So I'm not sure how possible this is...
I liked both HOI2 where you could give blueprints and it would take 50% less time to research. I also liked HOI3 better as it is more realistic to improve the ally's tech practical.
Basically in HOI3 you would improve their "practical" for something, but they might not even research something in that practical for months or years. So in effect this became much more useless but more realistic
What I would like is an improvement combining both of these somehow.
Basically You send 1 of your research teams to work on an ally's research with them (but this requires you to know what they are researching)
Lets say for example (Padarox said they are bringing Tech teams back in a way):
Hungary is researching a Light Tank Chasis (Panzer I).
Germany can send a research team to increase the speed of this research significantly (should be at least 50%, but maybe higher since you have 2 teams working on a project that 1 country already knows.)
It might look something like Hungary Team has 2 points in Tank research, Germany Team has 8 points thus the time taken for this project would be based on 10 points... but since Germany already knows it, you could double Germany's Team points, resulting in (8*2 + Hungary 2) 18 points towards this Tank research and the new Research time is based off this.
In this way you can get more useful allies in the war, and at the same time earn more experience for your research teams (assuming they can improve their experience?)
I liked both HOI2 where you could give blueprints and it would take 50% less time to research. I also liked HOI3 better as it is more realistic to improve the ally's tech practical.
Basically in HOI3 you would improve their "practical" for something, but they might not even research something in that practical for months or years. So in effect this became much more useless but more realistic
What I would like is an improvement combining both of these somehow.
Basically You send 1 of your research teams to work on an ally's research with them (but this requires you to know what they are researching)
Lets say for example (Padarox said they are bringing Tech teams back in a way):
Hungary is researching a Light Tank Chasis (Panzer I).
Germany can send a research team to increase the speed of this research significantly (should be at least 50%, but maybe higher since you have 2 teams working on a project that 1 country already knows.)
It might look something like Hungary Team has 2 points in Tank research, Germany Team has 8 points thus the time taken for this project would be based on 10 points... but since Germany already knows it, you could double Germany's Team points, resulting in (8*2 + Hungary 2) 18 points towards this Tank research and the new Research time is based off this.
In this way you can get more useful allies in the war, and at the same time earn more experience for your research teams (assuming they can improve their experience?)