Suffer not the Alien - Can't decide on built

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Y3110w

Corporal
20 Badges
May 18, 2017
27
0
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Hej, after quite a while I thought I'd give Stellaris another go. I don't have all the DLC (stopped with Leviathan).

Suffer not the Alien is one of those achievements I wanted to do back when, and since I've never won by extinguishing all live in the galaxy I thought I'd give it a go.

After spending two hours reading up on most of the changes and mostly designing my new beautiful fungoid race the Strophariaceae I ended up with two versions I can't decide between. Both should be strong since this achievement isn't that easy and I plan on not making it easy by playing without sleeping empires on tiny... no this is going to be a challenge. Anyways my two builds look like this:

1st
Traits:
Industrious (+15% Minerals from Jobs)
Quick Learners (+25% Leader Experience Gain)
Enduring (+20 Years Leader Lifespan)
Slow Breeders (-10% Growth Speed)
[Probably going to go with Sedentary and something else positive later on, when another Trait slot becomes available.]
Ethics:
Fanatic Militarist (-20% Claim Influence Cost, +20% Ship Fire Rate)
Xenophobe (-20% Starbase Influence Cost, +10% Pop Growth Speed)
Authority:
Democratic
Civics:
Mining Guilds (+1 Minerals from Miners)
Distinguished Admiralty (+10% Ship Fire Rate, +1 Admiral Level Cap, +10 Fleet Command Limit)
The idea is to try how +30% fire rate right off the bat feel like. I've never done that. Last game I've played I was either fanatic pacifist and xenophile or vice versa, so I'm ready for some warfare. Also Unity growth should be pretty good thanks to Democratic. Yes it is weaker on the long run but I can potentially change my government type later. Early to mid you can actually usually do all the Mandates and get some extra Unity. I should be able to expand relatively fast due to high Mineral production coupled with low Influence cost for Starbases and Claims and snowball from there on.

2nd
Traits:
Industrious (+15% Minerals from Jobs)
Quick Learners (+25% Leader Experience Gain)
Enduring (+20 Years Leader Lifespan)
Quarrelsome (-10% Unity from Jobs)
Sedentary (-15% Pop Growth from Immigration, +25% Resettlement Cost)
Ethics:
Authoritarian (+0.50 Monthly Influence, +5% Worker Output)
Militarist (-10% Claim Influence Cost, +10% Ship Fire Rate)
Xenophobe (-20% Starbase Influence Cost, +10% Pop Growth Speed)
Authority:
Oligarchic
Civics:
Mining Guilds (+1 Minerals from Miners)
Aristocratic Elite (+1 Governor Level Cap, whole bunch of stuff I don't really know since I've never played with it.. but basically +5 Planet Stablility, +5 Amenities and I can build a building apparently where I can put in another Noble for the same boni)
The idea is again very good mineral income to fuel the war machine. Swapped some Influence discount with additional hard Influence gain. Since I hat so much unity last time I played I am fine with having little now. Aristocratic Elite is something I haven't played with, it dives right into the new mechanics. To me this seems more well rounded over all, maybe stronger due to Oligarchic (arguably the best government type, at least back when I played last). But I have a hard time placing how good Stability and Amenities are.
Also for those of you who know, I've never really played with Fanatic Militarist or Fanatic Xenophobe, so if one of those has tons of flavor, cool or interesting unique technologies or events, that would be nice to know as well.
If you have some input or opinion that would help me make up my mind I'd appreciate it.

Yell0w
 
Last edited:

Apophenia

Sergeant
87 Badges
Aug 23, 2013
99
17
  • Crusader Kings II
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Island Bound
  • Europa Universalis IV: Common Sense
  • Teleglitch: Die More Edition
  • Rome: Vae Victis
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings Complete
  • Stellaris: Ancient Relics
What no Fanatic Purifiers?

Well maybe the second one? Be "friends" with other people while capturing xenos as slaves before finally destroying them all in one big swoop at the end when everybody is powerless to stop you might work.

If you plan on purging as you go then just do Fanatic Purifiers since everybody will hate you anyways.
 

Y3110w

Corporal
20 Badges
May 18, 2017
27
0
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
What no Fanatic Purifiers?

Well maybe the second one? Be "friends" with other people while capturing xenos as slaves before finally destroying them all in one big swoop at the end when everybody is powerless to stop you might work.

If you plan on purging as you go then just do Fanatic Purifiers since everybody will hate you anyways.

I figure having slaves comes in handy along the way. But Fanatic Purifiers is a thing of Utopia DLC I think.

Well at least the civic is. That is going to have to wait for the game after that when I'll get Utopia.

Thank you for the reply =)

Yell0w
 

Dan_Daniel2000

Omni Central Extermination Core
13 Badges
Oct 15, 2016
918
75
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
What no Fanatic Purifiers?

Well maybe the second one? Be "friends" with other people while capturing xenos as slaves before finally destroying them all in one big swoop at the end when everybody is powerless to stop you might work.

If you plan on purging as you go then just do Fanatic Purifiers since everybody will hate you anyways.
But he doesnt have Utopia, so no FP.
 

Apophenia

Sergeant
87 Badges
Aug 23, 2013
99
17
  • Crusader Kings II
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Island Bound
  • Europa Universalis IV: Common Sense
  • Teleglitch: Die More Edition
  • Rome: Vae Victis
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings Complete
  • Stellaris: Ancient Relics
Very true, my bad.

Just another design thing, because of the current way Admiral experience works leader bonuses aren't very useful on them. While leader bonuses can be good for economy and science I've found they don't matter very much for Admirals.