The problem
This would have been a truly great game if it weren't for 2 major issues:
1) The trade routes micro-management-mania
2) The governor 24/7-micro-management-mania-madness
It's the second issue that I have come up with a suggestion for. In it's current state you have to assign a governor for every province you control, this works excellent as long as your kingdom is small; but once you get bigger it means that you will have governors dying every month, meaning you will have to stop whatever you were doing, locate the province that is missing a governor and scroll through the long list of characters to find a suitable governor. Since the governors die every month, it means that you spend 50% of the in-game time assigning new governors :wacko: Crazyness!
The solution
My suggestion is that instead of assigning one governor for each province, you assign one governor for each region: one governor for Hellas, one governor for Asia Minor etc. So each governor will occupy all the provincal slots of the region he is governing. If a region is shared by many countries, every governor would just govern the parts owned by his nation.
This system would also add a greater strategic layer to the game as each selection of governor will be much more important. As it is now you can just assign the optimal governor for each province, but if there was a regional system you would have to make cohessions for if you want to collect taxes, convert population or colonize.
It would also make loyalty more important as it would be much more scary if the the governor of Gaul joined the revolters than if the governor of Gallia Cissalpina did
Anyone approve?
This would have been a truly great game if it weren't for 2 major issues:
1) The trade routes micro-management-mania
2) The governor 24/7-micro-management-mania-madness
It's the second issue that I have come up with a suggestion for. In it's current state you have to assign a governor for every province you control, this works excellent as long as your kingdom is small; but once you get bigger it means that you will have governors dying every month, meaning you will have to stop whatever you were doing, locate the province that is missing a governor and scroll through the long list of characters to find a suitable governor. Since the governors die every month, it means that you spend 50% of the in-game time assigning new governors :wacko: Crazyness!
The solution
My suggestion is that instead of assigning one governor for each province, you assign one governor for each region: one governor for Hellas, one governor for Asia Minor etc. So each governor will occupy all the provincal slots of the region he is governing. If a region is shared by many countries, every governor would just govern the parts owned by his nation.
This system would also add a greater strategic layer to the game as each selection of governor will be much more important. As it is now you can just assign the optimal governor for each province, but if there was a regional system you would have to make cohessions for if you want to collect taxes, convert population or colonize.
It would also make loyalty more important as it would be much more scary if the the governor of Gaul joined the revolters than if the governor of Gallia Cissalpina did
Anyone approve?