• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dreepa

Captain
65 Badges
Jan 27, 2011
314
113
  • Naval War: Arctic Circle
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka 2
  • Knights of Honor
  • Warlock 2: The Exiled
  • Victoria 2
  • Starvoid
  • Sword of the Stars II
  • Sword of the Stars
  • Majesty 2 Collection
  • Majesty 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Heir to the Throne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Age of Wonders: Shadow Magic
  • Age of Wonders II
  • Age of Wonders
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • The Showdown Effect
Hey,

how about adding some statistics after the battle? Battletech being a game about chances and odds and numbers, it would be cool to get some form of statistics at the end.

Things like

-Total hit percentage per weapon per mech
-Damage dealt in total
-Hexes moved
-Heat generated
-Numbers knocked down

etc

I am sure there are many more things that could be nice to look over.

2cents :)
 
Upvote 0

mjbroekman

General
55 Badges
Mar 3, 2018
2.181
2
  • Cities: Skylines Deluxe Edition
  • Tyranny - Tales from the Tiers
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
I was thinking something along the same lines for single player. Right now, every mechwarrior gets the same amount of XP for the mission. I think it would be 'great' if the overall base XP is reduced, but then give bonus XP for things like:
- Damage done while sensor locked (xp to the sensor locking pilot)
- Top damage done
- Top components destroyed
- Hit percentage over 75% / 90%
- 3+ mech kills
- 3+ turret/vehicle kills
- Recovery mech (i.e. the mech that steps into the recovery area and survives gets a bonus)
- Knockdown of opponent mech
- Destroy cockpit of opponent mech
- Successful melee attack
- Highest damage ratio (dmg taken / dmg dealt)
- Highest hit defense (i.e. the pilot that had the lowest hit percentage against it, not necessarily the one that got hit the least)

I'm sure there are a bunch of other things that folks can think of...

Another alternative would be to reduce the XP / skill point but grant skill-locked XP for certain actions:
- Guts XP for shooting ballistics in consecutive turns, running above 90%+ overheat threshold, taking injuries
- Piloting XP for getting shot at and having evasion chevrons removed, successful melee attacks, generating evasive chevrons
- Gunnery XP for hitting targets, getting critical hits, using gunnery abilities, making successful called shots
- Tactics XP for indirect fire, sensor locking, firing on sensor locked opponents, manipulating the initiative order (i.e. using morale abilities, knocking down opponents, etc)
- General XP for completing mission objectives

The general XP could be used on any skill, but skill locked XP would only work on the given skill. I'm torn between whether it should automatically increase the skill level or not. If it does, then the skill-based abilities would something that would NOT automatically get selected at skill point increase. So for example, if you automatically apply gunnery XP and it takes you up to level 5, you don't automatically select multi-shot...but you also won't go up to level 6 unless multi-shot is no longer an option. So you could hit level 5 in gunnery, hang out there until tactics and piloting hit 5, select evasive move and sensor lock, and then gunnery would be able to progress to 6 since multi-shot is not a selectable skill anymore. Or you could select multi-shot and keep going...but the ability selection wouldn't be automatic.
 

Mahi

Sergeant
19 Badges
May 17, 2018
54
0
  • BATTLETECH - Backer
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris - Path to Destruction bundle
The problem for me as an escapist is that statistics like "Hexes moved" or "Highest Hit Defence" is that it would suddenly pull me back to reality. Showing me that this was just a computer simulation and that I am not a mercenary commander :eek:
It's like looking behind the scenes.
But of course, if there was a little button to turn them on/off...
 

Dreepa

Captain
65 Badges
Jan 27, 2011
314
113
  • Naval War: Arctic Circle
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka 2
  • Knights of Honor
  • Warlock 2: The Exiled
  • Victoria 2
  • Starvoid
  • Sword of the Stars II
  • Sword of the Stars
  • Majesty 2 Collection
  • Majesty 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Heir to the Throne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Age of Wonders: Shadow Magic
  • Age of Wonders II
  • Age of Wonders
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • The Showdown Effect
The problem for me as an escapist is that statistics like "Hexes moved" or "Highest Hit Defence" is that it would suddenly pull me back to reality. Showing me that this was just a computer simulation and that I am not a mercenary commander :eek:
It's like looking behind the scenes.
But of course, if there was a little button to turn them on/off...

Erm... why?

You have that stuff in real life too. A friend of mine was gunner (in a leopard2) and he tracked his "shots fired & missed / hit" as well. Even in WW2, crews marked their kills on the frame of their plane.
 

Mahi

Sergeant
19 Badges
May 17, 2018
54
0
  • BATTLETECH - Backer
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris - Path to Destruction bundle
I didn‘t mean tracking kills. That‘s fine and already in the game. I mean all the stuff like „Hexes moved“ There are no hexes in RL. Ok, you can say „Moved 7.8km“.
The point was, I wouldn‘t like to see stats that are not connected to RL. As far as RL goes in a game.
 

Caladrius0

Private
5 Badges
Jun 12, 2018
13
0
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
Each hex is 30 meters or 100ft according to the rule book.
A Locust running at full speed of 129.6km, would travel 4320 hexs in one hour.
This also makes each full turn 6 minutes if I did the math correctly.
What I find interesting about the battletech rule book is some of the decisions were pure genius to make the math whole numbers, and then we get things like the engine size o_O