I like to play in small Galaxies with few habitable planets. Mostly because it is easier to handle a few planets than many.
Problem is, with the new economic system, the majority of the planets I find are just not useful or viable as colonies. The ones that are of acceptable habitability often have so few resource districts that they become utterly useless (often with as little as one in one or more Resources), and the few that are useful are often of lesser habitability, and are then in turn ruined if I terraform them (losing a number of districts, sometimes most of them).
In these situations, all I can do is restart the game, often after having spent an hour or so exploring the galaxy.
This has led to the game becoming an annoying version of the old Civ-games, where you often had to restart when you found yourself at a lousy starting location - only worse because here it takes time to find out if your starting position is viable or not.
Now, I am not saying that every planet has to have a six districts in every resource, but when the bad planets are in the majority, the game becomes more of a frustration than a joy, at least to me. Of course there must be planets that are less than perfect, I would just urge to make those planets more rare.
Alternatively, making it possible to terraform planets to create more districts for food and energy (as in levelling hard to reach areas for making more cultivated lands, or landscaping areas to better fit for energy Collection). It could be an expensive-to-use Tech requiring rare Resources in large amounts. Or perhaps be a Tech attainable only as an Ascension Perk, and of course limited in use.
On a side note (and perhaps better suited for a new thread), is it just me thinking it is weird that every planet has exactly 25 building slots independent of size?
Problem is, with the new economic system, the majority of the planets I find are just not useful or viable as colonies. The ones that are of acceptable habitability often have so few resource districts that they become utterly useless (often with as little as one in one or more Resources), and the few that are useful are often of lesser habitability, and are then in turn ruined if I terraform them (losing a number of districts, sometimes most of them).
In these situations, all I can do is restart the game, often after having spent an hour or so exploring the galaxy.
This has led to the game becoming an annoying version of the old Civ-games, where you often had to restart when you found yourself at a lousy starting location - only worse because here it takes time to find out if your starting position is viable or not.
Now, I am not saying that every planet has to have a six districts in every resource, but when the bad planets are in the majority, the game becomes more of a frustration than a joy, at least to me. Of course there must be planets that are less than perfect, I would just urge to make those planets more rare.
Alternatively, making it possible to terraform planets to create more districts for food and energy (as in levelling hard to reach areas for making more cultivated lands, or landscaping areas to better fit for energy Collection). It could be an expensive-to-use Tech requiring rare Resources in large amounts. Or perhaps be a Tech attainable only as an Ascension Perk, and of course limited in use.
On a side note (and perhaps better suited for a new thread), is it just me thinking it is weird that every planet has exactly 25 building slots independent of size?