I honestly find the current system for taking lands from your protectorates ahistorical and overpowered. I agree a system should exist for taking land away from your protectorates, as Europeans did this all the time, but they did not do so in the extremely easy ways the mechanic allows.
Specific changes I recommend:
1. Taking land from your protectorates should cost a reasonable amount of ducats in proportion to their development. For example, when Europeans expropriated land from Native American allies (which would loosely correspond to the game mechanic of protectorates) outside of war, they generally paid sums of money or other goods in exchange for the lands during this era. I cannot think of any examples of native rulers on any continent giving up lands to European allies without a fight, unless they received at least something in exchange, during this era.
2. The lands bought should experience separatism, albeit perhaps for a reduced duration.
3. Protectorates should have the ability to refuse the land seizure, by immediately rebelling. AI nations should almost never choose to do so unless it looks like they would actually win the resulting war, but it would give a player more flexibility in how they choose to deal with a suzerain's attempts to seize their lands before they are weakened by the loss of the province. If they choose to rebel, the overlord should of course automatically get a claim on the desired province at the beginning of the war.
Specific changes I recommend:
1. Taking land from your protectorates should cost a reasonable amount of ducats in proportion to their development. For example, when Europeans expropriated land from Native American allies (which would loosely correspond to the game mechanic of protectorates) outside of war, they generally paid sums of money or other goods in exchange for the lands during this era. I cannot think of any examples of native rulers on any continent giving up lands to European allies without a fight, unless they received at least something in exchange, during this era.
2. The lands bought should experience separatism, albeit perhaps for a reduced duration.
3. Protectorates should have the ability to refuse the land seizure, by immediately rebelling. AI nations should almost never choose to do so unless it looks like they would actually win the resulting war, but it would give a player more flexibility in how they choose to deal with a suzerain's attempts to seize their lands before they are weakened by the loss of the province. If they choose to rebel, the overlord should of course automatically get a claim on the desired province at the beginning of the war.
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