• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
So I'm not sure how possible this is...

I liked both HOI2 where you could give blueprints and it would take 50% less time to research. I also liked HOI3 better as it is more realistic to improve the ally's tech practical.

Basically in HOI3 you would improve their "practical" for something, but they might not even research something in that practical for months or years. So in effect this became much more useless but more realistic

What I would like is an improvement combining both of these somehow.

Basically You send 1 of your research teams to work on an ally's research with them (but this requires you to know what they are researching)

Lets say for example (Padarox said they are bringing Tech teams back in a way):
Hungary is researching a Light Tank Chasis (Panzer I).
Germany can send a research team to increase the speed of this research significantly (should be at least 50%, but maybe higher since you have 2 teams working on a project that 1 country already knows.)

It might look something like Hungary Team has 2 points in Tank research, Germany Team has 8 points thus the time taken for this project would be based on 10 points... but since Germany already knows it, you could double Germany's Team points, resulting in (8*2 + Hungary 2) 18 points towards this Tank research and the new Research time is based off this.

In this way you can get more useful allies in the war, and at the same time earn more experience for your research teams (assuming they can improve their experience?)
 

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Ok I've thought about how to make this possible. I think the hardest part would be figuring out how to know what your allies are researching easily:

If we take a look at a research tree:
http://gamersgate.http.internapcdn....HOI3/55422_HoI3_4July_1945_US_Tech_medium.jpg

We could do this by highlighting in RED or some other color what allies are working on. Clicking on this research would pull up an option: Send research team to X country" This would send the research team to the country to work on it with the ally until its completed, which your team then returns to your country.

You will not be able to control what the country researches, just help them along on their research projects.

Since HOI4 is going to have much longer, and less amounts of Research then HOI3, I don't think this would be that big of an issue... We will probably be able to research 8-10 things as a Major country (USA, Britain, Germany), and 1-3 as minor countries. Also the biggest issue would be that you might have (as the allies) multiple allies working on the same research at once. I don't think this would be that big of an issue to display 3 or 4 countries to send research teams to, and you shouldn't end up with 60 countries all researching the exact same research as another at the same time.
 

Bullfrog

General der Tso's Chicken
25 Badges
Mar 11, 2005
5.978
421
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
I'd prefer licensing techs instead. Not units in total, but techs that make up the units. For example, the Hungarians made a tank based on a Skoda design, but wanted to upgun it with the German 75mm.

In HOI 4, Hungary could license the chassis from the Czechs and the gun from the Germans, thus buying their tank design in pieces and then producing their own model.

Edit: Another example is the P-51 Mustang. The US took the British Merlin engine and threw it in their P-51 airframe to produce the infamous P-51D.

This feature would allow a lot of flexibility among minors to buy the best techs available from a allies to create their own units.

In addition, some equipment could just be plain purchased as complete foreign models. So Hungary might like to build their own licensed parts tanks, but just go ahead and buy some Bf-109s, if their aircraft industry sucks.
 
Last edited:

Marcus

Over the top, gentlemen!
28 Badges
Jun 19, 2000
1.889
44
Visit site
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Pride of Nations
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Rise of Prussia
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
I'd prefer licensing techs instead. Not units in total, but techs that make up the units. For example, the Hungarians made a tank based on a Skoda design, but wanted to upgun it with the German 75mm.

In HOI 4, Hungary could license the chassis from the Czechs and the gun from the Germans, thus buying their tank design in pieces and then producing their own model.

Edit: Another example is the P-51 Mustang. The US took the British Merlin engine and threw it in their P-51 airframe to produce the infamous P-51D.

This feature would allow a lot of flexibility among minors to buy the best techs available from a allies to create their own units.

In addition, some equipment could just be plain purchased as complete foreign models. So Hungary might like to build their own licensed parts tanks, but just go ahead and buy some Bf-109s, if their aircraft industry sucks.

This! Shouldn't be too hard to include. You could even show on your tech screen which members of your Alliance have developed what and what you could request to licence from them.

Edit: succesfully producing a unit with this licenced tech should also give a 50% reduction in researching (reverse-engineering) it yourself.
 

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
But Unit research is only 50% of the research in the game... It wouldn't cover things like Doctrines, or industry research, or supply efficiency research. This is why I wanted to help with all research.

And you also run into the problem, if you do licencing, and give Bulgaria Panzer IV, do they unlock Panzer IV, III, II, I research as well? And if your ally is defeated, what happens to this license? You just stop production, because the license you had been paying for is gone?

I don't think we should "give allies" research because thats what we do in Supreme Ruler and its broken to instantly unlock things that way.