Suggestion: Branching Choices for Feifdom's Succession Crisis Event.

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Dementor4

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Its pretty clear that opinions are very mixed about how the feifdom origin falls apart around year 50 when your suzerain's monarch dies and the heir is unpopular.

My suggestion: player empires are given foresight into this likely outcome and can act to change it before it occurs.

If the players do nothing, the events play out like they do presently. However, by leveraging espionage, diplomacy, or economic power, the players can work to remove the unpopular heir and replace him with someone more popular, someone who can keep the empire together. The most basic version of this counterplay results in a very similar status quo to before the crisis, with the new monarch being indebted to the vassals who made his ascension possible. Alternate endings may be possible as well if certain criteria are met.
 
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Mímisbrunnr

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That is an interesting proposal - making it something that must be worked toward.

If such an option was unavailable, operations to achieve the opposite could also be interesting to further destabilize things.
 
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Leylos

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I'd rather there were multiple random outcomes.

Having an Overlord with a size 30 Gaia world always fall apart is horrible for balance.

There should also be a chance that the Overlord experiences no rebellion at all forcing the player to figure out how to break free on their own.
 
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