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Aloraand

Second Lieutenant
Sep 7, 2021
162
534
There's an annoying interaction that causes your colonist to return back if a native tribe migrates to the territory where the colonist was sent. This is somewhat annoying, especially in Australia, since the return time is around a year, and the few migratory provinces make this very likely. I'll probably be turning the native dlc just because how annoying this is, but since I would quite like to actually interact with the natives as a coloniser, here are a few ideas:

1. If the above-mentioned event occurs, a in-game event should be triggered with the natives (possibly depending on the native policy of the coloniser), where the native can either migrate, or "expel" the colonist, which would give the coloniser a cb. If the engine cannot handle this, then just forbid the tribes to migrate to provinces that are being colonised.
2. Tribal land should not be annexable by the colonisers. Concede colonial region has been removed, I suggest the same thing for tribal land, as it changes colonisation into conquest, making expansion kind of redundant.
3. Colonial nation should inherit truces from their overlord, to prevent an annoying situation where a native tribe is not annexed and declares reconquest which cannot be enforced peace away.
4. Colonial nations should spawn with troops/ships as if they were released.

If these were in the game, the colonial game would be a lot less frustrating with the native present and the changes don't seem that complicated.
 
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