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itsuart

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"100% Weaboo": Control Manga province as Animist, non Japanese nation.
"Tides? What tides?": As Nomad tech group nation vassalize one nation per other tech group.
"Jewel of Indian Raja": As Indian nation conquer England.
"No Merchants on My Earth": Exterminate all Merchant Republics.
"Honor my Ancestors": Call your mom and/or dad and have some nice conversation ;)
 

TheMeInTeam

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Try Luck of the Irish.

And then tell me how you did it

1. Military focus.
2. Ally Scotland and bring them in on another Irish minor. Stay at war with this minor until you've full annexed the rest of Ireland minus Meath, which blocks Scotland from helping its other allies.
3. Improve relations really high with France, Denmark, Burgundy, and if Castile has rivaled England, Castile.
4. Royal marry two of the great powers. Just after doing so, they'll offer alliance. Before accepting those offers, pause game and simultaneously offer alliance to the other two, wait a day, then accept the invitations as well, netting you 3-4 great power allies, enough to handle the naval side of things.
5. Store money with maintenance down, you need to last a few months well over FL.
6. When you have a 2 military tech lead on England (including tactics) or they're just weak from some other conflict, declare on them and bring in Scotland + any allies that will join. Castile or France should tie up Portugal.
7. Use your tech lead and temporary over-FL to beat the English army and wipe it. Consolidate regiments to get more manageable forces, if you're lucky you'll get subsidies from allies but don't count on it. Loot England like crazy for funds. During the war, you want to use ~4 guys to siege and another ~4 guys to quickly hunt and kill newly trained regiments of England.
8. Let rebels kick Wales out, release the other minors, and take a good chunk for yourself. Spam claims and ally the little guys you released.
9. In the next war, do the same thing but it'll be easier. Take a moment to walk down to Portugal and snag a province, this will give you new avenues to conquer like Morocco, Castile, and Portugal and gives you a potential future in the colonial game if you want it.

It's pretty much a walkover after that.
 

IggyMidomi

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This was mentioned in one of Paradox's Live Streams of Art of War/Dev Diaries:

During their talk about Western Africa's changes, one of the guys pointed out that there was a province named "Manga." Jokingly, they mentioned that they should add an achievement where the province of Manga should be conquered as Japan. Therefore:

Reverse Reading, Normal Conquest - As Japan, own the province of Manga

This could be an intermediate-level achievement or something.
 

Franconian

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Step 4 does not work for me. Even with guarantees Castille does not allow marriage due to the too big distance malus.

It only works if you can gobble up Scotland, since then your power is better.

Denmark was in each try unable to combine its fleets and let's its fleets (and those of its PUs) destroyed piece by piece.

Should Burgundy survive for once I will try to get Burgundy + France, but Englands 60+ ships at that time (around 1465) usually destroys everything but Castilles fleet :/


Did you try your tactic in 1.8 already or is it from 1.7.x?
 

TheMeInTeam

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Step 4 does not work for me. Even with guarantees Castille does not allow marriage due to the too big distance malus.

It only works if you can gobble up Scotland, since then your power is better.

Denmark was in each try unable to combine its fleets and let's its fleets (and those of its PUs) destroyed piece by piece.

Should Burgundy survive for once I will try to get Burgundy + France, but Englands 60+ ships at that time (around 1465) usually destroys everything but Castilles fleet :/


Did you try your tactic in 1.8 already or is it from 1.7.x?

Yesterday, I hadn't tried it yet. So after I got home from work, I gave it a spin in 1.8 despite the horrid performance causing me to quit shortly before 1500. As Munster:

- I got the alliance with France, Castile, Scotland and Denmark. Castile was close as usual but I kept relations up and got the marriage + alliance w/o statesman.
- I easily conquered Ireland minus Meath
- England is pretty strong now, and Scotland wouldn't join, so I used ticking war score and war score from France/Castile beating on England + allies to take Meath and release the two Welsh nations, which I later conquered before England could.
- With tech 7 vs England's 4 (no war of roses event, mil focus, took ahead-of-years on 7 to do this) I went in on England a second time. Scotland wouldn't help me, but with maintenance down so long and a good period of subsidies, I had enough money to go way over FL (up to 14 or 15 regiments briefly) and with a 2 tactics advantage trashed ~30 English regiments by charging one group first. At one point I was losing 10 ducats/month, but after that battle/consolidation that went down a bit. Looting was lucrative enough to win this war and take 100% without loans.

After that, crapcaster died and they got some 6-3-5 ruler with their lucky bullcrap, but it was too late. I had a shock 6 general from having farmed to 100 tradition off killing little English stacks, and I was set to do the same over-stacking + attack that I did in the first war, but this time with a shock 6 general rather than a tech lead.

All of this despite some GARBAGE. When I took over Ireland, I got a revolt of 22 (FFS) "Connaught nationalists". That's flagrant idiocy; what are Connaught nationalists doing in Tyrone and Leinster, where they have no cores? I thought I could get away with lowering autonomy due to differing rebels, but nope...rebels loyal to a country that never owned their province appeared and manufactured cores. They enforced demands by winning the siege race against me, knocking me down to an OPM again. The kicker to that idiot BS is that SOMEHOW, this creates a truce. What, giving them the impossible #rebel units as freebies and taking the land w/o negotiation isn't enough? You have to make a bullcrap 15 year truce too?

Obviously, I just broke the truce and did reconquest. This made England very hot and bothered, my allies barely cared, and Portugal/Aragon got ~30 AE, Brittany got a bit more and nobody else got an amount I could care about.

So despite eating a -5 stabhit because Connaught can fabricate rebels out of thin air from its rivals (and have a 10 stack in their capitol somehow plus 2 more 6 stacks), I was STILL able to beat lucky England in 1.8. I was a bit behind in ADM tech due to that stupidity, but otherwise on par in military tech and well positioned to start working both England and Portugal in the next war.

England has almost no ships after you fully occupy them a bit; they can't afford them ;). The strait crossing from Ireland --> Scotland actually makes things a bit easier too, though if Scotland gives them access your life can be a bit harder.
 

ahyangyi

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This was mentioned in one of Paradox's Live Streams of Art of War/Dev Diaries:

During their talk about Western Africa's changes, one of the guys pointed out that there was a province named "Manga." Jokingly, they mentioned that they should add an achievement where the province of Manga should be conquered as Japan. Therefore:

Reverse Reading, Normal Conquest - As Japan, own the province of Manga

This could be an intermediate-level achievement or something.

Japan also has a mission for it!
 

Prom_STar

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Choose a country or go random. Your diplomacy is determined by your color. You must be friendly to countries of the same(ish) color and you must be hostile to all other countries, regardless of their feelings toward you. If a country of your color group is in trouble, you must try to aid them. Your goal is to eradicate all other colors from the world. NB if you tag switch and your color changes (e.g. Burgundy to Netherlands) you must change your politics accordingly. Obviously this is a lot easier if you pick a blue country.
 

itsuart

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Choose a country or go random. Your diplomacy is determined by your color. You must be friendly to countries of the same(ish) color and you must be hostile to all other countries, regardless of their feelings toward you. If a country of your color group is in trouble, you must try to aid them. Your goal is to eradicate all other colors from the world. NB if you tag switch and your color changes (e.g. Burgundy to Netherlands) you must change your politics accordingly. Obviously this is a lot easier if you pick a blue country.
Wow, that's cool. Will certainly try that once game becomes playable.
 

GabbyDieJaeger

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A True Island Nation: As a nation whose capital is on an island (Venice, England, Japan, etc) own every singe island in the world, acquiring no mainland territory.
 

radiatoren

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"I protect you protect I": As Sioux, become a protectorate. Then protectorate a South american tribe. Control all provinces in a region in North America and South America.
 
Last edited:

Franconian

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Yesterday, I hadn't tried it yet. So after I got home from work, I gave it a spin in 1.8 despite the horrid performance causing me to quit shortly before 1500. As Munster:

- I got the alliance with France, Castile, Scotland and Denmark. Castile was close as usual but I kept relations up and got the marriage + alliance w/o statesman.
- I easily conquered Ireland minus Meath
- England is pretty strong now, and Scotland wouldn't join, so I used ticking war score and war score from France/Castile beating on England + allies to take Meath and release the two Welsh nations, which I later conquered before England could.
- With tech 7 vs England's 4 (no war of roses event, mil focus, took ahead-of-years on 7 to do this) I went in on England a second time. Scotland wouldn't help me, but with maintenance down so long and a good period of subsidies, I had enough money to go way over FL (up to 14 or 15 regiments briefly) and with a 2 tactics advantage trashed ~30 English regiments by charging one group first. At one point I was losing 10 ducats/month, but after that battle/consolidation that went down a bit. Looting was lucrative enough to win this war and take 100% without loans.

After that, crapcaster died and they got some 6-3-5 ruler with their lucky bullcrap, but it was too late. I had a shock 6 general from having farmed to 100 tradition off killing little English stacks, and I was set to do the same over-stacking + attack that I did in the first war, but this time with a shock 6 general rather than a tech lead.

All of this despite some GARBAGE. When I took over Ireland, I got a revolt of 22 (FFS) "Connaught nationalists". That's flagrant idiocy; what are Connaught nationalists doing in Tyrone and Leinster, where they have no cores? I thought I could get away with lowering autonomy due to differing rebels, but nope...rebels loyal to a country that never owned their province appeared and manufactured cores. They enforced demands by winning the siege race against me, knocking me down to an OPM again. The kicker to that idiot BS is that SOMEHOW, this creates a truce. What, giving them the impossible #rebel units as freebies and taking the land w/o negotiation isn't enough? You have to make a bullcrap 15 year truce too?

Obviously, I just broke the truce and did reconquest. This made England very hot and bothered, my allies barely cared, and Portugal/Aragon got ~30 AE, Brittany got a bit more and nobody else got an amount I could care about.

So despite eating a -5 stabhit because Connaught can fabricate rebels out of thin air from its rivals (and have a 10 stack in their capitol somehow plus 2 more 6 stacks), I was STILL able to beat lucky England in 1.8. I was a bit behind in ADM tech due to that stupidity, but otherwise on par in military tech and well positioned to start working both England and Portugal in the next war.

England has almost no ships after you fully occupy them a bit; they can't afford them ;). The strait crossing from Ireland --> Scotland actually makes things a bit easier too, though if Scotland gives them access your life can be a bit harder.

Thanks for your help.

Guess I need some lucky tries - I was able to marriage Castille, but they would not ally with my since I am too weak and/or the distance. I had France+Burgundy+Denmark as allies. Sadly Burgundy had 0 ships the whole time -___-
 

rayyuri

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Yesterday, I hadn't tried it yet. So after I got home from work, I gave it a spin in 1.8 despite the horrid performance causing me to quit shortly before 1500. As Munster:

- I got the alliance with France, Castile, Scotland and Denmark. Castile was close as usual but I kept relations up and got the marriage + alliance w/o statesman.
- I easily conquered Ireland minus Meath
- England is pretty strong now, and Scotland wouldn't join, so I used ticking war score and war score from France/Castile beating on England + allies to take Meath and release the two Welsh nations, which I later conquered before England could.
- With tech 7 vs England's 4 (no war of roses event, mil focus, took ahead-of-years on 7 to do this) I went in on England a second time. Scotland wouldn't help me, but with maintenance down so long and a good period of subsidies, I had enough money to go way over FL (up to 14 or 15 regiments briefly) and with a 2 tactics advantage trashed ~30 English regiments by charging one group first. At one point I was losing 10 ducats/month, but after that battle/consolidation that went down a bit. Looting was lucrative enough to win this war and take 100% without loans.

After that, crapcaster died and they got some 6-3-5 ruler with their lucky bullcrap, but it was too late. I had a shock 6 general from having farmed to 100 tradition off killing little English stacks, and I was set to do the same over-stacking + attack that I did in the first war, but this time with a shock 6 general rather than a tech lead.

All of this despite some GARBAGE. When I took over Ireland, I got a revolt of 22 (FFS) "Connaught nationalists". That's flagrant idiocy; what are Connaught nationalists doing in Tyrone and Leinster, where they have no cores? I thought I could get away with lowering autonomy due to differing rebels, but nope...rebels loyal to a country that never owned their province appeared and manufactured cores. They enforced demands by winning the siege race against me, knocking me down to an OPM again. The kicker to that idiot BS is that SOMEHOW, this creates a truce. What, giving them the impossible #rebel units as freebies and taking the land w/o negotiation isn't enough? You have to make a bullcrap 15 year truce too?

Obviously, I just broke the truce and did reconquest. This made England very hot and bothered, my allies barely cared, and Portugal/Aragon got ~30 AE, Brittany got a bit more and nobody else got an amount I could care about.

So despite eating a -5 stabhit because Connaught can fabricate rebels out of thin air from its rivals (and have a 10 stack in their capitol somehow plus 2 more 6 stacks), I was STILL able to beat lucky England in 1.8. I was a bit behind in ADM tech due to that stupidity, but otherwise on par in military tech and well positioned to start working both England and Portugal in the next war.

England has almost no ships after you fully occupy them a bit; they can't afford them ;). The strait crossing from Ireland --> Scotland actually makes things a bit easier too, though if Scotland gives them access your life can be a bit harder.

Good strategy.

I got this achievement quite a while ago, on the first trial. I just attacked England when they had rebels around. I had Scotland at that time, no helping allies. Not sure if this is just me or not, but I feel like every time England is troubled by rebels. And their army are just like crackers. I remember that I had less army than them in that game, but I killed all of their army and left the rebels there after the peacedeal. They were forever piece of cake after that.

I'm doing my first AoW game now, it's 1710 and Scotland is still there. Looks like England is still weak.

In my Netherland game I annexed the whole Britain. In my Ireland game I annexed the whole Britain. In my France game I annexed the whole Britain. In my Ming game I annexed the whole Britain. In my Denmark game I annexed the whole Britain. In my Austria game I annexed the whole Britain... Britain is just so weak and makes a perfect first target to conquer.

To Franconian:

I think this achievement doesn't need too much luck. Just annex Scotland when you have chance. Make allies so that England won't attack you. Conquer some easy target like African or American tribes and make some CNs and money. Just be patient and you will have chance sooner or later to beat the British. The chances can be: 1. England is troubled with rebels. 2. You have advantage in some key military tech. 3. You have offensive+quality ideas.

Good luck!
 

Dr.Livingstone

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As Denmark, unify Scandinavia, conquer the British Isles, the entire Baltic Coast, colonize NA, and become emperor of the HRE.

Bonus goals: Conquer the Northern Coast of France, conquer Novgorod and Muscovy and colonize eastward, make Protestantism the dominant/only religion in the empire, and conquer Theodora for the lols.
 

Melville

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Another solution for Luck of the Irish is simply migrate to America as a colonial nation formed by an Irish minor. That way you can get tons of free provinces at 0% autonomy, since former CNs get no malus from colonies. You can also form the USA which gives you an extra colonist from their ideas. When you are strong enough just conquer England/GB the old fashioned way :D

As for fun challenging goals, I like to unify culture groups into one coherent country, like Germany for instance, or India, and then build up the infrastructure and the economy without expanding any further.
 

Xara

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-Start as a nation with only coastal provinces, and only conquer coastal provinces.

-Control every province with access to the waters past the Straits of Gibraltar (all of the Mediterranean and Black Seas)

-Control the Red Sea passage and build the Suez Canal

-Extra pro points : complete all 3 of the above at once