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Spacehamster

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The problem
This would have been a truly great game if it weren't for 2 major issues:

1) The trade routes micro-management-mania
2) The governor 24/7-micro-management-mania-madness

It's the second issue that I have come up with a suggestion for. In it's current state you have to assign a governor for every province you control, this works excellent as long as your kingdom is small; but once you get bigger it means that you will have governors dying every month, meaning you will have to stop whatever you were doing, locate the province that is missing a governor and scroll through the long list of characters to find a suitable governor. Since the governors die every month, it means that you spend 50% of the in-game time assigning new governors :wacko: Crazyness!

The solution
My suggestion is that instead of assigning one governor for each province, you assign one governor for each region: one governor for Hellas, one governor for Asia Minor etc. So each governor will occupy all the provincal slots of the region he is governing. If a region is shared by many countries, every governor would just govern the parts owned by his nation.

This system would also add a greater strategic layer to the game as each selection of governor will be much more important. As it is now you can just assign the optimal governor for each province, but if there was a regional system you would have to make cohessions for if you want to collect taxes, convert population or colonize.

It would also make loyalty more important as it would be much more scary if the the governor of Gaul joined the revolters than if the governor of Gallia Cissalpina did :cool:





Anyone approve? :confused:
 

unmerged(76385)

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I was thinking that under certain governments, republics for example, governors should be assigned automatically. Not only would it make it harder to avoid civil war as well as being a bit more historically accurate.
 

Spacehamster

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Captain Fitz said:
I was thinking that under certain governments, republics for example, governors should be assigned automatically. Not only would it make it harder to avoid civil war as well as being a bit more historically accurate.
Perhaps, without a regional system it will still be a click-mare for monarchies
 

Surt

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An option for auto assign for all government type might be made, first the family of the ruler are chosen. Then in republics the candidates bid for the posts, in monarchies the friends then random, in others just total random.
 

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There is another solution. Mod in lesser penalties for provinces without governors, and only bother yourself with "special" provinces (rich provinces, border provinces, recently conquered provinces).
 

DesertSnow

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Surt said:
There is a penalty for no governor, -50% taxes.

That's why i said "mod in lesser penalties for provinces without governors. ;)
 

unmerged(92380)

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Am I the only one who really doesn't see that as such a lot micro-management?

In the pop-up wich come up when a governor die there is a go-to button. Click there, then open the screen, click on the small icons above the list to sort people by charisma, finesse or loyalty (depending on who you need in that place ) and click again.

Surely, it's not the most funny thing to do, but it takes about 5 seconds.
 

TheLand

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Folgore80 said:
Am I the only one who really doesn't see that as such a lot micro-management?

In the pop-up wich come up when a governor die there is a go-to button. Click there, then open the screen, click on the small icons above the list to sort people by charisma, finesse or loyalty (depending on who you need in that place ) and click again.

Surely, it's not the most funny thing to do, but it takes about 5 seconds.

I find it's very irritating when you have to set a lot of governors at the same time. Not Rome at the start of the game. But Seleucia at the start of the game, and Seleucia after a civil war.

Rome at one of the later start dates is a nightmare - all those traderoutes and governors to set up...
 

Spacehamster

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Folgore80 said:
Am I the only one who really doesn't see that as such a lot micro-management?

In the pop-up wich come up when a governor die there is a go-to button. Click there, then open the screen, click on the small icons above the list to sort people by charisma, finesse or loyalty (depending on who you need in that place ) and click again.

Surely, it's not the most funny thing to do, but it takes about 5 seconds.
So you are invading Spain and must interupt every 30 seconds to replace a governor, how is that not irritating?
 

unmerged(92380)

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Spacehamster said:
So you are invading Spain and must interupt every 30 seconds to replace a governor, how is that not irritating?

It doesn't happen that often in my games.. perhaps once every 2-5 minutes, but probably you are playing at a faster speed than me. (speed 4, at war, 5 peace). And my empire isn't exactly small (half of the world).

I like to customize my governors for each province so I can get the high charisma one in the province I want to convert, the high finesse in my home provinces, high loyalty in the border provinces or important provinces (the ones you don't want to rebel in the civil war).

Any automated system usually cannot take into account this, so I wouldn't like it. Having governors on regional level would make you use a governor for multiple provinces and that could be sub-optimal (why using my high charisma poor finesse guy for a region with 5 roman culture provinces and 1 greek one?)

I find much more irritating to look for appropriate trade routes, indeed.
 

Spacehamster

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Folgore80 said:
I find much more irritating to look for appropriate trade routes, indeed.
Trade routes doesn't die
 

unmerged(92380)

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Spacehamster said:
Trade routes doesn't die

But you get new provinces, colonise, have revolts, get some provinces occupied from time to time, provinces switch culture (hello fish, come to my roman province so that I have more manpower).

All in all, you'd have to rearrange trade routes once every 10-15 years, depending on how fast you are expanding.
 

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Folgore80 said:
It doesn't happen that often in my games.. perhaps once every 2-5 minutes, but probably you are playing at a faster speed than me. (speed 4, at war, 5 peace). And my empire isn't exactly small (half of the world).

I like to customize my governors for each province so I can get the high charisma one in the province I want to convert, the high finesse in my home provinces, high loyalty in the border provinces or important provinces (the ones you don't want to rebel in the civil war).

Any automated system usually cannot take into account this, so I wouldn't like it. Having governors on regional level would make you use a governor for multiple provinces and that could be sub-optimal (why using my high charisma poor finesse guy for a region with 5 roman culture provinces and 1 greek one?)

I find much more irritating to look for appropriate trade routes, indeed.
I only have to change govenor each 15th minute, and i play at Speed 5 all the time. I really like the system.
 
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cwg9 said:
There should be an optional auto-assign governor system you can enable, for the people who find this tedious.

And even better it could use a preference feature so that player could select if they rather want to max high charisma dudes for conquered provinces or high finesse ones for rich provinces + reserve the top 5 finesse dudes for research.
 

krasny

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The game seems to have been designed for a small nation where managing trade / choosing governors are meaningful choices, rather than the meaningless clickfests that is the large nation gameplay.

My solution would be to adopt a hierarchical province system, such as used in CK. The player would only be able to manage so many provinces directly and must assign other provinces into regions, then assign super governors (dukes) to these regions, who in turn assign governors (barons) to provinces in their region.
 

TheLand

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Nimismies said:
And even better it could use a preference feature so that player could select if they rather want to max high charisma dudes for conquered provinces or high finesse ones for rich provinces + reserve the top 5 finesse dudes for research.

I can see most of that being scriptable. It might take several hundred events :)