Ascension paths, biological ascension
I was recently thinking about the three ascension paths, and about how the bio one feels much less "flavorful" and interesting compared to the other two (please note that I am not talking about effectiveness).
In fact, compared to the other 2 ascension paths, the bio one simply allows you to do something all empires can (gene modding), just to a better degree. It is not as transformative as making all your pops synths, does not affect the opinion of other empires, does not give access to something as flavorful as the shroud, and is not linked to any ethic.
I was wondering if it would be more interesting for this ascension path to be linked to specific ethics, so that you could use it to follow a certain "vision" for your empire. In particular, I think it may be interesting to link it to the authoritarian/egalitarian ethic divide. It could work like this:
In fact, compared to the other 2 ascension paths, the bio one simply allows you to do something all empires can (gene modding), just to a better degree. It is not as transformative as making all your pops synths, does not affect the opinion of other empires, does not give access to something as flavorful as the shroud, and is not linked to any ethic.
I was wondering if it would be more interesting for this ascension path to be linked to specific ethics, so that you could use it to follow a certain "vision" for your empire. In particular, I think it may be interesting to link it to the authoritarian/egalitarian ethic divide. It could work like this:
- The first ascension perk in the path could remain the same.
- There could be two versions of the second perk.
- The first one would be the "authoritarian" one, which could be very similar to the current one: providing new perks which incentivise you to specialise pops.
- The second version of the perk would be of egalitarian flavour: it would give you a single new perk, very expensive but powerful, enhancing the capabilities of a pop across the board (e.g., a perk costing 6 trait points increasing output from all jobs by 10%). This perk would be incompatible with all traits providing job-specific boni and mali (so that you could not stack it with traits such as intelligent or thrifty). For flavour/balance, it could also provide additional benefits, such as unity generation from the pops given such trait.
- The first version of the perk would be ideal for authoritarian/xenophobic empires, who believe that specific members of society have to fit a specific role. The second would be ideal for egalitarians and xenophiles, as it would ensure "equality of opportunity" between every pop.
- Taking the authoritarian version of the perk could be associated with a diplomatic bonus with xenophobes/authoritarians, and with a malus with egalitarians/xenophobes The opposite diplomatic effects would be associated with the other version.