Currently, it feels like removing the Tradition requirements for Factions has left some of them with too few issues, and while I agree with this change, I feel that this change has left some factions with not enough issues. An example of this would be in the case of the Militarist Faction, which don't have any issues until you have met a few empires in the galaxy.
With that being said, I feel that adding Planetary Specialization issues for factions would be a good idea, as long as there is no happiness penalty if they are not met. Here are some suggestions/examples that I feel could tie well with the Faction system.
NOTE: All issues are [+0/+5], there is no penalty for NOT having these types of worlds in your empire.
Pacifist - Life Extravagant: Controlling at least one Industrial World will please this faction.
Pacifist - Strategic Acquisition: Controlling at least one Refinery World will please this faction.
Materialist - Dedicated Science: Controlling at least one Tech World will please this faction.
Militarist - War Forged : Controlling at least one Forge World will please this faction.
Do you agree or disagree with this? Are there any other planet tags or modifiers you think I missed that could be tied to any of the factions?
With that being said, I feel that adding Planetary Specialization issues for factions would be a good idea, as long as there is no happiness penalty if they are not met. Here are some suggestions/examples that I feel could tie well with the Faction system.
NOTE: All issues are [+0/+5], there is no penalty for NOT having these types of worlds in your empire.
Pacifist - Life Extravagant: Controlling at least one Industrial World will please this faction.
Pacifist - Strategic Acquisition: Controlling at least one Refinery World will please this faction.
Materialist - Dedicated Science: Controlling at least one Tech World will please this faction.
Militarist - War Forged : Controlling at least one Forge World will please this faction.
Do you agree or disagree with this? Are there any other planet tags or modifiers you think I missed that could be tied to any of the factions?
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