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Sunlg103

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If I have understood the character system correctly characters will have an ambition and how you manager to fulfill thier wishes impact their loyalty to you.

A system that would complement this well is a character trait system where characters are given (or earn) a trait that impact how they interact with the world and the state. This trait system could inclued traits like "corrupt", "greedy", "popular" and "hates". Now, I do not think a character should have many traits. This is not ck2 and I think many traits will make them less impactful to the game because of balance.

An exampel:
There could be a character that "Hates Carthignians", if you would have this character as a general of an army he might provide the troops with a moral bonus while fighting Carthage. But on the flip side, every won battle fought on land owned by Carthage would decrease pops in that city (decreasing the vaule of that land for yourself aswell as you get less slaves) and it would increase unrest/AE of pops from that culture. If the character would be a consul or another influencial politician the trait could mean that he would be increasingly disloyal you less you declared war on Carthage, or in some way tried to undermine them. (Some different ways to act could be preferable to not be forced into a war).

So, how could traits complement the ambition system? As I see it, you could have an influencial politician with an ambition to become consul. This characters trait could inclued the exampel above, hating Carthage, which means not only do you have to manager how to keep him loyal (let him be consul or not) but also think how you have to manage him as a consul wanting to go to war against Carthage.

If traits already been mentioned and I've missed it, sorry. Thoughts?
 

Nyrael

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Wat? Did they remove Character traits or something? Because I was certain that, just like first game, characters have CK-like traits.
 

Buladelu

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There could be a character that "Hates Carthignians", if you would have this character as a general of an army he might provide the troops with a moral bonus while fighting Carthage. But on the flip side, every won battle fought on land owned by Carthage would decrease pops in that city (decreasing the vaule of that land for yourself aswell as you get less slaves) and it would increase unrest/AE of pops from that culture. If the character would be a consul or another influencial politician the trait could mean that he would be increasingly disloyal you less you declared war on Carthage, or in some way tried to undermine them. (Some different ways to act could be preferable to not be forced into a war).

I'm pretty sure that those traits you mentioned are already there but your example wouldn't really work.

"Hates X" works as a one-time ambition. But a trait?.. What does he hate exactly? A state, a culture? Does he keep this trait when you destroy the state or when there are no one of that culture? Do you have an old geezer hating Boii still by the time you've conquered the world?

Traits seem to be representing basic things. They should be recognizable by the icon so in CK2/EU4 they're never conditional like that (I think CK2 "Baptized by" is one of the exclusions). It may be a status character has, but that's the same as ambition.
 

mavregade

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I'm pretty sure that those traits you mentioned are already there but your example wouldn't really work.

"Hates X" works as a one-time ambition. But a trait?.. What does he hate exactly? A state, a culture? Does he keep this trait when you destroy the state or when there are no one of that culture? Do you have an old geezer hating Boii still by the time you've conquered the world?

Traits seem to be representing basic things. They should be recognizable by the icon so in CK2/EU4 they're never conditional like that (I think CK2 "Baptized by" is one of the exclusions). It may be a status character has, but that's the same as ambition.

Yes you could still have that old geezer. He would have an opinion malus of any ruler from the hated culture.
 

Nyrael

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Characters in first game did have ambitions like "Have the state declare war on Cartage". Though it wasn't that important for Republics, in Monarchies the wishes of your Ministers was what you needed to fulfil to keep them happy and not support a pretender.