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gotaname

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Mar 14, 2015
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One of the best things about SC4 Rush Hour was playing in your city the way UDI allowed. Being able to use the roads and rails you build was in my opinion another way of immersing myself in my city. Now I would like to see it back in Cities: Skylines because the game lends itself for it with all the freedom. Especially with First Person View being possible I'd totally drool rainbows if it became a thing.
 
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armarayo

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Nov 10, 2014
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I think it's gonna be really silent when it comes to SC4UdriveIt, added very little to the game.

Let's hope all improvements are in the category of making this city simulator and builder better in it's inate city simulator and builder theme.
 

gotaname

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I think it's gonna be really silent when it comes to SC4UdriveIt, added very little to the game.

Let's hope all improvements are in the category of making this city simulator and builder better in it's inate city simulator and builder theme.

I don't think it will be that silent since you have a post filled with noisy crickets! :p But thank you for your opinion on the matter.
 

gotaname

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This need to go in Suggestions.
(But I'm not wild about driving a car either. I'd much rather fly around than drive around.)

UDI would be for airplanes and helicopters as well like it was in SimCity4.

This forum has a Suggestions section? I thought posting it in the Suggestions&Feedback part of the forum would be enough... Clearly I was wrong. :(
 

Metropolitan

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I think it's gonna be really silent when it comes to SC4UdriveIt, added very little to the game.

Let's hope all improvements are in the category of making this city simulator and builder better in it's inate city simulator and builder theme.
SimCity4 was a 2D isometric game. Cities:Skylines is full 3D. Clearly that makes a huge difference here.

This has already been discussed at the development stage. The big difficulty of a "U Drive It" mod is the management of collision. For now the game doesn't manage the physics of a car hitting another car or a wall. And this is a city builder, not GTA5, so the game shouldn't be optimized for the same thing and I'm skeptical collisions is one of them.

This being said, the pedestrian view mod already allows to look at the city at street level, and in holding shift we can move pretty fast in the street. That's already very immersive. :)
 

ByLeven

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Well I for one is unabashedly in love with my city and its sexy infrastructure, so I would definitely drive in it. I frequently click a vehicle and let it drive me wherever it want to go in 1st perpective, and I like what I see.

I agree that the current lack of collision detection between objects is probably the major hurdle in the way of realizing this feature in a decent manner. I don't know if collision will ever be implemented as it is somewhat outside the paradigm of the game. It wouldn't be impossible to implement collision in the game I think if they wanted to, and they might, you never know... It could be useful to have collision physics if they ever wanted to implement interesting disaster scenarios for instance. I can imagine random traffic accidents would be nice addition to the standard fire outbreak, or vehicles floating about in flooded streets. The water physics begs to be used in some kind of destructive manner.

It should be doable without collision physics too I think. They could perhaps simply set up stricter rules that disallow driving outside of roads and even block access to the points on the roads currently occupied by other agents. The agents in the game are "aware" of other agents (the game keeps track of where they are), and usually they will stop and not drive though one another, but of course occasionally they do because it's not really important (or they get the go'ahead at the exact same time or something).
 
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