Suggestion for gameplay enhancement - taking control of AI allies

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vidkjaer

Colonel
53 Badges
Jan 25, 2012
976
1.165
www.vidkjaer.com
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
From the 4th WWW video we can see, that when Italy and Japan joins the Axis faction, the italian navy takes a small stroll to the Baltic Sea, challenges the British in the Mediterranian and get their ass kicked, leaves Africa undefended and a japanese Zero fighter appearing over Wilhelmshaven. I am all in favor that your AI allies helps out in the war, but this is to much.
Johan didnt answer the Twitch chat question about wheter or not a player was able to set the level of agression for you navy. Meaning that if you ships found a much larger force thay would retreat if the agression level was set to low. It is therefore pointless to call in Italy as you ally, if she just send out her navy to be sunked, as the game then just is about who can produce the most. It is also frustrating and may leave some customers behind wanting more.
We havent seen any button or mechanic in the gameplay videoes that a player is able to set objectives for his AI allies, land, air og sea. This makes you ally a somewhat untrustworthy and irritating ally.

So here is my suggestion:

As a faction leader you should have the option to take control of your AI allies. By control i mean as a minimum the army, airforce and navy. Secondly other things could be nice to control. Here is my list in priotized order:
  1. Army, airforce and navy
  2. Military production
  3. Province buildings (factories, AA, infrastructure etc)
I dont think the control of Division templates, research, trade, national focuses and diplomatic relations should be in the players control for an ally. I also dont think playing as Italy the player should have control over Germany. Only when you are the faction leader or have puppets.

This would greatly enhance the gameplay experience and outrule the "stupid" decisions the AI makes. It would also ensure that navies arent completely destroyed on stupid mistakes, areas are undefended and so on. Playing as Germany and having control over Italy, Hungary, Nat. Spain, Slovakia, Romania, Japan would seriously makes this game more enjoyable and further lift it up on a strategic level. Of course sending german troops to Japan should come with a malus or some other thing making it unattractive since it is unrealistic.

Would it be that difficult, programmingwise, to include your ally's divisions when selecting a group of divisions and include them in your Battleplan? Maybe not under same General but only under a Italian general for Italien forces and so on.
I know it is not "realistic" that Germany fx have total control over Italien forces, but the gameplay experience would be much greater.
Whether or not the British should have total control over USA when they enter the war can be debated, but if the AI is not capble of making correct decisions then i think she should have.

One could argue that taking control of your AI allies forces would make the game to easy. Perhaps, but then it is just a matter of adjusting difficulty settings accordingly.

I for one hated the the "stupid mistakes" the AI made for your allies when playing HOI3 and it seems this is also the case for HOI4.

What do you guys think?
 
Last edited:
  • 2
  • 1
Reactions:

Blackwolfpt

First Lieutenant
96 Badges
Mar 19, 2013
253
277
  • Cities: Skylines - After Dark
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Semper Fi
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
Sorry, but I think that's a terrible idea. I would rather have the AI greatly enhanced and not take control of their forces outright. This seems like a crutch to the AI and just going the lazy route.

It would also be too open for exploits. A German player struggling against France and the UK would just take all the Japanese forces, while neglecting Japan's war against China. Is China occupying all Manchukuo and starting their invasion of mainland Japan? No worries, their entire army and navy will just stay in France, to defend it against the US/UK, because I say so.

By watching the WWW, wars are quite chaotic. You have many systems to manage at the same time and even while trying to micro manage everything, it's easy to miss a detail that is being neglected and putting you behind. Now imagine this, but x2 or x4.

On a final note, it's completely unrealistic. I know this argument, alone, is not meaningful, but it's coupled with all the reasons I gave behind.
 
Last edited:
  • 2
Reactions:

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
As a minimum the player, especially if faction Leader, should be able to give plans to allies.

UK and USA could be both.
 

Vidkjaer

Colonel
53 Badges
Jan 25, 2012
976
1.165
www.vidkjaer.com
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
Sorry, but I think that's a terrible idea. I would rather have the AI greatly enhanced and not take control of their forces outright. This seems like a crutch to the AI and just going the lazy route.

It would also be too open for exploits. A German player struggling against France and the UK would just take all the Japanese forces, while neglecting Japan's war against China. Is China occupying all Manchukuo and starting their invasion of mainland Japan? No worries, their entire army and navy will just stay in France, to defend it against the US/UK, because I say so.

By watching the WWW, wars are quite chaotic. You have many systems to manage at the same time and even while trying to micro manage everything, it's easy to miss a detail that is being neglected and putting you behind. Now imagine this, but x2 or x4.

On a final note, it's completely unrealistic. I know this argument, alone, is not meaningful, but it's coupled with all the reasons I gave behind.

Well, that is why i propost that taking units far across the globe to fight on foreign ally soil shold come with a penalty. And if the japanese nation was conquored then all it units would disintegrate. Therefore it wouldnt be wise to just take all japanese units and make them fight in europe.
 

Blackwolfpt

First Lieutenant
96 Badges
Mar 19, 2013
253
277
  • Cities: Skylines - After Dark
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Semper Fi
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
Well, that is why i propost that taking units far across the globe to fight on foreign ally soil shold come with a penalty. And if the japanese nation was conquored then all it units would disintegrate. Therefore it wouldnt be wise to just take all japanese units and make them fight in europe.

It would still be a way to avoid Pearl Harbour and having to fight the USA. Also, Italy wouldn't have the penalty as they aren't across the globe. You would be able to take all their forces and not protect Lybia or southern Italy as it wouldn't be your main priority. This was just an example anyway, but I'm sure multiple exploits would be found with this.

Your solution is more of a cop out for terrible AI. It would solve nothing in the end, as the enemy AI would still make bad decisions and make the game easier than it would already be. I would much rather have Paradox work more on the AI and make it capable and able to stand out on its own, while protecting its own interests.
 
Last edited:
  • 1
Reactions: