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User4035

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Dec 18, 2012
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I've been making a few threads about historical cultures and its been pointed out that it would make those cultures not accepted.

Currently this is how accepted, same, different cultures work mechanics wise:

Same culture group
  • −15% Local tax modifier
  • −15% Local manpower modifier
Different culture group
  • −33% Local tax modifier
  • −33% Local manpower modifier
  •  +2  Local unrest
  •  −2% Local missionary strength

Now in my readings, it was actually quite evident that local rules of this time DID NOT let any peasants or groups off the hook for taxes or military service(manpower). Feudal system - you paid your taxes willing or by force and you provided military service. ....or you rebelled. lol


Now when these current mechanics were designed there was no autonomy system so it kinda made sense. But now we have autonomy.
The rulers always tried to get their money and military service from their subjects regardless of culture. But different cultures tended to rebel alot when they were taxed and called on for military service.

So I suggest that the local tax modifier an the manpower modifier be removed from the culture group mechanic and be replaced with lots of unrest.

This unrest should be based on Autonomy of course. And if they are in the same culture group or a different one. Accepted cultures obviously have no drawbacks.
Same culture group should have +10 unrest
Different culture group should have +15 unrest.
(obviously the devs will have to balance the exact number in accordance with other modifiers like separatism and religions, etc...)

Basically increasing the autonomy every 25 years should be the goal to get rid of rebels.

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Another suggestion Is that you can tie the unrest rate directly to autonomy. The more autonomy in a province(for whatever reason) = less rebels due to culture.
 
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