Suggestion for another leader system

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Acheron

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In another thread, I called for the replacing the current leaders with institutions, with far more elaborate modifiers to their task and especially immortal, so we are spared the reshuffling every time someone kicks the bucket. However, to retain the personal touch individuals give to a game, I suggest the following:

Replace leaders with heroes (or champions or whatever). Heroes will be the ones to research anomalies and be picked for event chains. All heroes can basically do the same things, though of course some are vastly better at certain tasks than others (for researching the strange radiation from a black hole, you should rather send Spock than Neelix). Besides researching anomalies, they could also give powerful but strictly localized help, like cracking down on crime on one world, infiltrating a hostile planet to aid the planetary bombardment etc. Should Stellaris get more elaborate diplomacy and/or espionage options, these heroes could also come to shine there. Perhaps, instead of the generic randomly generated leaders, we could take notes form Master of Orion and have pre-made leaders, each with his or her own traits, perhaps some would only be available (or not available) to empires with specific ethics or civics (Space-Genghis-Khan will not join you if you are pacifist, while Space-Gandhi requires it).

Regardless, much like now, I would give these heroes traits and skills. Anomalies (or other tasks) could also have suggested or pre-requisite skills. An example: there could be a medical skill heroes could posses. Now, some anomalies have a blue medical symbol. This means that heroes with the medical skill will research it, say, twice as fast. Another anomaly might have a red medical symbol. This means, only heroes with the medical skill can research it in the first place.
 

FonVegen

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I'm on the fence about this. On the one hand your ideas for espionage sound really good (once that gets implemented). And I do also like the idea of boosting planets in more ways than just sending a scientist to Assist Research. On the other hand I think that admirals and governors make sense the way they are now.

What I am completely against is pre-made heroes. That's part of the charm of Stellaris for me. You meet new leaders and new empires, and don't have the very same academy of heroes that you know exactly which to buy in any given situation. Yes it's a bit bland and could be made more exciting, but not by taking out the random element completely. I want the leaders to represent the empire I'm playing, most importantly. If I am a cosmopolitan federation building democracy I eventually get all kinds of species available to lead my nation, and if I play genocidal murderers I get my core species only. If you get a wide variety of species for heroes that feels just as off to me in the latter case as just applying the founding species' portrait to all of them in the former.

These are my thoughts anyhow, and I hope you can see where I'm coming from.
 

Acheron

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We could have random heroes and some events spawning fixed, special heroes. And even with the random heroes, the ethics and civics of your empire could still influence what you tend to get.
 

Chthon

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In another thread, I called for the replacing the current leaders with institutions, with far more elaborate modifiers to their task and especially immortal, so we are spared the reshuffling every time someone kicks the bucket. However, to retain the personal touch individuals give to a game, I suggest the following:

Replace leaders with heroes (or champions or whatever). Heroes will be the ones to research anomalies and be picked for event chains. All heroes can basically do the same things, though of course some are vastly better at certain tasks than others (for researching the strange radiation from a black hole, you should rather send Spock than Neelix). Besides researching anomalies, they could also give powerful but strictly localized help, like cracking down on crime on one world, infiltrating a hostile planet to aid the planetary bombardment etc. Should Stellaris get more elaborate diplomacy and/or espionage options, these heroes could also come to shine there. Perhaps, instead of the generic randomly generated leaders, we could take notes form Master of Orion and have pre-made leaders, each with his or her own traits, perhaps some would only be available (or not available) to empires with specific ethics or civics (Space-Genghis-Khan will not join you if you are pacifist, while Space-Gandhi requires it).

Regardless, much like now, I would give these heroes traits and skills. Anomalies (or other tasks) could also have suggested or pre-requisite skills. An example: there could be a medical skill heroes could posses. Now, some anomalies have a blue medical symbol. This means that heroes with the medical skill will research it, say, twice as fast. Another anomaly might have a red medical symbol. This means, only heroes with the medical skill can research it in the first place.
One of the great things about the current system that you seem to miss is the fact that you can train up new scientists in the field where they learn new and useful skills, and then have them retire to the labs where they use those skills to benefit your progress.

Scientists in a ship earn XP faster, and learn skills. Scientists leading research earn XP slowly and never learn any skills.

See how much farther you go with a scientist in a position who's learned Spark of Genius, AI assistant, and a research category specific skill. It will surprise you.

The problem with the current system is not the depth of it, but the fact that the depth is hidden behind a poor UI.