Suggestion - Add setting for increased realism

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

foothill

Captain
48 Badges
Feb 5, 2011
334
66
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Majesty 2
  • Heir to the Throne
  • Cities in Motion
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Hearts of Iron III
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Stellaris
  • Cities: Skylines
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
First off, I am liking the game so far. I just think that it could benefit by giving us players another option to tweak difficulty.

TL;DR I would like to be able to adjust just how true-to-life the simulation is.

I am a big fan of science and space exploration so this game is right up my alley. The base game is entertaining but, in reality, offers little way in the actual challenges that life on Mars would present.

1. Recycling
The 1st Law of Thermodynamics states that energy cannot be created or destroyed. As the game is now, all resources are destroyed when they are used. For instance, metal is destroyed when used for maintenance which is unrealistic when put up against physics. In all reality, the only resources that can be eliminated should be water, oxygen, and rocket fuel. To increase realism, repairs should use metal and output scrap which would need to be processed back into usable metal. This could be applied to machine parts and electronics as well. Even plastics should be recyclable. With the base game colonies will eventually run out of material an that's why wonders that provide unlimited resources were added which feels gamey.

2. Waste
Your colonists eat and drink but, unrealistically, produce no waste. What to do with that waste would be one of the biggest challenges of colonizing Mars. Adding in sanitation would increase complexity and overall challenge.

3. Flight Time
It should not take a day-and-a-half to fly from Earth to Mars. To increase difficulty, there should be launch schedules as part of mission planning and long flight times. Such as: in planning, you set up how long after your first rocket or two departs to set up the infrastructure before your first passenger flight takes off. This is a clock that does not stop ticking giving us a limited amount of time before our colonists arrive to get things up and running. Basically, the mission starts months before your first rocket touches down and the colonists are already on their way, ready or not. All sorts of variables here to adjust to make things more realistic.

4. Extra Resource Types
I would think that resources like aluminum and silicon would be important in building a colony. I understand that these resources are being abstracted to metals and concrete to decrease the learning curve but I think that adding them in would make things a bit more interesting. There are a lot of avenues to increase complexity available here.

5. Facilities Decay
All things wear down and break but the rate that structures decay now is quite rapid. Furthermore, how does a solar panel need metal to repair when it should need a good dusting? There is a lot that can be done here to increase realism.

If I really thought about it, I probably could come up with a lot more realism improvements. Surviving Mars has huge potential. It just has a real arcade feel to it now. I know that making it easier increases the amount of initial players but, to make this game last and stand out, I think that it could benefit from the ability to increase the realism factor. To me, surviving life on Mars is quite trivial once you understand the game's mechanics. There really isn't much depth otherwise.

BTW, Surviving Mars is visually fantastic. Good job to the graphic design team.
 

DominusNovus

Field Marshal
86 Badges
Oct 2, 2007
7.624
7.053
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris: Necroids
Regarding time related concerns, in-game sols are both effectively a day and a year. Think of it the same way in Cities Skylines the calendar will be ticking by while the day night cycle is going on its own.

So, fir the purposes of a day night cycle, and exploration and disasters, a sol is a day. For most other things, its a year. A common city building conceit.
 

StrategicWarlord

Second Lieutenant
64 Badges
May 29, 2015
120
17
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Victoria 2
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
Good post. I'm hoping the modding community can make some great science and realism mods. I'm already working on multiple.
 

StrategicWarlord

Second Lieutenant
64 Badges
May 29, 2015
120
17
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Victoria 2
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
Complete overhaul mod, as for the concept of waste, The Martian gives a perfect example of how to use waste, plant food.
It will come eventually. Just need to be patient. There is a lot of missing documentation so us modders are having to dig through hundreds of files to find what we are looking for.
There are quite a few things we are trying to do but have not found yet.
 

Requiemfang

Recruit
43 Badges
Feb 26, 2018
8
0
  • Surviving Mars: First Colony Edition
  • Crusader Kings II
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
Don't want to point any fingers but... bit lazy by the developers to not release full documentation on how modding works which right now is forcing modders to look for the stuff themselves and I'm pretty sure that is frustrating the hell out of modders.
 

Lordban

Field Marshal
90 Badges
Jan 3, 2006
3.196
159
  • Victoria 3 Sign Up
  • 200k Club
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III Collection
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Empire of Sin - Premium Edition
In all reality, the only resources that can be eliminated should be water, oxygen, and rocket fuel.
Technically, no recycling systems, no matter how well built, are ever going to reach 100% efficiency - some waste is too concentrated/degraded to recycle, and before reaching that category, there will be an area of negative returns.
 

foothill

Captain
48 Badges
Feb 5, 2011
334
66
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Majesty 2
  • Heir to the Throne
  • Cities in Motion
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Hearts of Iron III
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Stellaris
  • Cities: Skylines
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
Technically, no recycling systems, no matter how well built, are ever going to reach 100% efficiency - some waste is too concentrated/degraded to recycle, and before reaching that category, there will be an area of negative returns.
If we make a game perfectly match reality, it wouldn't be any fun and I get that. I am just trying to offer suggestions to increase the depth of the core game to make it a bit more challenging and increase the replay value. Is it playable, yes. Is there depth? Not really.
 

Lordban

Field Marshal
90 Badges
Jan 3, 2006
3.196
159
  • Victoria 3 Sign Up
  • 200k Club
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III Collection
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Empire of Sin - Premium Edition
Sure, but in a way, you already have a realistic solution there. You could add tech reducing maintenance needs, to keep that recycling efficiency abstract (it's definitely not something you need to show), and there's a lategame option almost entirely eliminating it.
 

Thorin

Major
64 Badges
Apr 16, 2007
500
256
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
Technically, no recycling systems, no matter how well built, are ever going to reach 100% efficiency - some waste is too concentrated/degraded to recycle, and before reaching that category, there will be an area of negative returns.
We can simplify, or go even further, and state that your waste disposal generates some really bad waste stuff, what you want to do with it? Toss outside the airlock (and start destroying Mars from day one) or process and neutralize it, which needs more building and energy and stuff, adding a nice extra complexity to a now very basic game.
 

Lordban

Field Marshal
90 Badges
Jan 3, 2006
3.196
159
  • Victoria 3 Sign Up
  • 200k Club
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III Collection
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Empire of Sin - Premium Edition
We can simplify, or go even further, and state that your waste disposal generates some really bad waste stuff, what you want to do with it? Toss outside the airlock (and start destroying Mars from day one) or process and neutralize it, which needs more building and energy and stuff, adding a nice extra complexity to a now very basic game.
This, I like a lot ;)