At present, every nation gets some static bonuses (force limit, monarch points, etc.) that effectively act as a boost to one-province minors. Past that point, however, scaling is almost linear: although states/territories restrict you a bit eventually, for the most part a 50-province nation is twice as powerful as a 25-province nation, when the same is not remotely true of a 2PM compared to a OPM.
Various ways have been suggested to make huge nations less of a cakewalk, since historically even the largest nations still had their own problems. (And because many, though not all, players find the game dull once they can knock over all opponents without difficulty.)
The problem is that some of the most realistic and reasonable ways to slow down the snowball would be frustrating for the player:
- having more and more nations band together against you
- having more and more internal difficulties.
I honestly think perhaps the best way in terms of "feel" would just be to have stronger diminishing returns. For example, if a nation 2x the size only had 1.2x the troops and money, then you would never really reach "complete runaway" size... 16x the size would mean 2x the power, and 256x the size would mean about 4x the power. Possibly that's too extreme - YMMV - but I really think something based around that idea would help, at least as an option at the start of game.
Various ways have been suggested to make huge nations less of a cakewalk, since historically even the largest nations still had their own problems. (And because many, though not all, players find the game dull once they can knock over all opponents without difficulty.)
The problem is that some of the most realistic and reasonable ways to slow down the snowball would be frustrating for the player:
- having more and more nations band together against you
- having more and more internal difficulties.
I honestly think perhaps the best way in terms of "feel" would just be to have stronger diminishing returns. For example, if a nation 2x the size only had 1.2x the troops and money, then you would never really reach "complete runaway" size... 16x the size would mean 2x the power, and 256x the size would mean about 4x the power. Possibly that's too extreme - YMMV - but I really think something based around that idea would help, at least as an option at the start of game.