Well, I think ethnic identity is the most important aspect of in-game culture. It's what (theoretically) contributes to revolt risk and rebellion, and tag-teams with linguistic difficulties in contributing to tax inefficiency.
As for the French Canadians, I didn't know just how much they embraced their Canadian identity as opposed to French, or what the causes for it were.
I don't know exactly what to do, but I definitely think there should be a fundamental difference between the colonies that were made up of European colonists replacing natives, and those where the Europeans were dealing with conquered empires instead of settlements, and where there was much more mixing between peoples and culture.
Then again, I don't know if your average colonial Spanish peasant was as concerned about identity and politics as much as your average Canadian or Anglo-American. There's lots of stuff going on, and I don't know how it should or could be represented with game mechanics.
As for the French Canadians, I didn't know just how much they embraced their Canadian identity as opposed to French, or what the causes for it were.
I don't know exactly what to do, but I definitely think there should be a fundamental difference between the colonies that were made up of European colonists replacing natives, and those where the Europeans were dealing with conquered empires instead of settlements, and where there was much more mixing between peoples and culture.
Then again, I don't know if your average colonial Spanish peasant was as concerned about identity and politics as much as your average Canadian or Anglo-American. There's lots of stuff going on, and I don't know how it should or could be represented with game mechanics.