I'd be thrilled if Paradox just adds in immediate pausing and a lower speed for multiplayer.
But as I was pondering this, and the potential for a long term massive multiplayer campaign, it occurred to me that a dynamic speed system would be potentially very nice.
If each player could "vote" to speed up or slow down (probably with each "slow down" vote being worth slightly more than one "speed up" vote) and have the speed of the game slowly adjust depending on the players preferences this could be really nice.
My thought is that it wouldn't just immediately change speeds but rather would have some time delay and a progressive speed up (but faster slow down).
Imagine five players where four of them are heavy into R&D and build up and thus desire time to go by a bit faster, but one player has some combat going on and needs it reasonably slow. This could potentially keep all players reasonably happy.
What I'm imagining is difficult to express because it's very important to me that four players couldn't force a fifth to have a disaster because the speed was too fast. Yet one "slow" player couldn't completely bog down a gaming session.
I'd greatly enjoy a *long term* game of Hearts of Iron (after the next patch) that generally ran at a speed slower than "below normal" but could accelerate if all players agreed to go faster.
- Mithel
But as I was pondering this, and the potential for a long term massive multiplayer campaign, it occurred to me that a dynamic speed system would be potentially very nice.
If each player could "vote" to speed up or slow down (probably with each "slow down" vote being worth slightly more than one "speed up" vote) and have the speed of the game slowly adjust depending on the players preferences this could be really nice.
My thought is that it wouldn't just immediately change speeds but rather would have some time delay and a progressive speed up (but faster slow down).
Imagine five players where four of them are heavy into R&D and build up and thus desire time to go by a bit faster, but one player has some combat going on and needs it reasonably slow. This could potentially keep all players reasonably happy.
What I'm imagining is difficult to express because it's very important to me that four players couldn't force a fifth to have a disaster because the speed was too fast. Yet one "slow" player couldn't completely bog down a gaming session.
I'd greatly enjoy a *long term* game of Hearts of Iron (after the next patch) that generally ran at a speed slower than "below normal" but could accelerate if all players agreed to go faster.
- Mithel