Perhaps only add some of the more noticable bonuses. It makes the game rather bland to have most provinces be so uniform, with little to no strategic value with the exception of Constantinople and the ends of the Silk Road.
- 2
Thanks for clarification.The chances of any of this being added are pretty small. The research is nice, but just adding bonuses everywhere to make some provinces more valuable than others...yeah, that's not going to happen.
All present and future efforts to update this map are well appreciated and helps give me a picture of what resources would actually be valuable to incorporate into gameplay. As Rylock already said, we're not going to be adding thousands of resources in their historical locations, because that doesn't add any sort of gameplay - it just adds passive bonuses that in the long run don't make much of a difference on the dynasty simulator. However, in terms of adding a more dynamic mechanic that helps balance ROTW or is very clearly built on strategic choices that increase replayability and peacetime engagement is something I'm sure we can all get behind... the ideas for it just are not concrete at all yet.Was reading some interesting articles and books on the Islamic world and pre-Mughal India economies, so basically almost completely reworked Asia and Africa. Updated the map (probably the last update) accumulating all the findings.
...
Anyway, seems like none of this stuff would ever make into the mod. But I'll keep this thread and map open with some hope for future interesting solutions from @caocao268 in his ARLES modification.
Well, there were (and still is) place more valuable than others. But you make a point about small chance.The chances of any of this being added are pretty small. The research is nice, but just adding bonuses everywhere to make some provinces more valuable than others...yeah, that's not going to happen.
Well, there were (and still is) place more valuable than others. But you make a point about small chance.
You may be interested in the system that the MEIOU & Taxes team is implementing for EU4. Of course, not all the complexity described there is relevant to CK2, but:Good points, but I am not sure if any other options/mechanisms for economy would work better (as for example vanilla "prosperity" system) or if they would be easier to implement.