Also, magistrate upkeep doesn't take into account that large empires probably have a bureaucracy that is a teensy bit larger.
Also, magistrate upkeep doesn't take into account that large empires probably have a bureaucracy that is a teensy bit larger.
What do you mean by "repairing buildings" btw.?
I though you were looking for an alternate use for the magistrates, and I though repairing damaged infrstructures, as in MEIOU mod, would be good for them. Really, I don't see their points in many way, as I think there is not a lack of skilled people to help the government if you have the cash for it (Honestly I would even scrap diplomats), but if you remove the magistrates from the building creation, you should give them some task.
Yeh, I don't play MEIOU though (anybody want to buy me a new PC btw.?) so I was wondering how that mechanism works... and honestly still am.![]()
Yeh, but distance did matter back then... Administering Luxembourg was a teensy bit easier than Russia or the British Empire. There's a reason that all this viceroy & dominion stuff happened. Centers usually were a bit more developed and more well administered than peripheries...
Not really. There are tons of things the current system doesn't simulate at all, which is why there are mods like InExtenso.Which the current system manages fine.
Not really. There are tons of things the current system doesn't simulate at all, which is why there are mods like InExtenso.
InExtenso is a good way to simulate it. Magistrate upkeep isn't.
No, you can't say that, this is just your opinion. And mine is different on that point.However, since DW has been more disappointing rather than satisfying so far, [...]
Furthermore, military power and building development are not inverserly proportional.
Actually, the more your lands are developped, the more your armies are efficient and numerous, especially in feudal times.
The idea about having upkeep cost is not really wrong, but I agree with other users here: I don't think it really benefits the gameplay.