A bit more detailed description of my original suggestion. Not sure what part of of the HIP it is more related: SWMH or EMF, may be both? Could theoretically make a minor separate optional sub-module for any of those.
Made quite extensive research recently for medieval economies and historical geography, so even if you guys won't find the idea interesting at all, it could at last serve as a source for someone's project in the future perhaps. May be it could be also useful for caocao268's amazing ARLES project if he would decide to go with more historically localised and limited resources and production.
The whole concept isn't something original, quite the contrary - similar stuff has already been successfully released in many others CK2 and EUIV modifications. What I suggest is just a bunch of very abstract "buildings" (and couple overly-simplified province modifiers) representing essential parts of the medieval economy that aren't in game at the moment in any form. Just to make the game's strategical choices and historical economical diversity a bit more interesting with very cosmetic modification and without changing any game mechanics.
This could theoretically include buildings-concept with following effects (just as illustration, pure raw estimation):
Clickable image
Gold mine - 8 tax bonus
Silver mine - 6 tax bonus
Tin - 5 tax bonus (very rare resource in medieval time)
Copper - 4 tax bonus +5% levy bonus (representing better opportunities for arms production)
Lead - 3 tax bonus +5% levy bonus (representing better opportunities for arms production)
Iron - 2 tax bonus +5% levy bonus
Salt - 4 tax bonus
Gems (amber etc) - 5 tax bonus +0,1 prestige
Fur - 3 tax bonus
Ivory - 4 tax bonus (elephant and walrus ivory)
Apiculture - 2 tax bonus (wax and honey)
Spice - 7 tax bonus
Luxury export wines - 5 tax bonus (four main wine trade regions of medieval Europe: Burgundy, Bordeaux, Rhine and Hungary)
Sugarcane - 4 tax bonus
Famous sword/armour smith - 7 tax bonus +0,5 prestige +10% Troops attack bonus +10% Defence bonus
Luxury textiles (silk etc)* - 9 tax bonus +0,2 prestige
High quality glassware* - 10 tax bonus +0,3 prestige
*In 1066 and earlier campaigns Italy and Avignon could start without silk building constructed, but receive opportunity to build it with some basic trade-related ordinary technology from the tech tree that could be usually researched by the late 12th - early 13th century. Same with Venetian glass.
Mines, salt, gems and fur could go to main "castle" capital of the province (representing local ruler usual monopoly on them; it could be also communal if there is city-republic controlling province from historical start), while important productions (silk, sword/armour smith, glass) - dedicated only for the province's city.
And very similar system representing the tremendous influence of the pilgrimages centres on medieval economy and society:
Clickable image
*Also considered adding Shiite, Sufi and Hindu holy sites important for local pilgrimages, but a bit unsure about their correlation with economy similar to medieval Europe.
Pilgrimages destinations represent most important medieval regional, realm-wide or pan-religious holy sites for all Christian denominations and two most important for Islam. Those could be represented with the special building called "Important pilgrimage destination" with a simple economic bonus - something like: +4 tax bonus -10% epidemics resistance (representing dangers of the relatively free movement of travellers). The building naturally go to "temple" barony (unfortunately not all those important monasteries and churches are on the SWMH map yet, but the "building" could be also placed in any other ecclesiastic temple/barony).
Piety bonus probably won't work properly here as it would look weird when the holding controlled by the ruler of some "hostile" religion, denomination or heresy.
On the contrary, the Road of Compostela could be made permanent province modifier (makes more sense for this than building in one barony) with similar (smaller) bonus: +2 tax bonus -5% epidemics resistance (representing dangers of the movement of travellers).
Holy land as most important pilgrimage destination is also could be represented as permanent province modifier. This one could even have piety bonus as it's equality important for absolutely all Abrahamic religions who could potentially control it: +4 tax bonus, -10% epidemics resistance, +0,2 piety bonus.
Btw, it would be really nice if Cîteaux abbey would receive events from the set similar to Cluny as those two are famous "competitors" during medieval time.
And this is basically all. If my CK2 modding knowledge won't be so poor (actually absent) I would defiantly release this as minor modmod, but unfortunately I doubt that I could do this without producing myriads of bugs.
So, hope that these ideas could interest someone.
PS. Blank map's credit is to Toa Kraka.
Made quite extensive research recently for medieval economies and historical geography, so even if you guys won't find the idea interesting at all, it could at last serve as a source for someone's project in the future perhaps. May be it could be also useful for caocao268's amazing ARLES project if he would decide to go with more historically localised and limited resources and production.
The whole concept isn't something original, quite the contrary - similar stuff has already been successfully released in many others CK2 and EUIV modifications. What I suggest is just a bunch of very abstract "buildings" (and couple overly-simplified province modifiers) representing essential parts of the medieval economy that aren't in game at the moment in any form. Just to make the game's strategical choices and historical economical diversity a bit more interesting with very cosmetic modification and without changing any game mechanics.
This could theoretically include buildings-concept with following effects (just as illustration, pure raw estimation):
Clickable image
Gold mine - 8 tax bonus
Silver mine - 6 tax bonus
Tin - 5 tax bonus (very rare resource in medieval time)
Copper - 4 tax bonus +5% levy bonus (representing better opportunities for arms production)
Lead - 3 tax bonus +5% levy bonus (representing better opportunities for arms production)
Iron - 2 tax bonus +5% levy bonus
Salt - 4 tax bonus
Gems (amber etc) - 5 tax bonus +0,1 prestige
Fur - 3 tax bonus
Ivory - 4 tax bonus (elephant and walrus ivory)
Apiculture - 2 tax bonus (wax and honey)
Spice - 7 tax bonus
Luxury export wines - 5 tax bonus (four main wine trade regions of medieval Europe: Burgundy, Bordeaux, Rhine and Hungary)
Sugarcane - 4 tax bonus
Famous sword/armour smith - 7 tax bonus +0,5 prestige +10% Troops attack bonus +10% Defence bonus
Luxury textiles (silk etc)* - 9 tax bonus +0,2 prestige
High quality glassware* - 10 tax bonus +0,3 prestige
*In 1066 and earlier campaigns Italy and Avignon could start without silk building constructed, but receive opportunity to build it with some basic trade-related ordinary technology from the tech tree that could be usually researched by the late 12th - early 13th century. Same with Venetian glass.
Mines, salt, gems and fur could go to main "castle" capital of the province (representing local ruler usual monopoly on them; it could be also communal if there is city-republic controlling province from historical start), while important productions (silk, sword/armour smith, glass) - dedicated only for the province's city.
And very similar system representing the tremendous influence of the pilgrimages centres on medieval economy and society:
Clickable image
*Also considered adding Shiite, Sufi and Hindu holy sites important for local pilgrimages, but a bit unsure about their correlation with economy similar to medieval Europe.
Pilgrimages destinations represent most important medieval regional, realm-wide or pan-religious holy sites for all Christian denominations and two most important for Islam. Those could be represented with the special building called "Important pilgrimage destination" with a simple economic bonus - something like: +4 tax bonus -10% epidemics resistance (representing dangers of the relatively free movement of travellers). The building naturally go to "temple" barony (unfortunately not all those important monasteries and churches are on the SWMH map yet, but the "building" could be also placed in any other ecclesiastic temple/barony).
Piety bonus probably won't work properly here as it would look weird when the holding controlled by the ruler of some "hostile" religion, denomination or heresy.
On the contrary, the Road of Compostela could be made permanent province modifier (makes more sense for this than building in one barony) with similar (smaller) bonus: +2 tax bonus -5% epidemics resistance (representing dangers of the movement of travellers).
Holy land as most important pilgrimage destination is also could be represented as permanent province modifier. This one could even have piety bonus as it's equality important for absolutely all Abrahamic religions who could potentially control it: +4 tax bonus, -10% epidemics resistance, +0,2 piety bonus.
Btw, it would be really nice if Cîteaux abbey would receive events from the set similar to Cluny as those two are famous "competitors" during medieval time.
And this is basically all. If my CK2 modding knowledge won't be so poor (actually absent) I would defiantly release this as minor modmod, but unfortunately I doubt that I could do this without producing myriads of bugs.
PS. Blank map's credit is to Toa Kraka.
Last edited:
- 14
- 5