Suggestion: Change how taking lands from protectorates works

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hethran

Major
61 Badges
Sep 2, 2013
682
532
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Shadowrun Returns
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Battle for Bosporus
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Sword of the Stars
  • Magicka
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I honestly find the current system for taking lands from your protectorates ahistorical and overpowered. I agree a system should exist for taking land away from your protectorates, as Europeans did this all the time, but they did not do so in the extremely easy ways the mechanic allows.

Specific changes I recommend:
1. Taking land from your protectorates should cost a reasonable amount of ducats in proportion to their development. For example, when Europeans expropriated land from Native American allies (which would loosely correspond to the game mechanic of protectorates) outside of war, they generally paid sums of money or other goods in exchange for the lands during this era. I cannot think of any examples of native rulers on any continent giving up lands to European allies without a fight, unless they received at least something in exchange, during this era.
2. The lands bought should experience separatism, albeit perhaps for a reduced duration.
3. Protectorates should have the ability to refuse the land seizure, by immediately rebelling. AI nations should almost never choose to do so unless it looks like they would actually win the resulting war, but it would give a player more flexibility in how they choose to deal with a suzerain's attempts to seize their lands before they are weakened by the loss of the province. If they choose to rebel, the overlord should of course automatically get a claim on the desired province at the beginning of the war.
 
  • 1
Reactions:
Upvote 0