown_crusader_king_random_1 }
                    20 = { set_name = crown_crusader_king_random_2 }
                    20 = { set_name = crown_crusader_king_random_3 }
                    20 = { set_name = crown_crusader_king_random_4 }
                    20 = { set_name = crown_crusader_king_random_5 }
                    20 = { set_name = crown_crusader_king_random_6 }
                    20 = { set_name = crown_crusader_king_random_7 }
                    20 = { set_name = crown_crusader_king_random_8 }
                }
            }
        }
        revoke_allowed = {
            always = no
        }
        ai_will_do = {
            factor = 0
        }
    }
}

This is then added to common/descisions.txt

Best practice is to make a new mod with only common/descisions.txt and have the pasted code as the only content of that file.
 
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