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unmerged(368864)

Sergeant
Aug 24, 2011
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This is a small feature that I would love to see; Basically its a new culture being formed if you choose to colonize the world. How this would work is the nation's culture would be mixed with the colonial culture. I.E : Germany colonizes Canada. After a few years the German culture in colonial Canada changes slowly and becomes "German Canadian". There can be a few exceptions like "Boer" etc. From what I heard, Cultures don't really slow down the game( Again, that's from what I heard)


What do you guys think?
:)
 

Mrkela

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I remember a mod for EU3 that did a similar thing. Except it would call it "Colonial German". It doesn't even have to go that far, it could simply be just "Canadian" but be in the German culture group.
 

fanoI

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So if Germany colonize USA territory you could have a Deutsch USA revolter?
Or if Great Britain colonize Brazil you have a English Brazil?

The real question is a Deutsch USA called itself USA? Google translator suggest me this: Vereinigte Staaten von Amerika!

However it seems a correct thing to do and related the revolter colonies should spawn in the right place I don't want to see anymore Mexico in Alaska and Canada in the Caribbean Islands!
 

Gatkramp

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The real question is a Deutsch USA called itself USA? Google translator suggest me this: Vereinigte Staaten von Amerika!

This should be fairly easy, as most countries/languages have their own names for these nations anyhow. As an example, some possible colonisation names for the USA could be:

Dutch: Verenigde Staten van Amerika
French: États-Unis d'Amérique
German: Vereinigte Staaten von Amerika
Italian: Stati Uniti d'America
Portuguese: Estados Unidos da América
Spanish: Estados Unidos de América
Swedish: Amerikas förenta stater

Seriously, you can do it for some random languages/countries, if you go to the english wiki page for the country/area and click the foreign translations on the side. It will give you the official names (and unofficial but commonly used names) for these areas in just about any significant language. Others for the USA include:

Afrikaans: Verenigde State van Amerika
Alemannisch: Vereinigte Staata vo Amerika
isiZulu: Izifunda Ohlangeneyo seMelika'
Irish: Stáit Aontaithe Mheiriceá
Hungarian: Amerikai Egyesült Államok
Occitan: Estats Units d'America
Polish: Stany Zjednoczone Ameryki
West Vlaams: Verênigde Stoaten van Amerika

This works for more than just the USA too. It can work for Southern Africa; Afrique du Sud if it was French, or even down to its component parts - even though most of them didn't exist until just after the game end - Colonie du Cap, République sud-africaine du Transvaal, État libre d'Orange and Natal.

This works for any of areas of the world that was colonised really. So it cannot be hard getting the name information. The biggest problem for PI would be the programming of such a system. And the culture problems that come with it, since I don't imagine the engine in its current state is dynamic or flexible enough to create contextual cultures. Something for the future, I guess.
 

Baikal

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The real question is a Deutsch USA called itself USA? Google translator suggest me this: Vereinigte Staaten von Amerika!

Doesn't really matter, both mean the exact same thing and the game uses English names in most cases, so USA would be applicable for both. For example we have Prussia (instead of Preußen), Brunswick (instead of Braunschweig), Nuremberg (instead of Nürnberg) and so on.
 

NosgothKingdom

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The culture thing looks really interesting.
About the colony names, doesn't it feel a bit deterministic, tough? I mean, the USA was a particular case for example. I suppose they could've been named New England were different the circumstances.
I'd prefer some random colonie procince name generation based on culture and when they revolt, they'd be named along those lines as well.
 

Mrkela

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The nations name shouldn't matter IMO, culture should be the only consideration.

Although, what if England colonizes one part of the USA and France another? Would the revolter's be both English and French colonial cultures?

I still think my idea to make them American but in different culture groups. So an English America would become of American(English) culture.
 

nett40

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The nations name shouldn't matter IMO, culture should be the only consideration.

I agree, the game is in English, the name of the country shouldn't change.

Although, what if England colonizes one part of the USA and France another? Would the revolter's be both English and French colonial cultures?

I still think my idea to make them American but in different culture groups. So an English America would become of American(English) culture.

Maybe the colonials could belong to a whole new culture group once they have lived in the new world for a generation, i.e. American (north_american culture group), Canadian (north_american culture group), Mexican (central_american culture group), Brazilian (south_american culture group) etc. It could be the same culture group which the Native cultures belonged to...

Furthermore, I don't think it should be possible to assimilate colonized cultures in neither Asia nor in Africa. Only the southern tip of Africa, parts of Oceania and the Americas, should have "empty" lands. The rest of the world should already have countries with various cultures.
 

Sleepyhead

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This works for any of areas of the world that was colonised really. So it cannot be hard getting the name information. The biggest problem for PI would be the programming of such a system. And the culture problems that come with it, since I don't imagine the engine in its current state is dynamic or flexible enough to create contextual cultures. Something for the future, I guess.
But a French Louisiana state wouldn't be Les États-Unis, it'd be Nouvelle-France, Bourbon or Louisiana. A French Canada would rather be Québec. A Dutch America could well be Orange as well. The USA structure was very Anglo-Saxon, if other non-anglo-saxons settled there their offsprings would be something pertained to that culture. Nordic Vinland for instance.
 

DreadLindwyrm

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Had America revolted out as a unitary or unified state rather than a federation of individual states then the title "United States" wouldn't apply either.

Had it been truely Anglo-Saxon of course, it would have been a monarchy with a High King of some sort (a parallel to Bretwalda), and lesser kings... Had it been Anglo-Norman, it would have been a king and his dukes, and had it been 18th Century British in style, a constituional monarchy with a Westminster style parliament.
 

Traj161

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The name of those new nations shouldn't matter, it would be great that you can for example change the name of your nation at cost to an amount of administration points, just in the case of tags there should be like american ' revolter nations' and then they could use a system that determines their name based on their culture / or mix of cultures and the region where they are in.

There are countless times countries changed their name, like the USSR for russia, all unifications and almost all personal unions, it should just be an cost in administrative points.
especially for the colonies depending on where each nation colonises the revolters should be different almost every time.
 

unmerged(368864)

Sergeant
Aug 24, 2011
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Can someone tell me how colonial cultures "happen"? I just don't understand how they're different from the home country.

If you're asking how this historically happened:
It mostly happened with the change of Dialect,Accents and other things( Don't know much :p)

If you're asking how this would happen in-game:
Let's say that Germany colonized Canada. The Population of the colony is mostly German and people are start to change the way of German (Dialect,Accent,etc) and to call it a different culture. The culture name can be easily mixed with the region name (In this case Canada) to create a new culture called "German-Canadian" and become a new culture under the German culture group. An event would fire up saying people are changing the way of German culture and are creating a whole "new" type of German and are calling themselves "German-Canadian". Now the Culture starts spreading throughout the colony and most of colony calls themselves "German-Canadian". Now, German has to force fully accept the culture or Fight a war.
 

Evie HJ

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A French Canada would rather be Québec

No, actually. They wouldn't. They'd definitely call themselves Canada, or possibly New France. Not Quebec, which isn't a name that French-Canadians really started identifying with until the 1900s.

In the EU era, "Quebec" as the name of a colony only existed 1763-91 as a name imposed by London. Before that, under French rule, it was the colony of Canada, and it's inhabitants called themselves Canadiens; after that, it was The Canadas (Upper and Lower Canada).

It wasn't until (well into) the nineteenth century that "Canada" and "Canadian" gained their broader and more English definition, and it wasn't until the 20th that Quebec nationalism started taking off. Francophone people even in Quebec defined themselves culturally as French Canadian, or Canadiens (especially in English, use of the french e-spelling usually means french canadian. See hockey team.), not Quebecer, until the 1950s-60s easily, and some older people still do today.
 

unmerged(368864)

Sergeant
Aug 24, 2011
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After some 400 years, yes, but at the time, I haven't a clue.

Before American Revolution, they called themselves English but after independence they called themselves "Americans" and by 19th century they were know as "Yankee".