[Suggestion] Buildings with upkeep -updated
After reading this thread don't you think EU genre go into wrong direction? about the imperfect implementation of our current magistrate based building system in DW, I firmly believe the building system should/need to have an upkeep system such as 0.1 ducat per month for each building in a province. Whether or not should magistrates be used for construction is not the major topic here, but my believe is that magistrates should be intended only for beneficial province decisions once the suggested building upkeep is implemented. Also, this suggestion does not mean the current building system in DW is completely broken, but rather it needs changes to bring itself closer to perfection. You can see the buildings in DW as either the actual building or bureaucratic improvement, but this suggestion is about upkeep.
Now, lets take a look at the in-game effects of this suggestion: (using 0.1 ducat per month)
With the proposed 0.1 monthly maintenance fee for each building at each province, a province with 5 buildings (assuming all tier 1) will cost 0.5 per month, which is about the amount of upkeep for a small army. In other words, in order for some/all of your provinces fully upgraded before tier 2 buildings become available, you will have to accept a smaller standing army/navy. You/we will have to choose between having many profitable/useful buildings such as constable or fort and having a large standing army. You can choose to be anywhere between a warmonger/horde with undeveloped lands but strong military and a trader/colonizer with well developed cities but weak military, though most will probably falls somewhere in the middle.
Now, lets take a look at the historicity/balance issues this suggestion may deal with/bring about:
Whether the building/construction represents an actual place or government improvement, both the initial cost and upkeep is there throughout history and can be well-displayed by this suggestion. With a decision to make on having buildings or armies, it is no longer a no-brainer/possible to have the largest army possible while being the most developed country in the world(unless you already conquered the world, in which case you should start a new game), which is historical.
Answers for some of the questions you might ask:
Yes, buildings of all tiers should be allowed to destroy as part of the suggestion.
Yes, the AI should be programmed so that they do not destroy a building unless they have to.
Yes, the AI should only build a building when its budget actually allows.
Yes, the AI should make its decision depends on the power of its neighbors/rivals.
Yes, 0.1 ducat per month may be too much and around 0.05 or so might be better.
Yes, there are many other reasonings/benefits that I haven't mentioned due to my laziness in typing...
Some after thoughts:
It might be a good thing to allow the construction of buildings of all tiers since 1399, though the price of higher tier will be extremely expensive (say 0.5 compares to 0.1) until unlocked at certain tech level. Of course, this is just intended to add some flavor and varieties for the joy of players, AIs probably should never do this.
Like I said earlier, under this new system, magistrates probably should no longer be required for buildings, though it's kinda arguable. Of course, no magistrates on buildings means bringing back the province decisions, many short-term and not overpowered decision that is.
Patch or expansion?
Well, since I am not extensively familiar (yes, I can mod) with the core programs of EU3, I estimate the amount of work required (suggestion plus afterthoughts) for this shall equal the size of a large patch, but I am willing to pay $5 for it unless some serious coding/rework is required or can be justified.
However, since DW has been more disappointing rather than satisfying so far, I suppose it is understandable that veterans of EU3 like me want this to be a patch of DW. (since I doubt the Factions and Horde will get any rework at all...)
For whoever read this:
Feel free to comment, support, discuss, or come on with better idea/numbers, but do make sure you have read through the main points.
Plus (added):
It might be a good idea to have the AI programmed to prioritize building constructions rather than recruiting troops during peace time, so that their army size will be more historically accurate. Also, allowing upkeep to be lowered as tech progresses should be appropriate.
Just came up with the idea that perhaps capital province and provinces under national focus should require little to no upkeep as a compensation to minor/small nations.
Recently added:
Apparently the first two person did not read... No big deal, just make your own mind.. Also, tell me or discuss what number will be appropriate for the upkeep,(0.01~0.1 or more or less) but don't just say "expensive" or "cheap" and sit on it. The word "expensive" is just as worthless as the word "good" because they are not detailed/clear enough.
After reading this thread don't you think EU genre go into wrong direction? about the imperfect implementation of our current magistrate based building system in DW, I firmly believe the building system should/need to have an upkeep system such as 0.1 ducat per month for each building in a province. Whether or not should magistrates be used for construction is not the major topic here, but my believe is that magistrates should be intended only for beneficial province decisions once the suggested building upkeep is implemented. Also, this suggestion does not mean the current building system in DW is completely broken, but rather it needs changes to bring itself closer to perfection. You can see the buildings in DW as either the actual building or bureaucratic improvement, but this suggestion is about upkeep.
Now, lets take a look at the in-game effects of this suggestion: (using 0.1 ducat per month)
With the proposed 0.1 monthly maintenance fee for each building at each province, a province with 5 buildings (assuming all tier 1) will cost 0.5 per month, which is about the amount of upkeep for a small army. In other words, in order for some/all of your provinces fully upgraded before tier 2 buildings become available, you will have to accept a smaller standing army/navy. You/we will have to choose between having many profitable/useful buildings such as constable or fort and having a large standing army. You can choose to be anywhere between a warmonger/horde with undeveloped lands but strong military and a trader/colonizer with well developed cities but weak military, though most will probably falls somewhere in the middle.
Now, lets take a look at the historicity/balance issues this suggestion may deal with/bring about:
Whether the building/construction represents an actual place or government improvement, both the initial cost and upkeep is there throughout history and can be well-displayed by this suggestion. With a decision to make on having buildings or armies, it is no longer a no-brainer/possible to have the largest army possible while being the most developed country in the world(unless you already conquered the world, in which case you should start a new game), which is historical.
Answers for some of the questions you might ask:
Yes, buildings of all tiers should be allowed to destroy as part of the suggestion.
Yes, the AI should be programmed so that they do not destroy a building unless they have to.
Yes, the AI should only build a building when its budget actually allows.
Yes, the AI should make its decision depends on the power of its neighbors/rivals.
Yes, 0.1 ducat per month may be too much and around 0.05 or so might be better.
Yes, there are many other reasonings/benefits that I haven't mentioned due to my laziness in typing...
Some after thoughts:
It might be a good thing to allow the construction of buildings of all tiers since 1399, though the price of higher tier will be extremely expensive (say 0.5 compares to 0.1) until unlocked at certain tech level. Of course, this is just intended to add some flavor and varieties for the joy of players, AIs probably should never do this.
Like I said earlier, under this new system, magistrates probably should no longer be required for buildings, though it's kinda arguable. Of course, no magistrates on buildings means bringing back the province decisions, many short-term and not overpowered decision that is.
Patch or expansion?
Well, since I am not extensively familiar (yes, I can mod) with the core programs of EU3, I estimate the amount of work required (suggestion plus afterthoughts) for this shall equal the size of a large patch, but I am willing to pay $5 for it unless some serious coding/rework is required or can be justified.
However, since DW has been more disappointing rather than satisfying so far, I suppose it is understandable that veterans of EU3 like me want this to be a patch of DW. (since I doubt the Factions and Horde will get any rework at all...)
For whoever read this:
Feel free to comment, support, discuss, or come on with better idea/numbers, but do make sure you have read through the main points.
Plus (added):
It might be a good idea to have the AI programmed to prioritize building constructions rather than recruiting troops during peace time, so that their army size will be more historically accurate. Also, allowing upkeep to be lowered as tech progresses should be appropriate.
Just came up with the idea that perhaps capital province and provinces under national focus should require little to no upkeep as a compensation to minor/small nations.
Recently added:
Apparently the first two person did not read... No big deal, just make your own mind.. Also, tell me or discuss what number will be appropriate for the upkeep,(0.01~0.1 or more or less) but don't just say "expensive" or "cheap" and sit on it. The word "expensive" is just as worthless as the word "good" because they are not detailed/clear enough.
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