I am enjoying the game a lot, but I do have some issues with the game interface, I believe it could be reworked to require less actions in order to do simple things, like terraform planets or create mining stations.
My first suggestion would be regarding the colonization menu (F9), I believe this menu could be greatly improved with the addition of a terraforming section, a simple menu with the same icons as the ones of planets, like continent, ocean, etc., where you could order to terraform a planet with a single click, and once the terraforming is happening, this menu would be replaced with a progress bar of the terraforming process.This way one would not accidentally colonize a planet that is currently being terraformed.
I would also suggest a new menu list, to help organize the resources and building of mining and research stations, this would be a menu list of resources, with indication if this resource currently has a mining or research station built on it, with an option to order the nearest available contruction ship to build this station, this list could be ordered by resource, so one would first build the stations that would provide more resources.
A similar menu list, regarding the special projects and anomalies would be very welcome as well, this list would be similar to the resources list, where one could assign the nearest available science ship to do a special project or research an anomaly, this list could be ordered by time remaining to do the project, or by dificulty of the anomaly.
I can see the use for another menu list regarding the military stations and outposts, with an option to upgrade them to latest design.
I would also add more options to the sector section, specially regarding on the space stations, with an option to upgrade the level of the space station to the right of the list of modules, also if would be great if one could create a template of space stations, so all the modules on the station follow the template for the sector.
A menu list to build ships would be welcome as well, they could be related to rally points, so instead of building ships station by station, one would select a rally point and build the ships there, this would cycle through the nearest available space stations of the rally point to build the ships.
An option to upgrade the buildings on the planet through a simplified menu would be nice as well, it could be present on the sector screen, since core worlds are present there as well, this option would allow one to upgrade all the buildings on the planet by resource ( administrative building, mineral, energy, research, influence, etc. ).
Now, regarding leaders, I would like to see new technologies where one could research trainable traits for leaders, this would be done by spending influence once the technology is researched to add a new beneficial trait, or remove a negative trait.
I believe others have suggested this in the past, regarding trading, I do miss options to trade specific technologies, or ships, or sections, or even diplomatic options, like open borders, or close borders to other nations, or create trade embargoes with other nations.
Thank you for reading this wall of text.
Wally.
My first suggestion would be regarding the colonization menu (F9), I believe this menu could be greatly improved with the addition of a terraforming section, a simple menu with the same icons as the ones of planets, like continent, ocean, etc., where you could order to terraform a planet with a single click, and once the terraforming is happening, this menu would be replaced with a progress bar of the terraforming process.This way one would not accidentally colonize a planet that is currently being terraformed.
I would also suggest a new menu list, to help organize the resources and building of mining and research stations, this would be a menu list of resources, with indication if this resource currently has a mining or research station built on it, with an option to order the nearest available contruction ship to build this station, this list could be ordered by resource, so one would first build the stations that would provide more resources.
A similar menu list, regarding the special projects and anomalies would be very welcome as well, this list would be similar to the resources list, where one could assign the nearest available science ship to do a special project or research an anomaly, this list could be ordered by time remaining to do the project, or by dificulty of the anomaly.
I can see the use for another menu list regarding the military stations and outposts, with an option to upgrade them to latest design.
I would also add more options to the sector section, specially regarding on the space stations, with an option to upgrade the level of the space station to the right of the list of modules, also if would be great if one could create a template of space stations, so all the modules on the station follow the template for the sector.
A menu list to build ships would be welcome as well, they could be related to rally points, so instead of building ships station by station, one would select a rally point and build the ships there, this would cycle through the nearest available space stations of the rally point to build the ships.
An option to upgrade the buildings on the planet through a simplified menu would be nice as well, it could be present on the sector screen, since core worlds are present there as well, this option would allow one to upgrade all the buildings on the planet by resource ( administrative building, mineral, energy, research, influence, etc. ).
Now, regarding leaders, I would like to see new technologies where one could research trainable traits for leaders, this would be done by spending influence once the technology is researched to add a new beneficial trait, or remove a negative trait.
I believe others have suggested this in the past, regarding trading, I do miss options to trade specific technologies, or ships, or sections, or even diplomatic options, like open borders, or close borders to other nations, or create trade embargoes with other nations.
Thank you for reading this wall of text.
Wally.
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