Hello, Merry Christmas to everyone!
Well, when playing several games I realized that the game could have this improvement, by surrounding a territory, there being no enemy troops there, wouldn't it be the case that this territory would be automatically captured?
In other words, the capture of territories by means of surround, if there are no enemy troops to defend these surrounded territories, it makes no sense that they remain in the hands of the enemies. This would help us to save on the use of divisions.
Think the pieces on the board as divisions, then you need to capture as much territory with as few resources as possible, this is basically Go's logic and I believe this helps to reduce the use of divisions in our strategies.
Below are some suggestions for improvements from those who participated in the debate
Maybe it wouldn't be a good idea to insert in the automatic capture rule the victory points and the air bases. When I play, my focus is always on the crucial points, so I always create runners in the direction of these points and the rest is ignored, my priority of capture are in the following order:
1st Victory Points.
2nd Airbases and Ports.
3rd Strategic Resources.
So, they could insert in the rule that if there are any of these these three elements in the empty territories the automatic capture is denied. It would be interesting to add a time resource as suggested by our friend @Harin to represent the period before the arrival of logistics personnel to these locations. So, not to say that these territories were magically conquered, let's imagine that they were occupied by the garrisons. Our friend @GrandVezir suggested that reconnaissance would also need to be at a satisfactory level, to allow for accurate information about what is there in those territories, otherwise this becomes unfeasible.
Well, when playing several games I realized that the game could have this improvement, by surrounding a territory, there being no enemy troops there, wouldn't it be the case that this territory would be automatically captured?
In other words, the capture of territories by means of surround, if there are no enemy troops to defend these surrounded territories, it makes no sense that they remain in the hands of the enemies. This would help us to save on the use of divisions.
Think the pieces on the board as divisions, then you need to capture as much territory with as few resources as possible, this is basically Go's logic and I believe this helps to reduce the use of divisions in our strategies.
Below are some suggestions for improvements from those who participated in the debate
Maybe it wouldn't be a good idea to insert in the automatic capture rule the victory points and the air bases. When I play, my focus is always on the crucial points, so I always create runners in the direction of these points and the rest is ignored, my priority of capture are in the following order:
1st Victory Points.
2nd Airbases and Ports.
3rd Strategic Resources.
So, they could insert in the rule that if there are any of these these three elements in the empty territories the automatic capture is denied. It would be interesting to add a time resource as suggested by our friend @Harin to represent the period before the arrival of logistics personnel to these locations. So, not to say that these territories were magically conquered, let's imagine that they were occupied by the garrisons. Our friend @GrandVezir suggested that reconnaissance would also need to be at a satisfactory level, to allow for accurate information about what is there in those territories, otherwise this becomes unfeasible.
Last edited:
- 8
- 3
- 2
- 1