Hej, after quite a while I thought I'd give Stellaris another go. I don't have all the DLC (stopped with Leviathan).
Suffer not the Alien is one of those achievements I wanted to do back when, and since I've never won by extinguishing all live in the galaxy I thought I'd give it a go.
After spending two hours reading up on most of the changes and mostly designing my new beautiful fungoid race the Strophariaceae I ended up with two versions I can't decide between. Both should be strong since this achievement isn't that easy and I plan on not making it easy by playing without sleeping empires on tiny... no this is going to be a challenge. Anyways my two builds look like this:
1st
If you have some input or opinion that would help me make up my mind I'd appreciate it.
Yell0w
Suffer not the Alien is one of those achievements I wanted to do back when, and since I've never won by extinguishing all live in the galaxy I thought I'd give it a go.
After spending two hours reading up on most of the changes and mostly designing my new beautiful fungoid race the Strophariaceae I ended up with two versions I can't decide between. Both should be strong since this achievement isn't that easy and I plan on not making it easy by playing without sleeping empires on tiny... no this is going to be a challenge. Anyways my two builds look like this:
1st
Traits:
2ndIndustrious (+15% Minerals from Jobs)
Quick Learners (+25% Leader Experience Gain)
Enduring (+20 Years Leader Lifespan)
Slow Breeders (-10% Growth Speed)
[Probably going to go with Sedentary and something else positive later on, when another Trait slot becomes available.]
Ethics:Quick Learners (+25% Leader Experience Gain)
Enduring (+20 Years Leader Lifespan)
Slow Breeders (-10% Growth Speed)
[Probably going to go with Sedentary and something else positive later on, when another Trait slot becomes available.]
Fanatic Militarist (-20% Claim Influence Cost, +20% Ship Fire Rate)
Xenophobe (-20% Starbase Influence Cost, +10% Pop Growth Speed)
Authority:Xenophobe (-20% Starbase Influence Cost, +10% Pop Growth Speed)
Democratic
Civics:
Mining Guilds (+1 Minerals from Miners)
Distinguished Admiralty (+10% Ship Fire Rate, +1 Admiral Level Cap, +10 Fleet Command Limit)
The idea is to try how +30% fire rate right off the bat feel like. I've never done that. Last game I've played I was either fanatic pacifist and xenophile or vice versa, so I'm ready for some warfare. Also Unity growth should be pretty good thanks to Democratic. Yes it is weaker on the long run but I can potentially change my government type later. Early to mid you can actually usually do all the Mandates and get some extra Unity. I should be able to expand relatively fast due to high Mineral production coupled with low Influence cost for Starbases and Claims and snowball from there on.Distinguished Admiralty (+10% Ship Fire Rate, +1 Admiral Level Cap, +10 Fleet Command Limit)
Traits:
Also for those of you who know, I've never really played with Fanatic Militarist or Fanatic Xenophobe, so if one of those has tons of flavor, cool or interesting unique technologies or events, that would be nice to know as well.Industrious (+15% Minerals from Jobs)
Quick Learners (+25% Leader Experience Gain)
Enduring (+20 Years Leader Lifespan)
Quarrelsome (-10% Unity from Jobs)
Sedentary (-15% Pop Growth from Immigration, +25% Resettlement Cost)
Ethics:Quick Learners (+25% Leader Experience Gain)
Enduring (+20 Years Leader Lifespan)
Quarrelsome (-10% Unity from Jobs)
Sedentary (-15% Pop Growth from Immigration, +25% Resettlement Cost)
Authoritarian (+0.50 Monthly Influence, +5% Worker Output)
Militarist (-10% Claim Influence Cost, +10% Ship Fire Rate)
Xenophobe (-20% Starbase Influence Cost, +10% Pop Growth Speed)
Authority:Militarist (-10% Claim Influence Cost, +10% Ship Fire Rate)
Xenophobe (-20% Starbase Influence Cost, +10% Pop Growth Speed)
Oligarchic
Civics:
Mining Guilds (+1 Minerals from Miners)
Aristocratic Elite (+1 Governor Level Cap, whole bunch of stuff I don't really know since I've never played with it.. but basically +5 Planet Stablility, +5 Amenities and I can build a building apparently where I can put in another Noble for the same boni)
Aristocratic Elite (+1 Governor Level Cap, whole bunch of stuff I don't really know since I've never played with it.. but basically +5 Planet Stablility, +5 Amenities and I can build a building apparently where I can put in another Noble for the same boni)
The idea is again very good mineral income to fuel the war machine. Swapped some Influence discount with additional hard Influence gain. Since I hat so much unity last time I played I am fine with having little now. Aristocratic Elite is something I haven't played with, it dives right into the new mechanics. To me this seems more well rounded over all, maybe stronger due to Oligarchic (arguably the best government type, at least back when I played last). But I have a hard time placing how good Stability and Amenities are.
If you have some input or opinion that would help me make up my mind I'd appreciate it.
Yell0w
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