[Suggestion] End Game Crisis/Disaster

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Valyrian_Knight

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Hello guys!
I create this thread because, as it is written in the Title, I want to make a suggestion about the End-Game Disasters. From what we currently know, theses Crisises would be mostly military : Invasion from another Galaxy, another dimension or an AI rebellion. But what I thought is that we do not currently know about more administrative kind of threats. We don't even know if there is some!
So my suggestion would be about a Galactic-wide economic crisis. It has been suggested on the DD topic but at the time nobody cares about. So let me explain my idea.

The crisis would basically makes your upkeep of everything far more costly and gives you less money, due to the population which become less and less rich. The greater your Empire is, the more difficult it would be to keep it at bay.
The ploutocratics regimes would be severely weaked, as a great part of your Pops would be then poor and will hate your wealthy elite. You can appease them by give them food ,IE : give them money and use your influence. But your money itself is important because you are losing it pretty fast. So it is a choice : do you want to bet on your citizen's resillience, or do you prefer to do the safe thing , which could enventually accelerate your economic collapse ?
That would also turn your towards different beliefs , and the effects of the crisis would be accorded to the beliefs they have.

For exemple, a Collectivist state would at first, have less problems than a Individualist state. But as the time passes, more and more of your Pops would become more and more Individualistics. The Materialistics Empires would have a hard time. But the Spiritualists ones may see a lot of Pops become increasingly Materialists as the crisis hit them. And if they are Fanatically Spiritualists and that your governement is a theocracy , they can attempt to kill your leader and lead large rebellions, because your leader is viewed as accursed.
So , Materialistics and Individualists societies would be hit hard to the beginning, but that wouldn't increase as the time passes, while Collectivists or Spiritualists would endure it at the beginning, but drastically change their views after some time.

Furthermore, the entire galaxy would be reshaped, because the greater Empire would have a pretty difficult time to maintain such an administration and an army while losing so much money and facing internal discontent. That would pretty much rebalance the power of the entire Galaxy. An Empire which roflstompped all forces in the Galaxy and which thinks he was Napoleon or Julius Caesar would be seriously weakened, and eventually free to be attacked.
The Xenophoby can drammatically increase, as it does in Germany in the end of the 1920s , which led to Hitler, more or less. The Pacifists Ideals could be reversed, as well as the Militaristics, as it can be seen as the reason of the Empire's economic collapse.

The main goals of the conflicts to come would be to secure economic vital ways , and the main targets would be the most wealthy planets of the Galaxy. A Pacific Empire could react to the crisis by sacking the capital of his wealthy neighbour in order to prevent its economic collapse. If your capital is a Space Constantinople , you should get prepared to receive some 4th Crusades by your angry and envious neighbours.

This crisis could led to a resurgence of the Fallen Empires as well. A fanatic Materialistic FE which patronize a civilisation could try to help the said Empire to not collapse. A militaristic Fallen Empire could decide to profite from this galactic collapse to retake its glorious place . Fanatic Spiritualists could, I don't know, try to help the theocraties or something ? I didn't thought of that in the first place, but that could be interesting as well.

So, it would be more like an administrative crisis to handle, which would favorise little Empires , and even maybe Pacifists ones. Because, you know, handling a Tyrannid or a Chaos Invasion would be cool and such, but let's be honnest, you wouldn't stand a chance as a little, peacefull trading Empire. This kind of crisis would diversify a little bit the Late Game Disasters.

So, what do you think about it ?

P.S : I must apologise if I made some english mistakes, because I am not an everyday English speaker, so , please be indulgent about that :)
 
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sdeezie

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TRPF in spaaaaaaaaaaaaaaaaace!
 
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telge2

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I like the idea but there has to be a good ingame reason with lots of flavor, it would really ruin the experience for me if the game just said "Muh, economic crisis from now on everything is 20% more expensive".
 
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Valyrian_Knight

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I like the idea but there has to be a good ingame reason with lots of flavor, it would really ruin the experience for me if the game just said "Muh, economic crisis from now on everything is 20% more expensive".

Well, it could be, like searching new technologies or an overbuilt of economic buildings which lead to a not-as-valuable money which lead to a giant collapse of financial activities, I don't know, but we could find a reason like the other Disasters. From this point of view, it would be a shame that some Paradox's very own Tyrannids shown up and screw up everything, but this is actually fun and challenging. Same (for me) as an economic crisis. So reasons does not matter as much as we can thought actually, it's more a pretext than anything to make the game more challenging, as an End-Game Disaster.
 

TomBombadil

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I do wonder where all these suggestions of late game disasters involving trashing your civ's economy keep coming from. Players are going to hate it. Players will look for every workaround to avoid it firing, creating strategy guides to avoid screwing over your game. It's just going to be a pointless inconvenience. A "WTF were Paradox thinking???" thing.

Players enjoy the challenge of a new, powerful enemy. They enjoy a good punch up. They don't enjoy having their arms cut off and being told "try and fight each other now, lol". I mean no disrespect, but how is "breaking the game's balance and rendering it less unplayable" anything other than a terrible design decision?

I like that Paradox listens to the community, but I really hope they vet the community's suggestions for ideas that will torpedo the game's popularity. With Mare Nostrum for EU4, they finally caved to the fans demand and created a system to allow you to use espionage to kill enemy rulers. They immediately removed it in the first post Mare Nostrum patch after complaints started coming in that it's no fun when the AI does it to you. Sometimes they have to implement these ideas just to get the community to realise how shortsighted these ideas are and finally stop asking for it.
 
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Valyrian_Knight

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I do wonder where all these suggestions of late game disasters involving trashing your civ's economy keep coming from. Players are going to hate it. Players will look for every workaround to avoid it firing, creating strategy guides to avoid screwing over your game. It's just going to be a pointless inconvenience. A "WTF were Paradox thinking???" thing.

Players enjoy the challenge of a new, powerful enemy. They enjoy a good punch up. They don't enjoy having their arms cut off and being told "try and fight each other now, lol". I mean no disrespect, but how is "breaking the game's balance and rendering it less unplayable" anything other than a terrible design decision?


I like that Paradox listens to the community, but I really hope they vet the community's suggestions for ideas that will torpedo the game's popularity. With Mare Nostrum for EU4, they finally caved to the fans demand and created a system to allow you to use espionage to kill enemy rulers. They immediately removed it in the first post Mare Nostrum patch after complaints started coming in that it's no fun when the AI does it to you. Sometimes they have to implement these ideas just to get the community to realise how shortsighted these ideas are and finally stop asking for it.


Oh, I see. I didn't see that that way.
But, you know, it is supposed to be a Galaxy -wide disaster. It is a reallistic event, a reallistic catastrophic event. You say that players will want to avoid it, but they are supposed to try to avoid it. It was a proposal based on the fact that if you are a little trading Empire you cannot stand an extragalactical invasion. But you can face an economic crisis. It is not supposed to be kind with the player : it is à disaster after all, and it could be avoided technically, so not so unfeasable.
But of course, a player will not necessarily be super happy about that. And even ragequit. But, I mean, I think it would be possible to make such kind of economic crisis not as game-ending as you are saying. A hard time for everyone, but not a " everything you did doesn't count lol" event.

Maybe I am wrong, though. But it is the reason for which I made the thread after all : to get the + and -. So even if you disagree thank you for your contribution anyway.
 

tobias.mb

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I do wonder where all these suggestions of late game disasters involving trashing your civ's economy keep coming from. Players are going to hate it. Players will look for every workaround to avoid it firing, creating strategy guides to avoid screwing over your game. It's just going to be a pointless inconvenience. A "WTF were Paradox thinking???" thing.

Players enjoy the challenge of a new, powerful enemy. They enjoy a good punch up. They don't enjoy having their arms cut off and being told "try and fight each other now, lol". I mean no disrespect, but how is "breaking the game's balance and rendering it less unplayable" anything other than a terrible design decision?

I like that Paradox listens to the community, but I really hope they vet the community's suggestions for ideas that will torpedo the game's popularity. With Mare Nostrum for EU4, they finally caved to the fans demand and created a system to allow you to use espionage to kill enemy rulers. They immediately removed it in the first post Mare Nostrum patch after complaints started coming in that it's no fun when the AI does it to you. Sometimes they have to implement these ideas just to get the community to realise how shortsighted these ideas are and finally stop asking for it.
I kind of agree with this for the most part. An economic crisis is definitly not something I want do deal with every other game, however it could be interesting as an event like eu4 disasters. Something like Bankruptcy maybe?
 

Dregonoid

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Maybe have the crisis develop if trade gets too "fast" (ha, see what I did there) or if you make too much money. Increasingly researching more advanced economic technologies without theory (I don't think that that is a thing) could leave to a huge bubble or dududdu dada dudu stagflation. Implement stagflation as a method of warfare? (cough Expansion cough cough)

For my own endgame crisis I would like to see a situation where genetic pure races start to research genetic purity, kind of like clones of each other, to allow for good bonuses. The risky part would be some disease (or bio-weapon) killing literally everybody. Personally I believe there should be additional mid-game crisis, like Civil War, pretender rebels, insert over privileged estate rebels here. Could they take on the form of less severe end-game crisis?
 

Valyrian_Knight

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Hey, we can do a chain reaction event as well. Like, if several Empires are in Bankrupcy. At some point we would have an event to help them or let it go. If they do not stabilise their economy, it will drammatically increase the chances of Galactic Economic Crisis. Like it does for the 1929 economic crisis : it beginns in Austria ( If I remember correctly ) and hit everything like a snowball effect. So it would not be an out-of-nowhere event then.
 
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