It seems to me that daughters of the nobility are a bit faceless. Would it be possible to add a target for, say, best/worst/any_daughter in the event conditions? There should be lots of interesting things that might happen to a female. For example, how about an event where an unmarried daughter runs off with a suitor from the commons? I'm no expert at scripting, but I imagine it would go something like this :
I'd like the event text to be something like "Our feckless daughter has run off with a peasant! What shall we do?" and the choices should be
a) Let them go (-10 prestige, daughter defects to another court, 50% gain trait Merciful)
b) Pursue them, but don't hurt them (50% chance daughter defects, 50% gain random courtier)
c) Pursue with deadly force (25% chance daughter dies, 25% gain trait Cruel, 25% gain Reckless)
This seemed a good idea at first, but since it would require coding extra event triggers, I guess it won't happen. Oh well. I present it for your consideration anyway. Perhaps we could do something similar for unmarried daughters of rulers, only without the choices? It gives you a bit of incentive to get your daughters married.
Code:
character_event = {
# (All these conditions are intended to apply to worst_daughter)
trigger = {
condition = { type = age value = 16}
condition = { type = not value = { type = trait value = chaste } }
condition = { type = not value = { type = is_married } }
}
mean_time_to_happen = {
days = 7200
modifier = { condition = { type = trait value = lustful }
factor = 0.9
}
modifier = { condition = { type = trait value = reckless }
factor = 0.9
}
modifier = { condition = { type = trait value = wise }
factor = 1.2
}
modifier = { condition = { type = trait value = indulgent }
factor = 0.9
}
modifier = { condition = { type = trait value = hunchback }
factor = 1.3
}
# Other traits to taste
}
I'd like the event text to be something like "Our feckless daughter has run off with a peasant! What shall we do?" and the choices should be
a) Let them go (-10 prestige, daughter defects to another court, 50% gain trait Merciful)
b) Pursue them, but don't hurt them (50% chance daughter defects, 50% gain random courtier)
c) Pursue with deadly force (25% chance daughter dies, 25% gain trait Cruel, 25% gain Reckless)
This seemed a good idea at first, but since it would require coding extra event triggers, I guess it won't happen. Oh well. I present it for your consideration anyway. Perhaps we could do something similar for unmarried daughters of rulers, only without the choices? It gives you a bit of incentive to get your daughters married.