I got an interesting idea of the ships amount and I also have read other thread about this topic but I still want to write them down. Of course, the first consideration is about our cute engine~
Most players will have a huge amount of ships which makes the game performance bad. In the game, you have to keep so many ships if you are going to build a very powerful navy, and those ships may suck your CPU(at least I did ;P).
Firstly, my suggestion is very simple: add more levels of ships to upgrade. For now, we have four types of warships to use, but for instance, the battleships have 1K millitary power per ship, if you want to maintain 100K navy, you need 100 battleships to do that.
However, if we can get eight types of warships to upgrade our navy, perhaps we can call them titan or super battleship and 2K or 8K per ship needing more naval capacity, we just need 50 or even less ships to create our powerful navy, reducing the total amount of ships and giving us better performance of engine.
Besides, as another thread has mentioned, "longer build times make that a decisive battle even more decisive". Building your huge navy needs time and it is hardly to recover during a war, which makes the preparation of an attack or denfense more important. More huge ships like titan can also make your single battleship more significant. We can feel the importance of our hardly built ships and spend more time to give them the one and only name and take more care of them. Wow, it can help us to enjoy our battle than before.
Okay, I just have these thoughts above for now. My best wishes for the bright future of Stellaris~
CONCLUSION: Less but More Expensive and Powerful ships can reduce the total amount of ships and improve the engine performance later in the game. Those small amount but unique ships can also bring us extra fun.
Most players will have a huge amount of ships which makes the game performance bad. In the game, you have to keep so many ships if you are going to build a very powerful navy, and those ships may suck your CPU(at least I did ;P).
Firstly, my suggestion is very simple: add more levels of ships to upgrade. For now, we have four types of warships to use, but for instance, the battleships have 1K millitary power per ship, if you want to maintain 100K navy, you need 100 battleships to do that.
However, if we can get eight types of warships to upgrade our navy, perhaps we can call them titan or super battleship and 2K or 8K per ship needing more naval capacity, we just need 50 or even less ships to create our powerful navy, reducing the total amount of ships and giving us better performance of engine.
Besides, as another thread has mentioned, "longer build times make that a decisive battle even more decisive". Building your huge navy needs time and it is hardly to recover during a war, which makes the preparation of an attack or denfense more important. More huge ships like titan can also make your single battleship more significant. We can feel the importance of our hardly built ships and spend more time to give them the one and only name and take more care of them. Wow, it can help us to enjoy our battle than before.
Okay, I just have these thoughts above for now. My best wishes for the bright future of Stellaris~
CONCLUSION: Less but More Expensive and Powerful ships can reduce the total amount of ships and improve the engine performance later in the game. Those small amount but unique ships can also bring us extra fun.