Argh, no Gottendamrung and Allies vs. Comintern war?
Please. Please! The race to puppet Germany would be excellent. What happens to a puppeted player? Does the game end?
As we have difficulties to play as often as we like, non of us are intrested in playing a game that is very close at having a certain outcome. You can of course argue how certain this was, but it is for the surrendering part to make that call - and thats that. Errr... we actually have no HR against puppeting a major at this point, but if you can puppet a major, I think the game is pretty much over anyway. But I can be wrong. We may have to look into that.
tbh I would have liked them to play on as allies vs comintern.
As have been quite correctly pointed out by several readers, it is pretty much a two-team war (with two skype lines) which of course is quite ahistorical (but more fun for the players). For winning Allies/commies to continue the war against each others has so far not been on the table for us.
Very interesting game. Remembering several games ago, you were able to hold off the Bear in a two front war while beating France. My impression that time was that the Russians were a little too passive in Poland - they never invaded the Baltics to expand the front, never seemed to get much momentum behind an advance. This time, you were flinging soldiers forward even while being driven back elsewhere.
Other differences have also been cited - France defended better in Belgium this time, Germans had less time to use IC advantage. Which of all these do you think was most decisive?
It is interesting you bring that comparizon up. I thought a lot about it too, and it was one of the reason I was so hesistant to attack. I think time and built up is a crusial difference. Germany can build some 20 inf division, give or take some, from a -38 start until may 39. Thats 20 division which are a lot better than allied and commie counterparts. In Sudden Carnage, I was sure I was doomed but I felt by time I was simply out-producing my enemies, and when I finally crushed France, it was not extremely difficult. In this game, Maxyboy went out in a two front war without those 20 divisions and simply did not have enough to man the lines. I think his chances for survival was extremely small.
But as Baltasar points out, it was at a lot of patches and versions between them so it is impossible to compaire straight off. I have the feeling Soviet is somewhat stronger now, but I have not checked it up.
Please keep comments civil when it comes to other commentators and players. The game itself can be criticised all you want.
I don´t think that any of the players really enjoyed this game, at least not as we enjoyed "al dente".
Yes, that can't be so hard. If you don't like it, don't read it. If you have suggestions for improvements, thats very much appresiated as long as it is not in conflict with the rules on this forum. Feel free to use
this thread if you like to discuss House Rules and game mechanics. I don't like the idea of being closed down again.
And as Zid pointed out - this wasn't exactly the game of our dreams either. Axis took a chance and made a stunt... and was tought a lesson
. Hopefully, Axis play a more careful game next time.... and actually... they do