In my current opinion regarding the games balance the combined policies of this opener are currently way too strong, you end up with -30% dev cost/60% Forcelimit/10% trade efficiency and production efficiency aswell as a whopping 20% goodsproduced.
Overall after the innovative/quality/eco opener has been nerfed since infantry was weakened the aforementioned combination pretty much dominates mp games in many cases and i think a nerf of the
Trade/quantity policy would be in order to fix the issues somewhat, possibly tuning the 20% goods produced down to 10%.
20% Goods produced pretty much function as 20% production efficiency and id say approximately 15% more trade income. The quantity/trade policy is among the strongest economic buffs and with quantity being the strongest military idea by far i think it needs tweaking.
Overall after the innovative/quality/eco opener has been nerfed since infantry was weakened the aforementioned combination pretty much dominates mp games in many cases and i think a nerf of the
Trade/quantity policy would be in order to fix the issues somewhat, possibly tuning the 20% goods produced down to 10%.
20% Goods produced pretty much function as 20% production efficiency and id say approximately 15% more trade income. The quantity/trade policy is among the strongest economic buffs and with quantity being the strongest military idea by far i think it needs tweaking.
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