Suggestion about new Army group system

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

IceRain

Private
May 25, 2016
21
6
Hello every one.
I got the Waking the tiger DLC recently and played a full game. I love the improvement on Armies and Army groups. But I found two (but in general you can consider it as one, because it is all about same thing) small problems about it.

Now all armies under a army group will share the order from that army group. That is great and helped a lot. But there is a new problem, if you assign a new army to an army group, it will follow the order of that army group (like front-line) but the army group won't have a new line for it, it will be spend all over the old front line. Is that possible to automatically re-draw the front line to give a space for the new army?

In fact, i knew that re-draw the front-line may make some trouble because you may need to move all units around and that means you will lose your trench bonus and may left some open space for the enemy, but that will leave a red notice all over the place, That is very annoying. i really want to get rid of all that red marks.

And the same is the guard-zone, i you assign a guard-zone order to the army group, all army belongs to it will guard the zone. WITH those annoying red marks. When you playing some country with long coastline that will be terrible. you got red marks all over the coastline and have no way to remove them.

I was looking in the workshop trying to find a mod can remove those red marks. but seems it's not there. Please save those obsessive–compulsive like me.
 

PAnZuRiEL

Field Marshal
84 Badges
Dec 27, 2012
2.783
1.687
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: Colonel
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • War of the Roses
  • Europa Universalis IV: Cossacks
If you want to divide up the frontline again, you can delete the existing frontline and reassign it to have the AI spread it out automatically.
 

Redswingarcus

Sergeant
39 Badges
Dec 22, 2015
96
2
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Naval War: Arctic Circle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Cities in Motion
Then you planning bonus is gone , if you must make a new battle plan.

If you want to divide up the frontline again, you can delete the existing frontline and reassign it to have the AI spread it out automatically.
And also the army groups will attack if it has assinged a frontline and ignores there generals batteplan. Yes i did not actived the Fieldmarshall battle plan but if units not fight the field marshall take over instead of let the general generate preparation of his battle plans.
 

IceRain

Private
May 25, 2016
21
6
If you want to divide up the frontline again, you can delete the existing frontline and reassign it to have the AI spread it out automatically.
Yes i knew that, but as i said, it will make your army move around and lose all defensive bonuses. in tight situation it will be better to keep the old front line and let the new comers spread all over the line. —— and that will result in the annoying red marks all over the place.

Actually, what making me crazy is all those red marks, i don't really care how those units are organized, because it was unorganized in all old days.
 

Vampiresoap

Lt. General
34 Badges
May 4, 2011
1.276
1.003
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
I seriously don’t see why Paradox couldn’t just keep the old system. Like giving us the choice of putting a Field Marshall in charge of hundreds of divisions. Like, why add more unnecessary micro when you don’t have to?
 

Grallak

Major
41 Badges
Mar 7, 2014
646
571
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Battle for Bosporus
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
I seriously don’t see why Paradox couldn’t just keep the old system. Like giving us the choice of putting a Field Marshall in charge of hundreds of divisions. Like, why add more unnecessary micro when you don’t have to?
Got rekt as spain yesterday against the ai because said problem. Took to long to set up my army. And even there were wasn't any generals for me to assign all my groups too. Simply took too long and by then I died. I was playing in a mp too that helped aswell. Feels good. RIP field marshal.
 

Lykanion

First Lieutenant
74 Badges
Jun 13, 2016
291
178
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris: Apocalypse
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH - Initiate of the Order
  • Age of Wonders III
  • Europa Universalis IV: Cossacks
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Holy Fury
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • BATTLETECH: Flashpoint
  • Semper Fi
if you assign a new army to an army group, it will follow the order of that army group (like front-line) but the army group won't have a new line for it, it will be spend all over the old front line. Is that possible to automatically re-draw the front line to give a space for the new army?
Behind the individual army front lines, there's a smaller line that depicts the Army Group front. If you assign an army to that, it will fit in a new army front. No need to delete the existing plans.
 

Redswingarcus

Sergeant
39 Badges
Dec 22, 2015
96
2
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Naval War: Arctic Circle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Cities in Motion
yeah only on main land, garrison they do some stupid travel from island to island and we be killed if you are not overpowered on the sea. Because to all the nayy battle cathch almost every transport ship because if they fight some were they get the whole region too.

Yes there was a exploit but now you can use garison option greater area of the island hopping travel and they wil be shoot like duck
 

xXNightEagleXx

Private
8 Badges
Mar 29, 2013
14
0
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
I really don't understand most of the complaints. The command system is still not perfect but it has been improved a lot in this last update.

I bet some people simply add a new army (very far from the front line) to the army group , delete the old battleplan and create a new one only to expect the AI to do any miracle automatically.
Do you want to add a new army in the already existing front line? Just draw the line where you want it to fit, wait for them to take position and then add the army under the direct army group control and you are go to go (sometimes i have to deselect the army group and select it again to be properly visible on the map).

In the previous system, you had to constantly keep adjusting all overlaps that kept creating almost after each province captured. As matter of fact, this new system requires more initial setup but once set correctly it also requires way less control to maintain. I really cannot agree with those calling for increased micromanage, it is rather the opposite.

It seems that even a few clicks is being tagged as micromanagement so i'd suggest paradox to create a new gameplay mode where the player just controls the supply/economy/equipment, take decisions and in the worst scenario create war theater (wargoal) only to leave the AI do anything else.....a sort of HOI4 tycoon...
 

Grallak

Major
41 Badges
Mar 7, 2014
646
571
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Battle for Bosporus
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
I really don't understand most of the complaints. The command system is still not perfect but it has been improved a lot in this last update.

I bet some people simply add a new army (very far from the front line) to the army group , delete the old battleplan and create a new one only to expect the AI to do any miracle automatically.
Do you want to add a new army in the already existing front line? Just draw the line where you want it to fit, wait for them to take position and then add the army under the direct army group control and you are go to go (sometimes i have to deselect the army group and select it again to be properly visible on the map).

In the previous system, you had to constantly keep adjusting all overlaps that kept creating almost after each province captured. As matter of fact, this new system requires more initial setup but once set correctly it also requires way less control to maintain. I really cannot agree with those calling for increased micromanage, it is rather the opposite.

It seems that even a few clicks is being tagged as micromanagement so i'd suggest paradox to create a new gameplay mode where the player just controls the supply/economy/equipment, take decisions and in the worst scenario create war theater (wargoal) only to leave the AI do anything else.....a sort of HOI4 tycoon...
Because in a MP you might not have that time. I am not against the system; I too believe it's an improvement. That said, removing the field marshal causes it to take much longer if I just want a basic front line right away, and that can be really annoying during civil wars unless you pause the game. Another way I can see this being annoying is if you are playing as the soviet union and you might accidently click on more than one army groups. I'd just like to have the ability to quickly assign my men, thank you.
 

Shaka of Carthage

General
12 Badges
Sep 7, 2017
2.095
1.742
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Crusader Kings II
Because in a MP you might not have that time. I am not against the system; I too believe it's an improvement. That said, removing the field marshal causes it to take much longer if I just want a basic front line right away,

But isn't that kinda of the point? Once the war starts, trying to rearrange your HQ's while under attack is counterproductive. You need to wait for a pause in the conflict to do reorganizations.
 

Grallak

Major
41 Badges
Mar 7, 2014
646
571
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Battle for Bosporus
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
But isn't that kinda of the point? Once the war starts, trying to rearrange your HQ's while under attack is counterproductive. You need to wait for a pause in the conflict to do reorganizations.
No, because I immediately want to remove the battle planner and organize them individually because they still lol shuffle if you don't have enough of them to fill the front, especially if the allied ai shows up to. It's an improvement for sure, but I prefer handling my troops myself. I am the one in charge after all.
 

IceRain

Private
May 25, 2016
21
6
I really don't understand most of the complaints. The command system is still not perfect but it has been improved a lot in this last update.

I bet some people simply add a new army (very far from the front line) to the army group , delete the old battleplan and create a new one only to expect the AI to do any miracle automatically.
Do you want to add a new army in the already existing front line? Just draw the line where you want it to fit, wait for them to take position and then add the army under the direct army group control and you are go to go (sometimes i have to deselect the army group and select it again to be properly visible on the map).

In the previous system, you had to constantly keep adjusting all overlaps that kept creating almost after each province captured. As matter of fact, this new system requires more initial setup but once set correctly it also requires way less control to maintain. I really cannot agree with those calling for increased micromanage, it is rather the opposite.

It seems that even a few clicks is being tagged as micromanagement so i'd suggest paradox to create a new gameplay mode where the player just controls the supply/economy/equipment, take decisions and in the worst scenario create war theater (wargoal) only to leave the AI do anything else.....a sort of HOI4 tycoon...

No i do love the new Army group system. And appreciate all those great improvement, that really helpful.
I just get crazy about those red marks when making garrisons. I just don't want to have a look at my coast line, it was making me crazy.
 

SeekTruthFromFx

General
59 Badges
Sep 17, 2013
1.923
2.522
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
The beta has a new feature where if you right-click on the Field Marshal, divisions assigned to the Army Group but not to an Army are auto-assigned to an Army. (I hope I've explained that right, as I haven't tested it yet). This wouldn't necessarily solve the OP's problem (e.g. If their existing Armies have reached the div cap), but might be useful info for other readers.